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The Daily Grind: Single or dual classes?

Filed under: Game mechanics, Opinion, The Daily Grind


As more and more of the Massively staff jump in and check out Runes of Magic, we're having a ball playing around with different dual class combinations. Shawn Schuster, our Managing Editor, is running a Warrior/Mage combination he says is a lot of fun. Kyle Horner has a shiny new Mage he's thinking about what he wants to add to the mix. I've opted for a Rogue/Priest combination since I'll run the Rogue solo, and will be keeping the Priest to run with friends who are several levels lower. That way, I figure so long as I keep the Rogue's level well above the Priest, I can level the second class along with my friends who don't play as often.

Of course, this system really isn't anything new - it falls in line with Final Fantasy XI's job system, offering players the chance to combine a couple of different things on the same character without requiring you to keep an alt to see a second class. This morning, though, we thought we'd ask what you thought. Do you think that more games should introduce a dual class system, allowing you to play two completely different classes (or a hybrid of them) at the same time? Or do you prefer to focus on one class at a time so you're not split in terms of trying to gear it up, or having to spend too much time to level two classes at the same time?

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