EVE Online Apocrypha patch notes detail a host of improvements
Filed under: Sci-fi, EVE Online, Bugs, Game mechanics, Server downtime, News items

EVE Online's latest expansion had a fairly smooth deployment, particularly considering how many radical changes were made to the game. Premium graphics were extended to all celestial objects, with entirely new models for asteroids. The Apocrypha expansion also introduced a new, extremely deadly NPC race with an AI far more advanced than what's been experienced pre-Apocrypha. However, this huge list of new features has also led to a number of smaller issues that CCP Games will patch this week.
The patch was originally slated for today but considering the laundry list of fixes CCP plans to make, patch 1.0.2 will deploy on Thursday instead, with a slightly extended downtime. Downtime should last from 11:00 GMT to 12:30 GMT, and will fix issues with Epic Mission Arcs, the Skill Queue, and many other fixes are on the way, as detailed in the patch notes. Players into exploration (or hunting down other players) who've been taking advantage of the strength of Deep Space Scanner Probes should note that they've already been nerfed; tomorrow's patch will reduce their strength. Given that there are quite a number of minor changes being made, EVE players may want to skim over the patch notes before the end of Thursday's downtime.



















Reader Comments (Page 1 of 1)
Brian! said on 3:03PM 3-25-2009
First!!
Sorry, just had to do it.
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Cyron said on 4:59PM 3-25-2009
I was reading up on the reasons they did the deep space probe nerf (deep space probes making combat probes irrelevant). I just wish they'd chosen to buff combat probes rather than nerf deep space. As it is, there is lots of complaining about how hard it is to scan other players down. This will make it harder, not easier AND will make sorting through the large amount of exploration sites in Wormhole Space even more frustrating
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