Mythic's Josh Drescher interviewed on patch 1.2, official forums, and beyond
Filed under: Fantasy, Interviews, Warhammer Online, News items
The always witty and rambunctious Syp of the WAAAGH! Blog recently had a chance to chat with Warhammer Online Producer, Josh Drescher. Josh took time out of his busy schedule to give some insight behind Mythic's patching process, stance on official forum moderation, and how they try to achieve class balance.Don't be surprised to see another monster patch rivalling that of 1.2 in the future, but expect many smaller patches as well. Their only patching philosophy is not wanting to follow a defined patching schedule because doing so can lead to all kinds quality of issues.
The official WAR forums are heavily moderated to prevent "Internet toughguys" from cluttering up the discussion. Mythic hopes their forums will be a place where they can hear the players' voices easily and clearly and the players can hear what the devs are saying and planning without having to scour the Web.
Josh also paints a picture of the ever-complicated issue of combat and careers balance. To learn more about this and other creamy WAR goodness that came up in the discussion, make sure to head over to the WAAAGH! blog for the full scoop.



















Reader Comments (Page 1 of 1)
JP said on 2:19PM 3-11-2009
Funny that the question earlier about "do you listen to Interviews" came up, b/c you can apply the same thing to reading interviews.
Take Josh's name off, apply any dev's name from another game on, and replace all the "WAR"s w/ that devs game and... presto-chango... we get the same retorical crap over and over.
Nothing against Josh personally at all, it's more my disdain for the industry's MO in recent years.
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clive1 said on 3:14AM 3-17-2009
"stance on official forum moderation"
No Rants allowed. Essentially meaning anything they find unacceptable they will silence.
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clive1 said on 3:18AM 3-17-2009
"Mythic hopes their forums will be a place where they can hear the players' voices easily and clearly and the players can hear what the devs are saying and planning without having to scour the Web."
Ah yes, this would be why they locked the WE forum (and left all the others open) during the beta test of 1.2, even though it wasn't heated, because the WE players were submitting data that showed their changes were wrong, and that Developer discussing them with them, had no idea what skills that WE characters actually had.
They aren't interested in hearing what the players have to say at all.
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