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The Chronicles of Spellborn interview explains game's unique aspects

Filed under: Fantasy, Business models, Classes, Game mechanics, Interviews, MMO industry, PvP, The Chronicles of Spellborn, PvE, Races


The Chronicles of Spellborn is a game we've been hearing more about lately. We recently noticed an interview by Nolvadex at the Italian gaming site Gamesource with The Chronicles of Spellborn's lead community manager Pierre-Yves "Mirage" Deslandes.

Mirage discusses a relatively smooth European launch for the title and some of the complexities of their publishing deals, insofar as they affect the European market. The challenges of balancing PvE and PvP content in the game comes up, and Mirage also addresses why The Chronicles of Spellborn shipped without an auction house, stressing that a marketplace is indeed on the way. In terms of building upon the game's combat systems, Netherlands-based developer Spellborn NV doesn't plan to make any major changes to the game's combat system, which Mirage states is the trademark and backbone of The Chronicles of Spellborn. Adding greater depth to what's presently offered instead of simply adding more races and classes to the game is clearly a priority for the developers.

Mirage also reiterates the company's stance on choosing the subscription business model over microtransactions, which he feels lends itself better to The Chronicles of Spellborn's gameplay. You can check out the whole interview with the title's community manager, in English, over at Gamesource.

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