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Black Prophecy community manager Christian Schuett on premise of the game


There are new massively multiplayer online games on the way which aim to change how we play ship-based sci-fi MMOs, bringing a more dynamic system of combat in space. One of those titles is Black Prophecy from Reakktor Media. 'Fast-paced real-time combat' is something that Reakktor Media emphasizes as one of Black Prophecy's strengths, which should be good news for gamers looking forward to having dogfights with other ships in space.

Massively caught up with one of the key individuals behind Black Prophecy this past week, development director Simon Bachmann, who told us about some of the game's specifics. Jim Rossignol from Rock, Paper, Shotgun also got some details about Black Prophecy when he spoke with Reakktor Media community manager Christian Schuett, which is definitely worth a read if you're interested in the title.

There's still no word on when open beta will begin, and we've learned that Reakktor Media is holding off on this until they've landed a new publishing deal. However, between the Massively and RPS interviews with the Black Prophecy team, you should have a rather complete picture of the game as it exists today.

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