How exactly do you review an MMO?
Filed under: Darkfall, Events, real-world, MMO industry, Opinion, Academic
Reviewing MMOs is a tricky business, as Eurogamer learnt this week when they published a review of Darkfall and gave it 2/10. Developer Tasos Flambouras wasn't happy about this and published a scathing forum post in retaliation at the low score. They accused reviewer Ed Zitron of playing for a mere two hours (he asserts he played the game for over nine) and most of that time was -- according to Tasos -- spent screenshotting or creating characters. This prompted Eurogamer to respond and promise to do a re-review, which in turn prompted Tasos to respond to the response.
This begs the question: how do you review an MMO? It's not like any other kind of game; there's no beginning, middle and end, just a beginning and an endless middle. Added to that, while video games are without a doubt mainstream, MMOs are a lot more niche. But Lesley, I hear you cry, how can games like Guild Wars and World of Warcraft with seventeen million players between them, be called niche?
Well, MMOs take a lot more getting into. There's often a steeper learning curve that means pick up and play is impossible for the first few weeks/months. Even after that, quests and raids take time and the addictive nature means a quick five minutes to do some dailies or some quest hand-ins can still find you playing two hours later. But the thing about this niche is that you're dealing with, first and foremost, a fanbase. MMO gamers are insanely loyal to their particular title, they tell their friends and get them playing, they read the novels, buy merchandise, attend events and some even cosplay as their favourite characters.
I've been a video games journalist for four years, I've written for magazines and websites on both sides of the Atlantic, so I like to think I have an inkling of how the industry works. This process remains mysterious for most people unless they're directly involved, so here's what generally happens when a game is reviewed.
"Even I, who enjoys playing MMOs and writing about them, approach reviewing MMOs with this strange feeling of dread. It's almost instinctual because you know several days will be swallowed up for four pages of copy" |
Now just because an editor has a beta code or an installation disc for Game X, that doesn't mean he will instantly fire it off to a writer -- that only happens when there are two days to deadline or the editor is insanely organised. Editors generally work in cycles against the monthly apocalypse known as the editorial deadline. Websites still have this, but it's much more flexible and theirs normally revolve around embargoes on game releases and making sure a review is ready the second an embargo lifts. Sometimes game reviews will be dished out according to a staffer's or freelancer's preference or knowledge. Other times, to which ever freelancer happens to be available after all of the staff have declined and is willing to accept a paltry rate of pay.
The problem with reviewing MMOs is simple: Time. There's never enough of it. Unlike other games which you can finish (and the world of video games journalism is still split between those who believe you should finish a game before writing a review and those who live in this reality and aren't given the time), MMOs are black holes. They are viewed as not really being worth the time, effort and money to review except by journalists who -- like me -- already enjoy them. Even I, who enjoys playing MMOs and writing about them, approach reviewing MMOs with this strange feeling of dread. It's almost instinctual because you know several days will be swallowed up for four pages of copy.
Most games can be played and reviewed in a day, but not so with MMOs. Sometimes a week isn't long enough and whereas with console games you can get a PDF of the manual, with MMOs you're very much left to your own devices and the in-game tutorial. Past experience and knowledge is very important and the number of MMOs you've played serve as a way of ultimately reviewing a game. Every journalist has their own bar when it comes to good and bad games. It's worth remembering that, even though journalists will sometimes receive 'guidance' from their editor on how the game should score, reviews are ultimately the opinion of one person designed to help readers decide if they should spend their hard-earned on Game X.
So the reviewer has the code, has downloaded the client, patched it, patched it some more and has logged on. Now what? Our fearful reviewer is probably watching the clock, trying to work out a) how long s/he needs to play the game to get a 'feel' for it, b) calculating how many hours until copy has to be filed and c) how much s/he is being paid per hour to do all this.
The typical time frame for an MMO review from initial phone call/email until copy filing is usually one to two weeks, if you're lucky. Add another one to two days to receive Game X in the post or for PRs/editors to email codes. Indeed I've even borrowed other journalists' active accounts in order to review expansions. Regardless, we are seldom given high level characters, meaning most of the higher level content that comes along in expansions cannot be reviewed properly.
So how do you review an MMO? Well, in some respects, in the same way as any game. You look at the gameplay, graphics, learning curve, storyline and all that jazz. However, there will always been comparisons with bigger games. Be they better or worse, each genre has its benchmark. So our reviewer plays, possibly scribbling some notes longhand or taking into a dictaphone as they go. The problem with game reviewing is that you cannot enjoy the game. I know some journalists who advocate playing a game twice, once for fun and a second time with a critic's eye. Yet again we fall back to the time factor and the lack of a conclusion. MMOs are by their very natural continuous and changing with no real ending.But for how long do you play the game? Until you reach level 10? 30? The level cap? Obviously the latter is seldom possible and because you are one reviewer - often alone on a half populated server - finding groups or a guild is often difficult. Despite the very essence of MMOs, they are often played solo. At the same time, it is common for games to be played in spurts. Freelancers often have several reviews or features on their plates and will jump between games, they may also have lives and need to do those little things like walk the dog or visit Tesco to buy dinner which obviously get in the way of playing Game X.
As part of accepting the review, the PR reps or the company itself will sometimes ask for your email to create an account or, as happened with Darkfall, supply special accounts. Yes, these accounts can be monitored but this is the first time I've ever heard of the logs being used against a reviewer and made partially public. Of course, we don't know who is telling the truth here (and it's not a subject I will go into), but it's doubtful Aventurine will ever release them. Yet, as a journalist, I'm nervous about the idea of being watched by Big Brother and judged, almost held to ransom should the company not agree. I'm positive, had the review been a better one in terms of score, Tasos would not have gone up in arms.
The idea of being monitored Big-Brother-style gives me the creeps because I wonder if it ties back in to how long you should play a game. How long I think this should be and what a PR or developer thinks are most certainly different figures. Depending on whether the PR is internal or external often affects how close they are to a game. For some, Game X is their baby and cherished regardless of how flawed it might be. After all, devs like Tasos have worked on the game for years, and yes it's probably not perfect -- games never are. But how would you feel if a journalist had taken everything you had worked on for the last 6+ years and ripped it apart? Not happy I'll bet.
"The problem with reviewing MMOs is simple: Time. There's never enough of it." |
So our reviewer has played Game X for as long as s/he can, perhaps for a couple of days, on and off. Once the piece is written they will spend a lengthy stretch of time screenshotting or appealing to a PR for images and will then file the review. In most cases, the editor will take a look and send it to the subs. It might do the rounds with other editors for their second opinion on the score. At the end of the day, it remains one person's opinion about a game, just published under the banner of a particular publication or website.
With the chaos surrounding Darkfall, neither side has been particularly smart. Tasos' rant and Eurogamer's decision to re-review the game have opened a can of worms and at the least, damaged Zitron's reputation. The thing is, given the press surrounding their original Darkfall review, how serious will people take the second? If new reviewer Kieron Gillen gives it a similar score, will Tasos wave the logs in his face as he did with Ed Zitron? If the review is better, readers are more than likely going to question it's validity and whether the score was simply inflated a little to soothe hurt feelings. To even agree to a re-review is almost unprecidented and in my opinion was probably not the best way to proceed, yet I'm just as curious as the rest of you to find out what the 'new' score will be, against Tasos' best wishes.




















Reader Comments (Page 1 of 3)
dantevengence said on 7:07PM 5-08-2009
Darkfail deserved a 2/10... You know how bad a game is the first hour of playing it... Darkfail deserved that low score because of how bad it is...
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Roadkill said on 9:15PM 5-08-2009
I take it you've played Darkfall. I haven't and yet somehow I still can appear to be an expert on Darkfall and all of its faults. Somehow by simply acting like a pompous ass I can bring credence to any argument I put forth. In fact, I'm pretty sure that by posting my thoughts I can bring reality inline with my opinion. It's almost magical how the less coherence I present in my argument the more accurate my argument becomes.
I haven't played Darkfall, and I'm smart enough not to form an opinion about its quality. And if you have played Darkfall at least *try* to be objective. Failing that stay stupid cause god knows every burger joint needs a burger flipper.
John said on 7:22PM 5-08-2009
Well here is a few areas to review a mmo:
Immersion-
Community-
Crafting-
PvE-
PvP-
Storyline-
Fun Factor-
I'm sure there is more possible areas, just figured i'd get the ball rolling.
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Sokkratez said on 7:22PM 5-08-2009
This question should not apply solely to MMOs, but to multiplayer-only games in general. Demigod, for example. I think these games should be treated the same way people treat MMOs, which is to not review them until quite some time has passed.
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Dblade said on 7:24PM 5-08-2009
Re-reviewing isn't unprecedented, I think some of the console magazines have re-reviewed based on receiving an incomplete build, or if features appeared late in the game.
Darkfall's re-review will probably be more balanced, but I'm guessing why Tasos reversed course on it is because one obviously flawed review is better than a review that is in-depth yet still negative. I don't think this is as big an issue as people think, E.G. had to deal with a huge reaction to metal gear solid 4 before, and they survived.
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max said on 7:35PM 5-08-2009
i don't think there is a real solid way to review continuously changing games such as mmo's. besides the reviews put out by gamespot, ign, and the like are never very timely anyway, because like the article said, it takes a ton of time to get fully immersed in games like these. if people want to know if they'll like an mmo they are better off just playing the free trials most games use.
although i would agree darkfall is probably a pretty bad game. no, i have not played. but in mmo's community is 50% of the gameplay experience, and it seems to me like the darkfall comm. is full of hardcore jerk-offs. :D
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Pedro said on 7:40PM 5-08-2009
So the big bad companies don't have a right to defend their product if they are suffering a lot from completely unprofessional reviews from you journalists??
I never played Darkfall and i consider that the type of player it can atract is the one i most abhor but i really believe that they took the right attitude in this case. If you "journalists" don't want to be called on by lousy reviews then do a professional job when reviewing an MMO.
Like in this case where this excuse of a reviewer did a ridiculous job (with him saying that he didn't spent 2 and 30 in the game but 9, which again is not enough to judge an MMO). This guy is messing with other people's JOBS and lifes by doing such an unprofessional job as every game reviewer is.
You mentioned that the MMO fanbase is extremely loyal to their games. That is true but this base of loyal followers have another specific characteristic: they enjoy to slander, troll and attack any competitor of their favorite game. Honestly, this seems to be the case here.
If you are assigned with the task of reviewing an MMO SPEND TIME ON IT. Even if it's not your cup of tea try to see what works well and what doesn't, explain the systems and the basics of the game and the background if the systems that make it unique work well and are "fun" for the reviewer (with a disclaimer in the case of not being fun for the reviewer but working well).
It is very refreshing to see someone calling journalists when they make a lousy job or seem to be pushing an agenda.
If i were Tasos i would sue Eurogamer and their incompetent editor and the reviewer for that shameful piece of garbage.
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lagwolf said on 7:39PM 5-08-2009
When it comes to MMOs I always used to have two reviews. One that was "initial impressions" after say 30 hours of play and then after a longer period of time. In the cases of several recent games AoC and ever WAR the second review was less positive than the first.
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borgy78 said on 7:55PM 5-08-2009
dantevengence have u even played the game?
i just read that review wow that guy really didnt understand the game? he critcised many thing say are the best about it e.g player driven economy. Urgghh doesnt eve have one of those. dont u mine for hours in eve to get bare essential ores. it is a well known fact mining is the most mind numbling boring activity ever. yet eve doesnt deserve a 2 infact it normaly ranks 9/10
furthermore he criticises the no exp bar OMG what a idiot does he not realise rather then one exp bar there a simply many in the different skills u are lvling. thats ur exp bar. and when u ding 50 skill in sword u cn suddenyl go buy a spell. JUST like his beloved wow or war.
that dude is a jackass.
oww and btw before u say a im a fanboy. i dont play the game, and i will not play because i know i wont like that kind of game.
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Temko said on 8:00PM 5-08-2009
what i love most about the entire fraud of a review are not just the actual bullshit (wrong facts) or the time played (be it 2 or 9 hours)
it's the following:
check his characters names.
Yiff Yiffyiff, CAPITAL LETTERS, i mean ...seriously? and to put 'm in a screenshot you add to your review? thats not just unproffesional, thats just plain wrong. but then again it was probably because he hasn't figured out that Ctrl+H turns of the gui (no wait.. the gui is broken and doest load it seems, i never knew in 2 months +beta *eyeroll* )
So when can you call a bad review bad? when it's a objective review.
when can you say "well, i think i've seen enough to write about" ... when you've acutally logged in and gone "oh yeah... i've done PvE, PvP, Cities, a siege, checked out the dungeons, crafting and gathering... og yh, i wonder how guild politics go, lets fire of a few tells and ask 3 questions." then you should start writing a review of a mmo.
any mmo. regardless if it's AoC with it's WoW-copy/paste and replace models/textures or darkfall with it's fully hand-build non-instanced player driven world.
so long story short, i care less if you have to tuggle 3 laptops to keep up with your damned deadlines, either write it properly or dont write it at all. we dont need half assed, we need honest .and if honest means a bad review, well so be it. i enjoy it regardless of what someone else say. as long as what he/she is saying is actually true.
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Luxthor said on 8:16PM 5-08-2009
Well, we learnt something from this, avoid Eurogamer reviews by any cost. ;)
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Poxus said on 8:39PM 5-08-2009
From every aspect that a gamer can be.
Roleplayer
Crafter
AH'er
Hardcore
Casual
Quester
Explorer
Socialiser
Solo'er
PvP'er
PvE'er
The typical gamer has morphed with the influx of how many MMO's that are out there. If you review a game then it has to be impartial and not based on the type of gamer that YOU are are, but based off what each type of gamer expects or desires in an MMO.
The best way of doing this is by having the review based off a group(s) experience with the make-up of the group based off all aspects of the types of gamers out there.
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InfamousBrad said on 9:36AM 5-09-2009
And how much are you planning on paying someone to review all of that?
Kdolo said on 8:46PM 5-08-2009
You know, if a game is clumsy enough that a reviewer can't figure out some of the simplest things, doesn't it deserve a low score anyway?
I don't care how awesome the end-game is, if getting there is a huge chore, then the game isnt worth playing. In WAR, it's infuriating when people say, "Just wait for Tier 4!" Just like in WoW, the philosophy is the game starts at the level cap.
The mentality that you have to experience the end of the game to appreciate it is bogus, if the rest of the game is boring, unplayable, or whatever, then it's not a good game. These things pale in comparison to interface issues. A game shouldn't be infuriatingly alien for the sake of itself, even if produced by an independent company. I shouldn't have to learn spanish to play a new game, I shouldn't have to learn to navigate a clumsy interface either.
Even if Tasos is telling the truth about the logs, and even if Zitron was lax in his playtime, the fact that he was frustrated with the game in that short of time proves telling, at least from the view of Eurogamer. Perhaps they understand their own target audience better than Tasos does, and the loyal readers will appreciate the review more than a pissed off developer or his loyal fans.
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Cray said on 9:46PM 5-08-2009
" You know, if a game is clumsy enough that a reviewer can't figure out some of the simplest things, doesn't it deserve a low score anyway? "
No, it's a sign of a lack of objectivity or it could be the reviewer isn't very game-literate. Especially when you consider the vast majority of players of Darkfall don't seem to be having much trouble with the fundamentals.
" Even if Tasos is telling the truth about the logs, and even if Zitron was lax in his playtime, the fact that he was frustrated with the game in that short of time proves telling, at least from the view of Eurogamer."
You're making assumptions that the reviewer was frustrated with the game because short game logs. It could be entirely different reasons, if anything his claims to have spent more time on the game that the logs show proves his frustration was bogus. You can't say I'm frustrated with this stoplight because its been red for 17 hours when in reality it was only red for 5 minutes.
He shouldn't have embellished his review and he should've been more objective in regards to the learning curve required to play a new game. Not every game should require short learning curve. Granted it helps, but its not an easy thing to do if you're trying to mix things up.
I admire Taso for pointing out the errors and demanding more objectivity.
urbansandz said on 8:51PM 5-08-2009
MMO is a continuously evolving and wide reaching genre that contains few "must haves." As such I think you really have to get down to the basics of the game and relate to your audience your critique of the game elements.
The purpose of the game is to make a compelling experience that makes the player want to come back time and time again. Any element that doesn't make you want to stay in that world or that detracts from the experience is a negative.
One of the problems however is that these games are huge and so one portion or one zone can be great an the next 5 can be terrible. So you really do have to experience the majority of the content before you can make any sort of accurate assessment. Unless of course you limit your assessment to the portion that you played, which is common practice on initial reviews.
The review in questions seems valid to me. The reviewer is relating his experience to the audience and critiquing the experience. I don't see how there's anything wrong with that. What else could the reviewer have done.
From my experience, the people who enjoy Darkfall enjoy it fervently (fanbois?). Their reaction to this review is much like their reaction to every negative post in every forum. We know the game experience is niche at best and the reviewer is confirming that.
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Eriel said on 9:11PM 5-08-2009
''the few Darkfall servers Adventurine is running have been mystifyingly over-subscribed''. This was the actual words of Mr zitron in the end of DFO review.
Now tell me how can a proffesional reviewer, with many awards as eurogamer insist , makes such a retarded mistake. Didnt he know that DFO has 1 server up and running? And if not , what gave him the impresion that DFO has multiple servers. My opinion is that this moron wanted to review DFO just because he wanted to let ppl know how much he hates it. The worst of all though is that Eurogamer has lost its credibility with that lousy review. Anyway i am eager to read the next review of MrZitron ........if he is still around after this
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droid said on 9:20PM 5-08-2009
Honestly it's Darkfall, who really cares. Just by looking at it and or watching you tube videos a score of 2 is pretty generous.
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Eriel said on 9:29PM 5-08-2009
Seriously if you judge a game by its graphics or by watching clips in youtube i dont have anything to say other than you are a retarded gamer.
droid said on 1:02AM 5-09-2009
Well I'm not necessarily made of money so yea I'll rely on sources like reviews, screenshots, some GAMEPLAY movies on youtube uploaded by PLAYERS and make my assumption from there. I mean you know, call me retarded all you want but I like to spend wisely.