GDC09: Interview with The Secret World's creator, Ragnar Tørnquist
Filed under: At a glance, Fantasy, Horror, MMO industry, New titles, The Secret World, Consoles, Massively Interviews
With our unveiling of The Secret World, we were also able to have some time to ourselves with Ragnar Tørnquist, the creator of Dreamfall and, of course, The Secret World. While our look at the videos and basic fact sheets were interesting, we wanted to get to the heart of the matter. What should lure us into this dark, fantastic world? What had Funcom learned since the launch of Anarchy Online and Age of Conan? And how many times can we have one man say the words, "I can't talk about that?"
We put Ragnar to the test in our interview, and his responses were certainly enlightening. Interested? Join us as we brave The Secret World with the creator himself.
We put Ragnar to the test in our interview, and his responses were certainly enlightening. Interested? Join us as we brave The Secret World with the creator himself.
So, regarding combat, all players are human, yes?
Yes, that's correct, all of the players in The Secret World will be human.
So if everyone is human fighting this great evil, is there any kind of PvP? Why would we fight each other?
I'm not going to be talking about PvP today. *laughs* I can say that everyone has a common goal, which is to defeat the darkness that rises, but it will be more complicated than that. There is a reason for PvP, but that's for another time and another place.
Now, the team of TSW, is this a dedicated team, or have people on this team been pulled away from other titles?
No, it's been it's own team. This team formed after Dreamfall was done, and most of the team is made of people from Dreamfall, especially artists and designers. We've also done hiring and gotten new people onto the team, and as Conan has wrapped up we also got a few people from them and Anarchy Online as well.
It's like any other developer, people gravitate from team to team depending on where resources are needed. Right now we are getting close to 100 people on The Secret World, and we are going to keep growing with mostly the new people that we hire.
This project started before Age of Conan, but what have you learned from Age of Conan's launch that you can apply to this?
*laughs* I knew that question was coming! But no, you're right, the original project, called Cabal, started in 2002. I think that Conan had a pretty good launch and it's holding incredibly well. I mean it's one of the best selling PC games in the last year, which is really fantastic.
In terms of a launch, Anarchy Online had a horrible launch, but the game was pretty deep. Once they actually fixed all of the bugs, the game has obviously lived ever since and is still going strong. With Conan, they had a pretty smooth launch, but I think people realized that aspects of the game weren't quite what they had hoped for or what they had expected.
I think a combination of those two launches shows us the importance of not only a technically perfect launch, in terms of server uptime and things like that, but to also have a game that's proven to work for a long time, to have a longer beta period, to make sure that we're very very confident about the RPG system, and to invest that extra time. I think that's our team's takeaway; to be absolutely sure that we have the content and the mechanics that will support people for a long time and not just for that initial launch month.
We really, really respect alot of what the Conan guys have done, and I think the combat system worked really well, and I think there are elements of that game that we are taking away. With that said, we are a different team and we had our designs in place before Conan was launched, and we have made our decisions and we feel those are the right ones. Hopefully Conan will live for a long time and hopefully we will be able to live peacefully with them and not cut into their player base, as we are two completely different games.
You talked about having everything "technical" there, so do you have any schedule with closed beta, beta, launch?
Ohhh... you're not the first to ask that question. Yes, we have it, and no, we're not going to tell anyone.
*laugh* Not even a year or anything?
Heh, no, we have those milestones and we try as much as we can to stick with those milestones for cost reasons. But I think that speaking of them before we're ready to do so is just not a great thing. We're also going to re-evaluate our position, like are we in the right place for the game, does it play like we want it to play, are we confident, do we have to change anything, you know? Maybe then we'll be more ready to say, "Yep, we're going to stick with this date," or maybe we'll change it to another date.




















Reader Comments (Page 1 of 1)
THAC0 said on 10:00AM 4-07-2009
I am the target audience! I have been in the past a hard core MMO player but now need something more casual and I hate levels. This is made for me and I wants it now! :D
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Iokthemonkey said on 10:05AM 4-07-2009
"I think that Conan had a pretty good launch"
L
O
Fucking
L
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Rollins said on 11:06AM 4-07-2009
From a technical perspective, Conan's launch wasn't bad. It was most certainly playable. The content was just sorely lacking. I see Ragnar's point about it.
Iokthemonkey said on 11:10AM 4-07-2009
From a technical perspective, Conan's launch wasn't bad. It was most certainly playable. The content was just sorely lacking. I see Ragnar's point about it.
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Sorry, but that's just a ludicrous statement to make. AoC was in NO WAY stable or technically sound at launch. Unless crashing every 30 minutes, having a hideous memory leak and framerates in the seconds per frame rating (with everything switched to low) aren't what you consider "bad."
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THAC0 said on 12:56PM 4-07-2009
At launch i had no technical issues at all. I had steady frame rates of 40+ fps on high settings and never crashed. I think that most people who complain about AoCs launch had computers running below the optimum specs.
I do agree that the content was lacking at launch but they have been doing great at adding more from what I've seen but I am no longer playing as its just not the game for me even though i think it IS a very good game.
I think that id AoC is any indication of how nice looking this game will be that is good and as long as they have the RPG part of the game squared away as well as having enough content at launch to keep people motivated this will be a fantastic game.
Rollins said on 6:12PM 4-07-2009
What THAC0 said. The memory leak issue was significant, but aside from that the game was completely playable. I had pretty good framerates with my 8800GT on high settings.
That said, if you couldn't run it on high, you probably couldn't run it at all, as I distinctly remember being amused by my FPS not changing by more than a few frames between low, medium, and high settings.
jpiepiora said on 4:13PM 4-07-2009
I know the dev team worked on Dreamfall before this, but is that game set in the same world as this? I haven't played it but I would if it was related to this MMO.
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Archipelagos said on 7:56PM 4-07-2009
I don't think that they're related, fairly sure that the two games are independant worlds.
CindyL said on 11:50AM 4-08-2009
No Dreamfall is set into the far future and has nothing to do with Cthulhu mysteries, well it may have some inspiration but it's much more technology vs magic then this. The Secret World is more about dark mysteries and magic, pre history and all that.
THAC0 said on 12:09PM 4-08-2009
CIndy, I'm sorry i chased you away from GAX, you should come back.
MMODude said on 4:41PM 4-07-2009
interesting...
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