Australia takes no action on unrated computer games
Filed under: MMO industry, News items, Opinion, Legal

Since we broke the story on the unlawful sales of unrated MMOGs in Australia last week, there has been a fair bit of coverage, from Australian newspapers to assorted gaming blogs. Much of what you've probably read since the original story covered here and later in the Sydney Morning Herald haven't really had much in the way of new information, and like a game of Telephone, the tale has grown somewhat in the telling.
So, here we're going to set it out for you, so you can get the information straight.
Firstly, Australia has not suddenly banned MMOGs, nor has any law related to their classification or sale been abruptly changed. The regulations have been in place since at least 1995, and there's nothing new in that regard.
To the best of our information so far (we're still waiting on responses from some key retailers and government authorities that we hope to get early next week), no action has been taken in the little-more-than-a-week since the matter became public. That is not to say that there won't be any action taken, but no enforcement action has happened so far, that we are aware of. Unrated computer games are still on shelves, and no product has been reported to have been seized.
Over the last few days however, many World of Warcraft and Wrath of the Lich King freestanding displays have been removed from their places near the entrances of gaming stores and are now nowhere to be seen, though the games themselves are still being sold on shelves.
We have spoken to the retail staff at a number of stores, and they remain unaware of the recent headlines relating to this topic, or that the computer and console games that they are selling require ratings.
You may see references to the OFLC (the Australian Office of Film and Literature Classification), an body that provided administrative services to the Classification Board. The OFLC however, no longer exists, having been disbanded in 2007, and its functions absorbed into the Federal Attorney-General's office.
A number of Australian consumers have reported purchasing MMOGs in the last few years that have had Australian ratings labels, despite not ever having been submitted for classification. It isn't clear as to how or when those labels were added to packaging. We're attempting to find out more about that.
Ron Curry, chief executive of games industry body the Interactive Entertainment Association of Australia said he believed that online games without a single player component did not require classification by the Classification Board, however the Australian Federal Attorney-General has already made it clear that this is incorrect.
Indeed, contrary to some reports, there was no 'loophole' that allowed these games to legally go unrated. Australian authorities report that they were unaware that unrated games were being stocked and sold on retail shelves. There are no questions of MMOGs sold within Australia being out of the jurisdiction of the Classification Act, or in any way being unclassifiable or that they did not fall under the definition of Computer Games, as defined by Australian law.
However, it does appear that games sold by overseas digital download services (where the sale takes place outside Australian State and Territory jurisdictions) may actually be exempt from the requirements of classification entirely.
The sale, demonstration and storage of unrated computer games are restricted in the same fashion as games which have been Refused Classification (banned). While no action has been undertaken by the authorities yet, we expect that something probably will happen. Selective enforcement of the regulations is not in the interest of commerce or of the public.
We are looking forward to additional comment from the State Government authorities (who are responsible for any enforcement actions that might take place), as well as further information from retail organizations, and we hope to have that in the coming week.
(Update)
We'll add in one more data point.
When we spoke to the Classification Board initially, during our research, the advice they gave us agreed with the position of Ron Curry of the IEAA.
We asked for an official statement in writing, and the subsequent official response came from the Federal Attorney-General's office on behalf of the Classification Board -- and directly contradicted what we had been told by the Classification Board initially. Additionally we received an apology from the representative at the Classification Board indicating that their initial advice to us (that MMOGs were exempt from the requirements of classification) was in error.



















Reader Comments (Page 1 of 1)
Jack said on 11:25AM 2-06-2009
So noting really happened... Laws can not stop gamers from playing they favorite mmos it will just go black market :D
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wilhelm2451 said on 11:32PM 2-06-2009
I hear Mythic hedged their bets by shipping nothing but defective install CDs to Australia.
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quinas said on 11:42PM 2-07-2009
Can I ask why you're doing this? It doesn't affect you, and if the publicity does end up causing MMOs to be taken off shelves for an indefinite amount of time (government regulatory bodies don't act fast), isn't that only going to hurt the Australian playerbase of the game you promote/cover?
I'm all for investigative journalism, but you have the potential to harm the people you seek to provide content for.
I'm not saying anything will happen, but I don't see why we need to wake the sleepy government walrus that has let this stuff go by up 'til now.
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Tateru Nino said on 10:08AM 2-07-2009
Leaving the situation go as it is, as I said above, is harmful in the long-term to everyone involved.
If a set of laws or regulations say they apply to everyone, but enforcement irregular, and essentially on the whim of whoever happens to be in the chair, then nobody knows when or if they're going to get stung.
It is generally a matter of trust that our government authorities, regulators and enforcers don't just happen to ignore written regulations when they find them inconvenient.
If there's a *problem* with the regulations, then those regulations obviously need to be reviewed and perhaps revised.
I was actually chasing a slightly different story when this came to light. It appeared initially that content could completely bypass classification and regulation, simply by having a quick nod in the direction of MMOGness. Content that would otherwise be unacceptable in any other format appeared to be immune if presented in the guise of an MMOG.
The actual story turned out to be somewhat stranger - and I wasn't the only writer on the trail. I met three others chasing the same paths and leads during the three months I was working on this (one of whom had been researching this for publication for more than a year. Part of a book, I believe). I just happened to be the one who managed get enough data and be published first. If not me, then in a few days or weeks, one of the others would have published essentially the same story.
It's just one of those issues that's too big to keep quiet. Sooner or later it would have been in all our faces.
quinas said on 11:41PM 2-07-2009
Fair enough. I just hope this doesn't create problems for gamers like myself and many others in the future. We already have enough trouble with game ratings in this country, I just didn't think we needed another one.
Tateru Nino said on 7:30AM 2-08-2009
My hope is that things get straightened out, and become clearer and more predictable. The system certainly has its share of defects right now.
quinas said on 4:42PM 2-08-2009
Every system does. In our particular shared case, that's the nature of democracy and the common law.
After reviewing the legislation, I can see that it would be unlikely for an individual in possession of "prohibited material" to be charged, especially given the provisions in ss101 - 102 of the Classification (Publications, Films and Computer Games) Act 1995 (Cth). This is particular true given the narrow definition of "prescribed area" as per s3 of the Act, which references another piece of legislation - the Northern Territory National Emergency Response Act 2007 (Cth). This was no doubt established within the framework of the former government's push to remove pornography in certain Aboriginal areas in the Northern Territory.
The only danger would apparently be seizure of prohibited material, as per Part 10 Division 3 of the Classification Act 1995 (Cth). But even this becomes particularly unlikely given the provisions contained in the National Classification Code, which establishes the RC and Category 1 & 2 definitions, none of which would cover 80% of MMOs.
If it was truly harming people, or had the potential to, it would have most likely occured already and the law would've been changed. There are many laws or regulations on the books that are dated, rarely used or are simply irrelevant. In some Australian states it is still a requirement to have a person standing 20ft in front of your car with a flag to warn oncoming carriage and pedestrian traffic. In others witchcraft is illegal. There are similar examples in the US, UK and presumably Canada. Granted, these are extreme examples, but I really doubt the gravity that you are giving this particular instance. The fact remains that there aren't any MMOs with extensive drug use, gratuitous sex scenes, or violence exceeding a typical M15+ game already on the market. Agreed, it would be good if things were more transparent -- but bureacracy is a slow-moving beast, and sometimes it is better left well enough alone.