Dungeons & Dragons Online's new executive producer comments on Module 9
Filed under: Fantasy, Dungeons and Dragons Online, Patches, News items

If you're wondering who this new guy is, Fernando has actually been with Turbine for over three years and seems rather excited to be working with the team. We don't doubt that it's partially because he's now working with his wife, Kate.
Mostly though, Fernando appears to be pretty excited about both Module 9 and what he calls, "an aggressive push to grow the game in 2009" We'll be curious to see exactly what that means. Will players be getting epic levels starting with 21? Seems like the thing to do at this point in the life-cycle of Dungeons and Dragons Online, but we suppose that we'll just have to wait for the official announcement.



















Reader Comments (Page 1 of 1)
Ironraptor said on 6:21PM 4-07-2009
No new feats ,No Real crafting.
Still missing a base class and two core races.
Their development cycle still slow as hell.
Then thier vast secret project witch they been hinting about for about a year is not even in Mod 9.
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Kyle Horner said on 6:27PM 4-07-2009
Taken directly from the patch notes:
"The level cap has been increased to 20! Experience is now capped at 1,900,000 points! Discover more abilities, feats, enhancements for your character! "
And then if you scroll down, you'll find a list of new feats/abilities. Unless there's something I'm missing, that seems like new stuff to me! :D
Ironraptor said on 6:35PM 4-07-2009
Those feats and ablities that are listed (not the enhancements) are buit into those classes once you get to that lv of that particular class.
There are no new standalone feats if you are not one of the classes listed.
starzzareblind said on 6:43PM 4-07-2009
Its the preview notes.
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Bam! said on 9:33PM 4-07-2009
Very exciting!
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Jerry said on 11:26PM 4-07-2009
Very excited by the announcements. Those release notes are a loooooonnnng read! Lots of nerfs, but overall I expect this to mark a milestone in the game with all sorts of balancing. In addition to the "good stuff". Can't wait to preview this on Lammania.
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Bossy said on 6:13AM 4-08-2009
How many are playing this game?
50K at the most.
One ciy and 3000 square miles of dungeons underneath. LOL.
I don't get it: these guys simply had 2 of the BEST Fantasy Lores in history (AD&D and LotR) and still manged to kill both games to become million sellers.
One by having an instanced dungeon crawler and one by making a single focused PVE level game without factions.
I mean even the BOARD games have the bad guys to play with.
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Sangor said on 6:41AM 4-08-2009
Why don't you go troll the official wow forums you ignorant fuckwit.
sarr said on 5:29AM 4-11-2009
Yes, absolutely impressive new Module : ). Jerry has many previews with screens and videos on ddocast.com , so I'd suggest you see it if you don't have access to Lamannia test server (like us, poor DDO EU folks ;P).
I think this Module may really be a milestone for the game's growth. Especially for new players, and those who may return after long break.
However, I'm very curious about what "an aggressive push to grow the game in 2009" means. I can tell you for sure, that with common knowledge that Atari holds the publishing / advertising rights for the game, no one really believes DDO will be substantially advertised. At least no one at DDO EU. Atari seems to have orphaned DDO, which doesn't surprise, as they are publishers for Cryptic Studios now too...
I'm really looking forward to hearing from Fernando again. What he meant? What have they in store for D&D Online? And what is this once famous, now infamous "super secret" which won't be revealed with Mod 9? What are they working on so hard and in such complete secrecy?
I guess no point in making up more hypothesis. We must wait for official announcements.
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