EVE Evolved: Have wormholes revitalised EVE?
Filed under: Sci-fi, EVE Online, Events, in-game, Expansions, Game mechanics, PvP, Endgame, PvE, Opinion, Hands-on, EVE Evolved
It's been just over a week since the Apocrypha expansion went live and EVE Online is already starting to see the impact of the new content on gameplay. Wormholes in particular have revitalised gameplay for so many individuals that Apocrypha may just be the best EVE expansion to date. Everything from piracy to low security space, system ownership and exploration have been affected by the advent of unstable wormholes. But how could something as simple as unstable wormholes revitalise other areas of gameplay?
In this article, I examine the far-reaching effects of EVE's newest gameplay addition – wormholes.
What are wormholes?:
At certain locations in a star system, the potential for forming a wormhole and folding space is greatest. Stargates use these special areas in space to connect star systems together permanently with unseen wormholes. Starting with an unidentified cataclysmic event that caused the destruction of a planet in 3HQC-6 in Outer Ring and the far-off planet of Seyllin I, new naturally occurring but temporary wormholes are beginning to open randomly throughout the star systems of New Eden. The big exploration factor comes in the form of 2500 nearby star systems that the EVE stargate network doesn't reach but which the new wormholes do. These are completely new solar systems that have never been charted and were once inhabited by the ancient races.
Piracy:
All of the new systems have a security rating of 0.0 as police ships have never ventured there. This means that if you're in one of the 2500 new systems, pirates can potentially enter and hunt you down. Since it's 0.0, specialised PvP tools like mobile anchorable warp disruptors, bombs and interdiction spheres also work. Most importantly, wormholes into these unknown systems can actually spawn in high and low security space. Although there's a warning before entering about the lack of CONCORD presence before you jump through a wormhole in high security space, the rewards in these systems are high enough to tempt a lot of pilots to risk entry.
While some pirate corps are content with camping stargates, the more organised and adventurous ones have recognised the potential of wormholes and begun invading the unknown systems to hunt for targets. And since these wormholes have mass limits, this is mostly a boost to small gangs and recon ship squads as massive fleets won't be able to enter. Within hours of entering a wormhole in the Black Rise region, our crew had a run-in with Veto pilots in recon ships. Using combat probes, they were able to very quickly scan down our very expensive Orca and landed just 70km from it. Thankfully, the Orca was cloaked the entire time and survived the ordeal. The pirates eventually left the system when we managed to make the wormhole go critical and threatened to trap them inside.
Lowsec:
Low security space (lowsec) has long since been considered worthless by most players. The lack of anything valuable enough to offset the risk of piracy has made most areas of lowsec into ghost towns. In the early years of EVE, mining in these areas was over twice as profitable as mining in high security systems and the risk of piracy was lower as the playerbase was much smaller. Nowadays, the ores restricted to lowsec are worth less than veldspar and the risk of piracy is much greater.
When exploration was released, the more profitable exploration content in lowsec compared to that found in high security space helped to improve the profitability of the areas. Bonuses to mission rewards from agents have also helped, but not significantly. With the advent of the Apocrypha patch, not only does lowsec now sometimes get battleship sized NPCs in asteroid belts but the area also tends to link to more profitable wormhole systems. Class 3 wormhole systems have a strong tendency to link to low security rating systems and the anomalies there can produce upward of 120 million isk per hour for a group of four pilots. If that doesn't tempt you go to into lowsec, I don't know what will.
In this article, I examine the far-reaching effects of EVE's newest gameplay addition – wormholes.
What are wormholes?:

At certain locations in a star system, the potential for forming a wormhole and folding space is greatest. Stargates use these special areas in space to connect star systems together permanently with unseen wormholes. Starting with an unidentified cataclysmic event that caused the destruction of a planet in 3HQC-6 in Outer Ring and the far-off planet of Seyllin I, new naturally occurring but temporary wormholes are beginning to open randomly throughout the star systems of New Eden. The big exploration factor comes in the form of 2500 nearby star systems that the EVE stargate network doesn't reach but which the new wormholes do. These are completely new solar systems that have never been charted and were once inhabited by the ancient races.
Piracy:

All of the new systems have a security rating of 0.0 as police ships have never ventured there. This means that if you're in one of the 2500 new systems, pirates can potentially enter and hunt you down. Since it's 0.0, specialised PvP tools like mobile anchorable warp disruptors, bombs and interdiction spheres also work. Most importantly, wormholes into these unknown systems can actually spawn in high and low security space. Although there's a warning before entering about the lack of CONCORD presence before you jump through a wormhole in high security space, the rewards in these systems are high enough to tempt a lot of pilots to risk entry.
While some pirate corps are content with camping stargates, the more organised and adventurous ones have recognised the potential of wormholes and begun invading the unknown systems to hunt for targets. And since these wormholes have mass limits, this is mostly a boost to small gangs and recon ship squads as massive fleets won't be able to enter. Within hours of entering a wormhole in the Black Rise region, our crew had a run-in with Veto pilots in recon ships. Using combat probes, they were able to very quickly scan down our very expensive Orca and landed just 70km from it. Thankfully, the Orca was cloaked the entire time and survived the ordeal. The pirates eventually left the system when we managed to make the wormhole go critical and threatened to trap them inside.
Lowsec:

Low security space (lowsec) has long since been considered worthless by most players. The lack of anything valuable enough to offset the risk of piracy has made most areas of lowsec into ghost towns. In the early years of EVE, mining in these areas was over twice as profitable as mining in high security systems and the risk of piracy was lower as the playerbase was much smaller. Nowadays, the ores restricted to lowsec are worth less than veldspar and the risk of piracy is much greater.
When exploration was released, the more profitable exploration content in lowsec compared to that found in high security space helped to improve the profitability of the areas. Bonuses to mission rewards from agents have also helped, but not significantly. With the advent of the Apocrypha patch, not only does lowsec now sometimes get battleship sized NPCs in asteroid belts but the area also tends to link to more profitable wormhole systems. Class 3 wormhole systems have a strong tendency to link to low security rating systems and the anomalies there can produce upward of 120 million isk per hour for a group of four pilots. If that doesn't tempt you go to into lowsec, I don't know what will.




















Reader Comments (Page 1 of 1)
Rgoodfel said on 11:43PM 3-22-2009
Oh yes this expansion has totally revitalized Eve Online. the game was dieing for some time now. I think this expansion is what will turn it around =p
Reply
Brendan Drain said on 11:46PM 3-22-2009
EVE has certainly not been dying, but this expansion is certain to bring in a lot of players. If CCP manage to release ambulation this year, this will definitely have been EVE's finest year.
Kaamos said on 11:10PM 3-22-2009
Sounds awesome, but, I just bought the retail game and what does this have to offer to me? How long will it take before I am capable of being apart of the small corp gang exploring and pvping in the new space?
Reply
Brendan Drain said on 11:42PM 3-22-2009
If you join a corporation geared toward this kind of exploration, you could join in as an astrometrics pilot in a tech 1 astrometrics frigate. The class 1 and 2 wormholes are also apparantly easy enough to take on with a gang of tech 1 cruisers. I would reccomend you aim to get into a battlecruiser eventually though.
SgtBaker said on 12:52AM 3-23-2009
PvP-wise you'll be able to participate in fleets as tackler and a scout right off the bat, you'll need to be able to fly a frigate and fit some tackling mods.
Here's a nice thread about two guys who decided to test if CCP's claim of EVE's "Award winning PVP Environment" that values "Tactics over Skill points" was true.
They're both old players so they know fair bit about tactics. Both created new trial accounts and went off to pick fights... they got some :-) Of course, as a brand new player you won't know all the tactics - but never let your lack of skillpoints to stop you.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1025677
Brendan Drain said on 1:08AM 3-23-2009
Sgt Baker, I actually put this to the test myself once and mentioned it in an article. A friend and I started new characters and tried to use them to successfully PvP and make isk from the market within a week. The only rule was that we weren't allowed any isk injections from our main characters and we weren't to go above 1 million skillpoints. We got a fair number of kills in PvP and made a reasonable amount of isk from the marketeering. This proved that the main element in success in EVE is player-skill and that even new characters could compete with the older ones on some level if they were fast learners or good with tactics.
A friend of mine recently started EVE and he's basically had the same experience. I think he currently buys loot off people at a low level mission hub and recycles it for more than he paid for it. And this isn't something I told him to do, he worked that out by himself.
James Egan said on 11:31AM 3-23-2009
@ Kaamos
If you're new to the game and looking for a good corp to join, EVE University is definitely worth a look:
http://www.massively.com/2009/03/23/eve-university-celebrates-fifth-anniversary/
http://www.eve-ivy.com
moo said on 8:44AM 3-23-2009
What would fix EVE for me...
- WASD movement so PVP takes skill and you can only fly one ship at once. This way people can't use ALT accounts to win in PVP cause that is lame.
- Stop the ability to legally buy ISK cause the game is just about how much real life money you have.
- Make it so you progress your skills via playing the game rather than logging off and waiting.
- stop lame gate camping
- put in battlegrounds for fair competetive ranked fights
- get rid of all repetitive boring tasks like agent missions and mining cause im sorry but if you find them fun then you're really sad and need to get outta the house.
Reply
pDizzle said on 10:16AM 3-23-2009
So in other words, turn it into WoW? no thanks. Go play jumpgate evolution when it comes out if you want WoW in space.
W. Graves said on 11:02AM 3-23-2009
Do you realize the increase in server calls to go from command to WASD movement... which doesn't even work in 3 dimensions unless you have a separate throttle...
Not to mention in eve you don't FLY a ship... You command it, and I like it that way.
But in response to Brendan's question... this expansion is the best one yet!
moo said on 12:06PM 3-23-2009
Yes cause Agent Missions and mining is fun :\ Waiting for skills to train is fun :\ Gate camping is fun :\ taking a year to travel anywhere is fun :\ Combat takes no skill and it is just about how many ships you throw at something so everyone has 1000 ALTS.... real fun.
All people do in EVE anyways is buy isk to get anywhere off all the people in 0.0 who're farming non stop so all the belts r dry
Reply
W. Graves said on 4:08PM 3-23-2009
Can I have your stuff?
Sobach said on 2:05PM 3-24-2009
Some people do think agent missions and mining are fun, but that's besides the point ;) You're not required to do those if you don't like them, and they are hardly the best way to make isk anyway if you know what you're doing.
It sucks to get caught in a gate camp, but that doesn't make GC lame. Frankly, GC are easy enough to avoid if you do your part, especially outside 0.0. In almost 3 years of playing eve I can count the number of times I got caught in a GC in lowsec with one hand.
On one hand you whine about how missions and mining are just grinds, and yet you want to turn skill learning into a leveling grind? And.... you know what, I'm just gonna stop here. I can keep going on about all the wrong assumptions and generalizations your making, but what's the point?
I'm just glad Eve never get fixed for you :P
moo said on 12:06PM 3-23-2009
1.0*
Reply