Console MMOs: Can they get up off the ground?
Filed under: Business models, MMO industry, Consoles
If you don't like chocobos, then you're a little out of luck when it comes to the console MMO market. With Final Fantasy XI and the only choice console users have, the market looks ripe for the addition of a few new games -- or does it?
IGN has put together a nice article on the fail whale history of console MMOs, starting with True Fantasy Live Online and progressing all the way to shaky in-development titles like Age of Conan, and the solid upcoming titles like The Agency, DC Universe, and Champions Online.
The article also covers the many problems of making a console MMO, from poor TV resolution, to UI issues, to just general production issues in making such a complex game.
But who knows what the console MMO market may hold? Perhaps one of these days those chocobos will be chased off by men and women in spandex.
Update: It appears that we forgot to mention EverQuest Online Adventures for the PlayStation 2 in our quick rundown of console MMOs. Our apologies! Thanks, Joshua!
IGN has put together a nice article on the fail whale history of console MMOs, starting with True Fantasy Live Online and progressing all the way to shaky in-development titles like Age of Conan, and the solid upcoming titles like The Agency, DC Universe, and Champions Online.
The article also covers the many problems of making a console MMO, from poor TV resolution, to UI issues, to just general production issues in making such a complex game.
But who knows what the console MMO market may hold? Perhaps one of these days those chocobos will be chased off by men and women in spandex.
Update: It appears that we forgot to mention EverQuest Online Adventures for the PlayStation 2 in our quick rundown of console MMOs. Our apologies! Thanks, Joshua!














Reader Comments (Page 1 of 1)
Nadril said on 1:18PM 2-05-2009
I think the biggest problem we're looking at with a console MMO is interaction with the community. Built in keyboards are clumsy for consoles, and even on a nice big HDTV having to constantly read small type can be a strain.
Voice chat is the obvious solution, except that with the general console market (just look at HOME here for an example) we have a solution that doesn't seem so ideal, especially when it comes to situations outside of a group or a raid.
A lot of other issues can be circumvented. The issue of hotkey's is pretty easy by allowing multiple button presses. When you look at a standard 360 controller you have the option of:
A/B/X/Y
L + A/B/X/Y
R + A/B/X/Y
LB + A/B/X/Y
RB + A/B/X/Y
Which gives a good total of 20 unique hotkeys that are easily available to a player.
A UI can easily be delt with as well, and the customization could be a lot like the way warhammer online handled it (Everything movable and scalable).
And, of course, with consoles having hard drives now (except the Wii) persistent and new content won't be a large problem either.
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UltimateQ said on 1:39PM 2-05-2009
I think it would be cool to game with people on consoles. FFXI does (or did, I haven't kept up) offer cross platform play, and I played with some guys who used a PS2, while I used a PC.
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kmaurer289 said on 1:41PM 2-05-2009
What about Everquest Online Adventures for the PS2. Or did that finally die out? I played it before I played FFXI... and now SOE is talking about a 'new' EQ for Consoles...
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Kaamos said on 4:06PM 2-05-2009
DO-NOT forget some of the mmo'esque type games that have been released that ARE hits.
PSO Series
Monster Hunter Series
___________________Series
^insert your game here
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Hades said on 4:37PM 2-05-2009
The comment about them monitoring server populations is pretty funny. People are on the forums begging for Azazel, Monolith, and other servers to be consolidated because we can't find anyone to fight anymore. RVR is mostly a barren wasteland, and the lower tiers are full of people's ALT's.
They need to really merge or allow more transfers or they're going to lose even more people over the next 3 months.
littlelostrobot said on 5:05PM 2-05-2009
I've been playing MMOs for about a decade, but the days of playing games hunched over in front of the computer are winding down, especially when most of my old online pals are on Xbox Live and I finally splurged for the crazy-ass-big television.
I think that console MMOs have a chance, but they'll be a much simpler, different beast than their PC counterparts.
For example, Tabula Rasa, (flaws aside) would have made for a good console MMO becuase the hotkeys were really simple, and didn't require extra levels of button bars that would throw off a console control. Whereas, I couldn't even play WoW with the Xbox controll mod that came out...was just too many button combinations to keep track of.
Voice chat will take care of some of the communication problems, and even though it's not the easiest thing to use, the Xbox messenger chatpad could be a quick way to fire off additional spells or type out random junk in the game lobby or city marketplace.
The subscription model needs to be worked out, or maybe console games run on micro-transactions (which would well on Live). Also, hard drives, patching, and updates need to be handled really well, or it could be a nightmare.
I can't wait to see where it goes. I tried playing Final Fantasy on the Xbox and it just wasn't there yet. It's definitely a crappily ported PC game.
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lxmsploitz said on 3:23AM 2-06-2009
Phantasy Star Universe is a console/PC MMO. PC and PS2 users share a server, while the xbox360 crowd plays on their own server.
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_k1_ said on 11:09PM 2-08-2009
Phantasy Star Universe is a console and PC MMO. Massively has reported on it before >_>
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