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Developer reveals how stats work in WAR

Filed under: Fantasy, Patches, Tips and tricks, Warhammer Online, News items


Min/maxers in Warhammer Online rejoice! Adam Gershowitz, producer of character systems stopped by the official forums to clear up a bit of confusion about how stats work in the current live game (1.21) and how they will work after the new patch (1.3) lands sometime in June.

Specifically, he detailed the basic functions of offensive stats (strength, intelligence, and ballistics) versus the main defensive stat (toughness). There are three main reasons why Mythic is making these adjustments. First, quicker and weaker attacks with special debuffs were doing more damage than intended. Second, AoE attacks were also doing more damage than intended. Third, boosting the effectiveness of toughness will encourage gear diversity, which goes hand in hand with the new sigil system.

To see the nitty-gritty breakdown of how these stats will play against each other in the new patch, head on over to the official forum discussion. Make sure you read through all the pages as Adam responds several times with additional information. He hints that there may be upcoming changes to how weaponskill affects parry, block, and dodge as well.

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