Black Prophecy community manager Christian Schuett on premise of the game

There are new massively multiplayer online games on the way which aim to change how we play ship-based sci-fi MMOs, bringing a more dynamic system of combat in space. One of those titles is Black Prophecy from Reakktor Media. 'Fast-paced real-time combat' is something that Reakktor Media emphasizes as one of Black Prophecy's strengths, which should be good news for gamers looking forward to having dogfights with other ships in space.
Massively caught up with one of the key individuals behind Black Prophecy this past week, development director Simon Bachmann, who told us about some of the game's specifics. Jim Rossignol from Rock, Paper, Shotgun also got some details about Black Prophecy when he spoke with Reakktor Media community manager Christian Schuett, which is definitely worth a read if you're interested in the title.
There's still no word on when open beta will begin, and we've learned that Reakktor Media is holding off on this until they've landed a new publishing deal. However, between the Massively and RPS interviews with the Black Prophecy team, you should have a rather complete picture of the game as it exists today.

















Reader Comments (Page 1 of 1)
Temploiter said on 7:29PM 4-26-2009
I was very interested in this title until last week's piece detailing the game design.
I knew from the trailer that it would have real time combat and WASD movement (if not joystick). And that's what I want in EVE. In fact, I think EVE is damn near perfect except for the feeling that I'm not actually playing the game with right-click orbit, etc. So, I was thinking this was going to be the bee's knees!
But then I found out it's level-based. Gated content based on levels. Instanced PvP.
Bleh, WoW in space is not what I'm after.
But I bet it will be a blast to play and it does look incredible.
Reply
ethereal.wolf said on 10:49PM 4-26-2009
yeah lvl grinding in space just doesn't get it done for me.
Reply