Final Fantasy XI's mog tablet quest to become permanent game fixture
Filed under: Fantasy, Final Fantasy XI, Events, in-game, Game mechanics, PvE, Consoles
This year's addition to the Adventurer Appreciation campaign, the Mog Tablets of King Kupofried, has become such a rousing success that it will be a new permanent game mechanic for all Final Fantasy XI players.
The quest involves finding 11 hidden tablets scattered throughout the world and bringing them back to the Explorer Moogle in Jeuno's Ru'lude Gardens. Once all of the tablets are recovered, three of King Kupofried's super kupowers are released all over Vana'diel for adventurers in the areas introduced by the main game, Rise of the Zilart, and Chains of Promathia, excluding Dynamis, Tu'lia (Sky), Lumoria (Sea), and Promyvion.
These powers do things from providing teleportation from the capital cities to the boat towns of Mhaura and Selbina, provide the gilfinder and treasure hunter traits to everyone in affected areas, give fully healed players bursts of speed, and more. The powers will last for a week before the tablets scatter to the winds and the hunt begins once again.
For the full explanation of this brand new permanent game mechanic, check out the page on it at the Final Fantasy XI main site.
The quest involves finding 11 hidden tablets scattered throughout the world and bringing them back to the Explorer Moogle in Jeuno's Ru'lude Gardens. Once all of the tablets are recovered, three of King Kupofried's super kupowers are released all over Vana'diel for adventurers in the areas introduced by the main game, Rise of the Zilart, and Chains of Promathia, excluding Dynamis, Tu'lia (Sky), Lumoria (Sea), and Promyvion.
These powers do things from providing teleportation from the capital cities to the boat towns of Mhaura and Selbina, provide the gilfinder and treasure hunter traits to everyone in affected areas, give fully healed players bursts of speed, and more. The powers will last for a week before the tablets scatter to the winds and the hunt begins once again.
For the full explanation of this brand new permanent game mechanic, check out the page on it at the Final Fantasy XI main site.




















Reader Comments (Page 1 of 1)
sindjinn said on 11:44AM 5-26-2009
Tu'Lia is Sky
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Colin Brennan said on 11:54AM 5-26-2009
Whoops. Wrong copy is wrong.
Newer, better copy has been added in its stay. :3 Sorry about that!
fanguad said on 12:09PM 5-26-2009
Just about the only downside of this is that while the reward for finding one of these tablets is really amazing, only 11 people per week per server can get the reward. And it's highly time dependent, since you don't know when the tablets will scatter.
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breezer said on 12:22PM 5-26-2009
It's kind of a cool feature, but of course as with any new addition to any MMO, there's plenty of criticism.
The quest is completable by 11 people per server per week. Yes, everyone benefits from the sigil buffs, but only those 11 people get the reward that everyone really wants: the Kupofried Ring, the godly exp %+ ring.
Before the feature was even released the shady cheaters who reign supreme in the worlds of vanadiel were theorizing how they could design bots to find the tablets. Whether or not it turned out to be possible to bot, I don't know, but I think it's indicative of how out of touch SE is with their game that they keep adding and adding these new features without addressing the game's major problems.
Yet another feature that rewards luck and nothing else. Yet another feature that will most likely be monopolized and ruined by the cheating end game majority.
FFXI: lie, cheat and steal or you're worthless.
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Dblade said on 1:54PM 5-26-2009
It's not bad, but it will be less useful once adventurer appreciation weekend is over and its only 3 random powers. Some of them are excellent-a cheap tele to the 3 main cities and 2 of the outland ones, flee speed if you rest a bit for everyone, r and regen/refresh added to signet similar to sanction. Currently all 11 powers are active and its very nice.
FFXI players tbh bitch too much. The rings just boost exp, and while its a nice amount it isn't vital at all, considering how easy and quick ffxi leveling can be in many parties. This was a great addition even with the bad implementation of finding the tablets.
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Bryan said on 2:18PM 5-26-2009
You know, with the sheer amount of depth this game has and the cool things they add to it, its a real shame that the core gameplay, the leveling by party for LONG periods of time and NO soloing in the same way really hinders this game. Here's to hoping the next Square Enix mmo follows the mold of recent mmo's with soloplay yet keeps the depth, challenge and sheer atmosphere of FFXI.
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breezer said on 4:07PM 5-26-2009
I think a lot of FFXI players would disagree with you. The "forced" grouping is what sets FFXI apart, and now that they've added level sync and campaign, the days of standing in Jeuno with your flag up and no invite for 48 hours straight are over.
BST, PUP and BLM are all capable of leveling efficiently from 1-75 and classes like NIN, DNC and of course the mighty RDM, are capable of amazing solo feats. RDMs can solo all the gods but Kirin. BLMs can solo SALVAGE!
Having experienced a lot of both, there is ultimately little difference between quest grinding solo for endless hours, and grinding as a group for endless hours. With a group, you are at least working together to be as efficient as possible and you have some company :)
Both are grinds though... just obstacles between you and the real beginning of the game.
Bryan said on 5:58PM 5-26-2009
Ok, I have tried it since the new level sync(which was a great idea) and campaign, and again, while great ideas, I still had to wait on parties(not as much as before but still an issue) mostly due to everyone being higher level and not wanting to group with people they don't know. Again, the time constraint in this game just doesn't work in today's world of mmo's.
You say BST, PUP, BLM and RDM capable of leveling efficiently from 1-75, I assume you mean solo, and I have say that's a load of crap. I tried the methods they are talking about and unless you KNOW the strategy perfectly, its not efficient at all at least not compared to joining a static party and grinding those levels in a party.
I have experienced both ways of leveling, forced party grinding on mobs and solo quest grinding and I will take solo quest grinding ANY DAY! over that. For numerous reasons. Including the fact that I can grind faster that way, don't have to wait for people or wonder where to go next I just go! I save the group content for tackling dungeons, elite/named mobs, and endgame raiding.
I also think FFXI should give xp rewards for completing their awesome quests. But they don't, and they won't as they are mirrored after the first EQ. Which is why I say, it is outdated. It is time to mirror something like LOTRO or WoW or EQ2 and then make it better than those games.
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breezer said on 8:05AM 5-29-2009
I agree on a lot of your points. FFXI is definitely outdated. I always tell my WoW friends that they shouldn't even bother trying FFXI since, compared to current MMOs, it's unbearably restrictive and punishing.
It was my first MMO though, and I was in LOVE through all the brutal stuff. If you can endure the pain for a while and meet even small goals, the feeling of accomplishment really does offer a unique pleasure that games like WoW can't. Unless you're in like Nihilum or top 5 arena or something lol. WoW has its own unique experiences of satisfaction though like, you know, getting stuff for doing quests...
And yeah, you do ultimately have to put your flag up and travel to a party and deal with members leaving, etc... which is why I like solo jobs myself. I soloed BLM from 52-75 and BST 1-71. Finding camps/strategies is as easy as doing a quick google search. BLM in particular is surprisingly effective soloing beastmen pets o.O I thought that was bs too till I experienced it myself :D
Bryan said on 11:45PM 5-26-2009
Hehe, I think we agree with each other on alot of issues. I too loved FFXI and I still think it is an incredible game, minus the aforementioned drawbacks of course. That's why I really can't wait to see what Square will announce this year about their next MMORPG.
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