Massively Features





Our Writers
Shawn Schuster
Editor-in-Chief
Dan O'Halloran
Features Editor
Seraphina Brennan
Editor
Beau Hindman
Contributing Editor
Brendan Drain
Contributing Editor
Eliot Lefebvre
Contributing Editor
Jef Reahard
Contributing Editor
Justin Olivetti
Contributing Editor
Krystalle Voecks
Contributing Editor
Kyle Horner
Contributing Editor
Rubi Bayer
Contributing Editor
Tateru Nino
Contributing Editor
WIN Network
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- Also on AOL
Featured Galleries
Most Commented On (7 days)
- GDC10: Hands-on with Star Wars: The Old Republic (59)
- GDC10: A chat with Cryptic's Bill Roper and Craig Zinkievich (56)
- GDC10: Battlestar Galactica MMO coming (49)
- Mortal Online to launch this month (45)
- Star Wars Galaxies outlines the road ahead (43)
- EA: SWTOR is our largest project (35)
- The Daily Grind: What's the most important part of the trinity? (34)
- Derek Smart: big changes in store for Alganon (33)
- David Allen leaves Alganon (31)
- Today only: Get STO for $27.99 at Amazon (29)
AOL Games
© 2010 Weblogs, Inc. All rights reserved. Massively is a member of the Weblogs, Inc. Network.





Reader Comments (Page 1 of 1)
2-22-2009 @ 3:54PM
-Drexel- said...
If that's enough that you would never try the game then you are either a pretty weak troll or were never going to try it in the first place.
Incentives to actually test on test servers are sadly needed pretty bad. most people treat test servers as the place to find an ultimate build or get that two hour jump on the latest techniques for the current FotM class...so they decided to give people a reason to actually test on their test server...which will result in a more polished, complete and balanced class as opposed to fixing it all in the next couple of patches because it didn't get enough testing.
Of course, if that was the case, you'd be complaining about that instead.