Behind the Curtain: On burnout
Filed under: World of Warcraft, Fantasy, Sci-fi, Game mechanics, Opinion, Behind the Curtain, Warhammer 40k
So, I'm afraid that I'm getting a little close to burnout. Oh noes. zomg. qq. whine. complain. Etc, etc.
In the past, I have suffered from serious burnout which resulted in me leaving World of Warcraft for six months or so. I'm still not sure how they survived without me. We've all been there, where the rewards for logging on just one more time aren't enough anymore. I say that we've all been there, of course that may not be true; but you're a rare specimen indeed if you've managed to play MMOs for any significant length of time without burning out for at least a little while.
I guess burnout doesn't have to be a bad thing. I only just got a Wii. Don't laugh, I know I'm a little behind the curve on that one. Spending less time on MMOs means that I'd have more time free to play through Resident Evil 4 on the Wii, which makes sense, given that I've already gone through it on the Gamecube and PS2. I could also go back and pick up Resident Evil 0, and the remake of the original. And the Gamecube versions of 2 and 3. And Umbrella Chronicles. Wait, they released Code Veronica for the Gamecube as well, didn't they?
Okay. I admit that I need help.
Back to the point I was trying to make. Burnout doesn't have to be bad. Assuming you're burning out only on one game, you're laughing. Switch games, move on, maybe come back later once your mood changes. Is that really burnout though, or is that just feeling sick of one game in particular? It depends how you define burnout, or even what level of burnout you're talking about.
The last time I burned out on MMOs, I burned out hard. I barely touched any of my game systems. I picked up my paintbrushes and got back into 40K for a while. It didn't last, and I returned to the fold, you lucky, lucky readers
Burnout doesn't have to mean that you hate a game, or even dislike it. Maybe it just means that you don't get the feeling you used to when you're waiting on the loading screen, itching for it to finish so that you can get in there and grind/farm/gank/craft *delete as applicable. The feeling of burnout can typically be summed up by that most eloquent of catchphrases, "Meh."
Some people lay the blame for burnout at the open-ended nature of MMOs. Without any real ending, without a sense of closure, it can be hard for a player to keep their interest up indefinitely. Some people find the answer in alts – when you tire of one character, simply roll on to another one. But what happens when it's not just the one character that you're tired of, but the game itself. Rolling up an alt isn't going to make any difference at all if the game world itself is irritating you.
Although, if it's MMO burnout in general, simply switching games isn't going to do anything. On the other hand, if it's game-specific burnout, switching over might do it. There's plenty of free-to-play games that will be happy to take you, I won't list them here.
Is burnout when a game stops being a game, or when a game stops being fun? How do YOU define burnout? Is it burnout when you come home from work/school/whatever and just can't face logging on tonight because (unlike me) you're unfortunate enough to be in a guild full of idiots? Where do you cross the line between taking a break and truly burning out.
I don't think that burnout can or should be measured by the length of time you take a break from a game. You can take a break for weeks or months, and still itch to get back into the game every day, although circumstances preclude it. A good friend of mine actually told me today that he's cancelling his WoW account. Even though he's having a ball, he's starting his third year in University, and simply doesn't have the time now.
If you do feel the big B coming on, it's always worth remembering one of the cardinal rules – never go quietly. It's not your fault. It's the game, or the developers, or the producers, or the GMs, or your guildies, or that guy who ganked you that time. You've found out that you can have a life away from the PC, and anyone who chooses to argue that point with you is wrong, wrong, WRONG!
The second you start to type up that post telling everyone that you're leaving, you automatically become a better person than they are. Why? Because you've seen the light – you've managed to do what they never have, and quit. You broke the cycle of your addiction, came through the darkness, defeated your inner demons, crawled from your chrysalis and any whatever other self-help sounding,
mumbo-jumbo you can think to spew forth. Any player who tries to reason with your or argue can be shouted down, flamed, mocked or ignored. Try to avoid that last one if at all possible. Regardless of how much time you may have spent online previously, from the moment you decided to leave, you became a different person, a better person. Anyone not agreeing with you and still playing MMOs is a fat, smelly nerd who isn't fit to lick your shoes. Don't hold back and go for the gusto. If you know any secrets, spill them all and leave nothing unsaid. That way it'll make it all the more fun when you change your mind six months down the line and try to get back in to your old guild.
That's enough for me for now; what about you? What are your views on burnout? Is it inevitable, or can it be avoided? Are we, as MMO gamers, all on the road to burnout regardless of what we do, or can we do something to avoid it without having to change games every other day? Are we fated to burnout, no matter what steps we take, no matter what games we play, and no matter how many alts we roll?
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Reader Comments (Page 1 of 1)
Dblade said on 10:05PM 2-21-2009
Play less, have other interests besides MMO's, and make time for them. There you go, no burnout.
Most MMO's aren't friendly to being played less, so people keep playing when they really should shelve it for a month or more like any other game. Of course you are going to burn out on something you may have spent 6 months playing in real-time, or that you play more than you would work if it were a job instead of an MMO.
It has to be worse for you, because you have to write about them in addition to playing. For me lately I've made a conscious effort to play less, and I avoid endgame now simply because I don't want to spend an entire evening playing the game.
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Graill said on 9:49PM 2-21-2009
First i will call myself a hypocrit and get that out of the way. If i was about 17 years old again, had no knowledge of "burnout" in regards to anything i could label what i felt as such, instead i will say "burnout" is simply a nice term for a weak mind. Education will indeed help, not therapy.
If you are in any capacity in burnout mode, concerned at all about quitting a game to the point these questions are even raised, then your in an unfortunate demographic.
Writing about it does nothing but advertise your problem to others, amusing as it is. Your the type of person these MMO/game factories look for to keep them in business, get help, you need it.
Know when to say no.
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Thrush said on 11:28AM 3-09-2009
How's the view up on that high horse?
Dirame said on 5:21AM 2-22-2009
I make time for my MMOs as well as my console games but as long as I have something else to do those guys will always stay in the backburner. And sometimes burnout is not caused by anything to do with the game, sometimes its caused by being in a room for too long.
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Jason said on 6:09AM 2-22-2009
Burnout is logging into WoW day after day having DPS comparisons, waiting for healers to log on, running the same quest for the 100th time, running the same instance for the 20th time, getting ganked by a rogue for the 50th time, and earning a new piece of gear only to immediately look for the next best thing.
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Ada said on 11:32AM 2-22-2009
I blame the lazy members of my guild who couldn't manage to make enough raids to get geared up and now force us to run the same places over and over for their stupid gear. The monotony of raid instance farming is what burns me out, and it affects the performance level of players as well. People get lazy, it's hard to focus, etc., when you're just farming the same place you've seen 50 times. Guilds could just stop but then they risk losing people or people being even MORE lazy when the devs finally decide to release new content.
At least from my raider perspective, the raid system is the cause of burnout. If I didn't *have* to raid a couple nights a week (well it's a choice but if I don't, I don't get dkp, I look like a bad guildie, etc.), I wouldn't and the break would do me good. That actually makes it sound more of an anal moral flaw in my own character that I feel so dedicated to people in a game I push myself over the edge. Dedication and responsibility are great, but everything in balance.
That said, I actually am on a couple-week break, but breaks are dangerous (from the guild's/game's pov) because they tempt you to live your life in reality. I know, the heresy.
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Toliman said on 9:56PM 2-22-2009
raiding shouldn't be the only reason for fatigue to set in, it can also just be the game itself gets boring.
i.e. if you leave for 6 months, as people often do, and come back, it's a new game. everything's exciting, etc.
until the suck returns, and you realise the bits you enjoyed have been removed, there's even more treadmills, your player class has been neutered, and the things you used to enjoy, are now fond memories of a time when you weren't panicking about scheduled fights and the same people day in and day out.
but, there's always the next patch. or the next $50 expansion.
who knows. you might enjoy seeing the Demon TV set or the 'shoot me now' circles as a warlock, to offset losing all that made playing a warlock fun to begin with. i imagine warriors get peeved about being replaced by paladins and shaman as tanks in raid instances too, and it's now all fair in the generification of wow 3.x.x class roles.
after all, one can enjoy WoW's progressive changes like one enjoys falling onto bricks or pavement. or broken glass. because, ultimately that's what makes MMO's fun, pain. lots and lots of pain.
theshadow99 said on 7:12AM 2-23-2009
I've burnt out many many times... It was why I enjoyed beta testing MMO's a few years back... Play for a few months (for free) and when burnout hits it's usual the end of a beta... free MMO's... especially interesting free mmo's changed that for me in the last couple years...
For instance I burnt out on DOMO, because I'd gotten to lvl 30+ with every class in the game (& you could in fact be every class in the game on the same account, alts where just mules to store stuff on) and doing the same thing 12 times over gets boring... a lvl cap of 50 (at that time) meant all I really had to look forward to where getting my 30+ classes up to the limit to match my 50 class I already had... and I found I had no desire to do that...
I didn't touch another MMO for over 6 months afterwards... I want to go back to the days of beta testing though... burnout didn't matter some new game always came out to test when I was ready to start playing again...
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