Massively re-arms for WAR: State of the opinion address
Filed under: Fantasy, Game mechanics, Warhammer Online, Opinion

I found the intro paragraphs to be pretty standard for this type of announcement. On the plus side he's admitting that WAR isn't where they'd like it to be but he balances that by patting his own back. I realize he needs to say these things for shareholders, but comments like this always make me roll my eyes: "Given the proximity of these two releases, I think it is pretty safe to say that these represent one of the largest (if not the largest) amount of new content, tweaks, adjustments, etc. to any MMO over the course of several months." I simply love how someone can spin nearly 1,000 bug and polish fixes into a good thing (especially at the six-month point in the game's life cycle). It is and it isn't, y'know?
Anyway, on to the meat and potatoes of the SotG. Mark mentioned 11 key areas of focus for the next few months. Here are my impressions of these sections (find his original text in the official SotG letter).
1) Client/Server performance in RvR
I'm not sure if their game engine is borked, their servers suck, or if the programmers just can't interface them properly, but live performance is nowhere near where it should be. Performance rocked in beta and it rocks on the test server but everything goes to hell when Mythic pushes things live. I'm glad this is one of their top priorities because awesome gaming rigs shouldn't choke on WAR when they can run way more resource intensive games amazingly.
Oh, and please fix the casting lag/glitch please that has plagued us since release. It's just brutal.
2) Bug & Polish
Bugs and polish are getting a lot better lately. They're almost at where I'd expect them to be for a AAA MMORPG (and what I was hoping for at launch).
Re-tooling the Ward system sounds interesting too. Personally, I don't find it overly complex nor do I have much of an issue with how they currently work. My only complaint about Ward gear is how you get it in the current system. Right now, you need to have a horseshoe up your @$$ due to the random number generation system. Contribution is still broken to my knowledge, so even that doesn't have an impact.
3) Open RvR in general
Open RvR is getting better and better as the game progresses but it can still benefit from a lot of the things mentioned here.
I'm a bit confused about yet another RvR influence bar but maybe it will be tied to RvR as a whole rather than just specific zones. Influence leading to higher renown ranks though? That seems a bit redundant. Why not just raise the cap on renown ranks?
Still no mention of a token system for RvR Ward loot. Bummer. Hope you like horseshoes.
An RvR section for the ToK seems like a no-brainer and I'm glad they're finally adding it. Dammaz Kron is a nifty add-on and I'm sure there's even more potential to be found.
The "Nemesis" system sounds cool too. I wonder if this will tie in with the "Fame" system Mark mentioned in a previous State of the Game.
4) Keeps in general
Making keeps more dynamic is something players have been requesting for a while, so I'm glad to hear they'll be rolling these changes out soon. The new Zone Domination system gives people a reason to attack and defend keeps; now they just need to make the experience more fun and interesting.
5) Keep Defense
The more reasons to defend the better! I would like them to work on a way that makes defensive reward ticks a bit more noticable in keep battles though. There are many times I'm defending and I am not noticing any renown/inf ticks for defending. A larger announcement and timer could solve this.
Oftentimes I don't want to chase an enemy away from a keep radius because I might lose out on said ticks. I'd be even more angry if I missed out on a gold bag.
6) Battlefield Objectives
As long as it doesn't become a game of BO-swapping again, I am happy with this. Right now BOs serve no meaningful purpose. There has been plenty of discussion about the potential things BOs could provide in WAR from buffing and debuffing nearby keeps to becoming special siege merchant hubs.
7) Zone Capture
Zone Domination seems to have fixed most of the issues I have with zone capture mechanics, so I don't really know what else they could do to drastically improve things. I guess the ZDS could be refined, but I doubt we'll see an entirely new mechanic take it's place (or supplement it).
8) Zone Capture rewards
Again, this sounds good. It's a bit anti-climactic when you take a zone right now. The last time we took one, I was rewarded with absolutely nothing-not even renown or influence. You should get something extra for taking a zone and these seem like viable options. A chance at Conqueror gear would be warmly welcomed too.
9) City Raiding for fun and profit
This is probably the biggest complaint people have about WAR's endgame right now. I have no desire to waste my time attacking or defending a city because 1) it isn't even remotely fun, 2) it isn't nearly rewarding enough, and 3) it is affected by performance issues and bugs.
The entire point of WAR is to sack your enemy's capital but it doesn't actually feel like a sacking once you're there. It's basically a public quest PvE grind with very little RvR action. The proposed changes sound good. The lopsided instance fix is also a good change.
10) Career Balancing
Career balance is hard enough when you have 6 classes. It's a monster issue when you have 24 classes. You simply need to get it right or as close to right as possible. You don't need to balance each class 1 for 1 but you do need to balance the realm for realm.
Mythic is doing a fairly good job with balance but I have noticed some nerf-buff-nerf swaying. Shamans and Archmages have needed tweaking since release, so hopefully they finally get the attention they deserve. White Lions and Marauders are probably going to be re-tooled and slightly improved as well since the Slayer and Choppa are coming out soon.
WAR is two completely different games in T1-T3 and T4. Area of Effect CC is especially brutal in T4 when you take into account that Mythic actually wants tens to hundreds of people fighting each other at once. It's not very fun to spend an entire fight locked down by CC until you die.
CC is necessary to add some stategy to combat, but it shouldn't completely dominate RvR like it currently does.
11) Scenarios
Scenarios were one of the biggest complaints people had about WAR when it first launched and I'm sure it contributed heavily to population decline. They sucked people out of the real world because they were simply the best way to progress. The trouble is, they got boring and repetitive very fast.
It is very rare to have a scenario pop these days, even a special live event scenario (on most servers). Scenarios were never nerfed but there was such a stigma attached to them and open RvR was buffed up so much that they became completely empty.
Scenarios can be good if experienced in moderation. I think Mythic will have a hard time trying to pitch scenarios nowadays. They can provide a great jump-in and jump-out experience but they can never be made so fun and rewarding that they overshadow open RvR again. For that reason, I think they will play a very minor part in WAR's future unless people are forced to participate in them by some sort of zone locking mechanic.
Unfortunately, most people don't like being forced to do something.
Conclusions
Overall, I feel this State of the Game paints a good future for WAR. I said earlier that 1.2 and 1.21 will fix nearly 1000 bugs six months after the game was released, but at this point it's really just water under the bridge. Should Mythic have dealt with these things a long time ago? Yes. Should the game have been released in its original state? I would say no. But hey, what can you do about it now?
You can only move forward and hope people give you another chance.
These changes will go a long way toward providing an opportunity for that to happen. Mark also mentions the new Tomb Kings zone at the end of his letter and I have a feeling it will get a lot of people excited. It has me excited and I'm one of the most negative/pessimistic WAR subscribers out there (some might call me a realist-Doh, there I go being cynical again).
WAR will be six months old in a week. I hope these changes are implemented quickly and efficiently because to be honest, WAR isn't getting any younger. Some MMORPGs have been able to build up and sustain a fairly strong player-base in their sophomore, junior, and senior years after mediocre launches (e.g., EQ2, EVE, LotRO) and there's no reason to believe WAR can't do the same.
At the end of the day, this is all just talk. Communication is always appreciated, but actions do speak louder than words. The next few months should be interesting to say the least.



















Reader Comments (Page 1 of 2)
Jess said on 3:08PM 3-12-2009
Mark Jacobs' WAR megalomania strikes again.
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Tony said on 3:11PM 3-12-2009
Shit happens, I guess. That's all I take from this. I don't get invested in the personalities of some developers because it's all PR crap to me. I just play the game and make up my mind. I made up my mind on it when it launched, but things are different enough now that I'm willing to try it out again.
Mythic and EA sent me an e-mail today offering me 10 days of free play if I reactivate my account. I didn't bother with the Fileplanet (I think?) since I had to pay to subscribe to their site, but at least this way I won't be out any money. I don't think I'd bother at all otherwise.
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Mr. Digital said on 3:36PM 3-12-2009
As I've said many times before, as a Warhammer fan, WAR is nothing but a disappointment. The Warhammer setting is supposed to be very dark, very serious, very mature, but WAR is like a cartoon. I played it for a month and that was enough for me. Warhammer online is just a cheap parody of what Warhammer is supposed to be.
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ymrar said on 4:00PM 3-12-2009
That depends a lot from what direction you look at GW stuff.
You look at the miniatures and you see a very comic look. Gear and weapons are large, so you can easily see them when you look at a miniature from distance. The colours in most photos of miniatures are also comic. They want to people use lots of color. Colorful means more paint, and have you seen the prices of their paints..;) Also colourfull is easier to paint good than black/dark/"grim".
You look at the drawings and you have a very grim and dark look. Some of the pictures are almost disturbing, specially considering that GW target kids as customers also.
So even Games Workshop has this everything for everyone setting a bit and why wouldnt they.. its business..
Jess said on 4:01PM 3-12-2009
Mr. Digital is right in this regard, especially with current 7th Edition.
Mr. Digital said on 4:23PM 3-12-2009
When I say Warhammer Online is like a cartoon, I don't just mean graphically, I mean in the feel of the setting as a whole. The Warhammer Online setting feels like a cartoon.
Based on the RPG and the novels, the Warhammer setting is supposed to be very dark. At the beginning of the first Gotrek and Felix novel, for instance, they charge into a Chaos orgy. The introduction in the RPG warns that the game is for mature audiences only. This is not how Warhammer Online is at all, and that's why I call it a cheap parody of Warhammer.
warcabbit said on 3:40PM 3-12-2009
City of Heroes does bigger stuff than that on a semi-monthly basis. I think, to be honest, it's had some between_ issue patches that did more.
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Punkrockdiva said on 4:20PM 3-12-2009
Absolutely dead on, and the CoH folks don't jam it down your throat showing you all that they did, they let their community praise their work.
I hate when companies come forward wanting a big pat on the back because they fixed X amount of bugs, news flash your subscribers have been paying you hard earned money for 6 straight months while those bugs were hampering them. Instead of making your game look good, it reminds us how your dev team look incompetent that so many bugs were still in existence for such a long period after launch.
george said on 3:46PM 3-12-2009
I cancelled my account months ago... thank god I didnt was any more time playing this shitty game... fuck mythic, they fucked this game up! fucking idiots...
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MrLee said on 3:53PM 3-12-2009
What a dick head that guy is, you'd think he would have learned to keep his mouth shut after the 'server merges are death to MMOs' comment but no he just keeps going. I can think of at least one *cough*AoC *cough* MMO that has had significantly more updates, content, fixes and tweaks than Warhammer in recent months, so no it's not safe for you to say ANYTHING Mark.
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MrGutts said on 4:05PM 3-12-2009
Funny this came to me today... They are giving 10 free days to reactivate, plus all rested xp from the time I left and also some quest chain for coming back..
http://www.warhammeronline.com/call_to_arms/order.php
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JP said on 4:09PM 3-12-2009
It's just too much bullshit that makes the game unfun for me to resub.
Rewards, and zones, and classes, and blah blah blah Super Ginormous Mega Costco Wholesale Toilet Paper Size Patches!! (gimmie a break, MJ). It's all garbage if the one thing that makes the game intriguing (RVR & City Sieges) don't work worth a dick (WAR isn’t everywhere… LAG is) and reward even funker (PASS ON GOLD BAG BUTTON, FFS!!! at least until you fix the contribution system, and get rid of the PvE gear grind. Want more people in RvR? Don’t force them to run LV to stay relevant).
1.2 was a nice step in the right direction, but I'll revisit the game in like a year. Maybe 2. It's not polished enough for a game that is almost exclusively tied to large scale PvP.
So, as a casual PvP game, WAR can be great. Unfortunately, it’s only gratifying or a few months and then it’s the same ol same ol, and the unpolish becomes extremely apparent.
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MrGutts said on 4:16PM 3-12-2009
and I thought I get fired up over crazy shit like this haha... JP you get the gold ribbon my friend...
JP said on 4:26PM 3-12-2009
heh... I guess I'm more dissappointed as I can see where this game could be one the best large scale Faction vs. Faction game out, but it's not. It's no where close. Hopefully, thing get turned around and less focus is on making new thing to entice players, and instead focus on fixing the things that frustrating players.
mikejl said on 4:42PM 3-12-2009
Woot. Roll out the hateraid. These comments should be good. And I thought Darkfall was the game to hate on now?
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qgi said on 5:34PM 3-12-2009
Thanks Brooke. Pretty much agree with everything. Especially how AoE CC kills fun in T4 RvR.
Also with the latest server transfers (at least on my European server) play performance and realm vs. realm balance went down the drain. I'm looking forward to all the changes that Mark adressed, but I'm not sure I'll still be there to see them in place.
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Andy said on 10:40PM 3-12-2009
Well it seems like a huge free update, content patch, only because all these content were suppose to be at launch.
Say whatever you might wanna say, I really felt cheated when they use marketing advantage to withhold content for launch only to use it as later marketing gimmick.
Releasing Chopper Class 6 months into the game cycle when it was already ready since beta, is a huge mistake. And to disguise all these as a good gesture (late into the game release) only make me sick.
Ask any beta community players and they will tell you the classes and their experiences during beta.
So the next big thing will be a slow trickle release of various capital cities?
PS: let me know when all the content is up.
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MrGutts said on 8:01AM 3-13-2009
Preach on brother Andy!
I was one of those beta testers and all of what you said is so damn true.. I will give it one more month for the marketing blitz comes from the "new capital city's" opening up...
Valdur said on 12:40AM 3-13-2009
I have lost all hopes in Mythic at this point and I`m really sick of this self congratulation attitude when every single thing they are doing were supposed to be there at release.
I also agree to the fact that WAR is a parody of Warhammer and would add a travesty of WoW.
I'm also sick with all these Mythic interviews with their PR thing "The sky is blue,we have beautiful flowers"sometimes I wonder if I'm watching an episode of Pushing Daisies.
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InfamousBrad said on 3:26AM 3-13-2009
(Long string of expletives self-deleted as unproductive.) All those words about keep and fortress takes, and not one admission that at least half of all the contested keep and fortress takes are won through exploits. Or, to be fair, at least they were prior to 1.2. I haven't been back since I quit in disgust over the amount of exploiting being gotten away with. When I get a free minute, probably Monday, I'll reactivate for the 10-day trial to see if 1.2 patched the gaping "broken leash" and "line of sight" bugs that were making it impossible to defend a keep against a determined cheater. If they weren't fixed, then screw the game; they're not banning exploiters, and I don't enjoy playing against cheaters. And if they were fixed, for the love of all holy (and unholy) gods, why didn't they SAY so?
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