DC Universe Online and The Agency get a 2010 release date
Filed under: Super-hero, The Agency, News items, Free-to-play, DC Universe Online

The news of DCUO in 2010 is not surprising, but many fans were expecting (read: hoping) The Agency would come out some time this year. The team-based spy thriller will eventually be playable on both the PC and console platforms and delaying too much longer could give rise to issues if the PS4 is ever announced. That said, SOE should be more plugged in to their own company's console than other developers, so they would be best equipped to deal with that potential situation should it occur. Perhaps this is the very reason The Agency is being delayed? Without much official news on the title lately, fans can do little else but speculate.



















Reader Comments (Page 1 of 1)
MrGutts said on 5:10PM 3-25-2009
HORSE Poooopy!!
Damn it I was hoping Q4!!
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Bissrok said on 6:43PM 3-25-2009
Was hoping to get ahold of The Agency this year, especially since they said they'd be releasing more information this summer but... oh well. More time for polish, I suppose.
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Punkrockdiva said on 8:40PM 3-25-2009
I didn't expect DCUO til 2010, but I did think Agency would be available by years end. That leads me to believe we won't be seeing DCUO til later in 2010, since The Agency is supposed to be launching first and one would assume they wouldn't release 2 MMO's within 6 months of each other.
Then again, I guess SOE could be in a position to launch 2 MMO's at once, hoping people would take advantage of their Station Pass service, which I assume will be getting yet another price increase for their 2 new future games.
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moo said on 12:08AM 3-26-2009
Whats this? SOE not rushing games to release? Blasphemy!
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JP said on 10:50AM 3-26-2009
I don't think they'll be rushing games anymore.
SOE used to be top dog, and now they're barely a contender. If 2008 told us anything, it's that "you're overall, longterm success is only as fruitful as your launch" and that means polish & content. Not retaining all your intial subs, but having enough that players will, at least, consider a return down the road.
Rushing a game, in this market, with players of this mentality, is finacial doom. It's better to spend some capitol intially, and make it up in the long run.
The genre's players are less forgiving then ever.