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Console MMOs: Can they get up off the ground?

Filed under: Business models, MMO industry, Consoles


If you don't like chocobos, then you're a little out of luck when it comes to the console MMO market. With Final Fantasy XI and the only choice console users have, the market looks ripe for the addition of a few new games -- or does it?

IGN has put together a nice article on the fail whale history of console MMOs, starting with True Fantasy Live Online and progressing all the way to shaky in-development titles like Age of Conan, and the solid upcoming titles like The Agency, DC Universe, and Champions Online.

The article also covers the many problems of making a console MMO, from poor TV resolution, to UI issues, to just general production issues in making such a complex game.

But who knows what the console MMO market may hold? Perhaps one of these days those chocobos will be chased off by men and women in spandex.

Update:
It appears that we forgot to mention EverQuest Online Adventures for the PlayStation 2 in our quick rundown of console MMOs. Our apologies! Thanks, Joshua!

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