Second Life "Homesteads" owners to save US$360
Filed under: Business models, Economy, News items, Second Life, Virtual worlds
As we come up to the time of year when the long-awaited Second Life Homesteads price-rise is due to hit, Linden Lab has announced that any Homestead simulators owned before 1 July, 2009 will continue at the old monthly rate of US$95 instead of US$125, before the price-rise finally kicks in for those too on 1 July, 2010.
The deal essentially saves owners of Homestead products a once-only total of US$360 per simulator, if the simulator is owned or purchased before 1 July this year (a bit less than the cost of a new one). If you've abandoned your Homestead simulator this year, you can have it reinstated at no extra charge. Homesteads have a limit of 20 agents (avatars, if you prefer), and 3,750 prims, and will still be subject to as-yet-unspecified script-limitations before the end of the year. Homestead simulators cost US$375 each to purchase.
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Reader Comments (Page 1 of 2)
Aleforge said on 2:07PM 5-27-2009
What exactly is a "homestead"... never heard of it?
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Jay said on 6:29PM 5-27-2009
A homestead was the replacement to the old OpenSpace region, and the lab claimed it was necessary as unscrupulous people like Loki were using their low impact sims to host shopping complexes and high traffic gathering points.
The Lab decided that they were not making enough money so announced they would gouge all the players who owned OpenSpace. They said you could either sign up to a reduction in prims to an impossible low number or you could 'upgrade' to a new sort of region with the same number of prims, less agents and an unspecified limit on scripts but pay more.
Loki said on 4:22AM 5-28-2009
Who you calling unscrupulous!! The activities on Goony Island could hardly be regarded as a 24/7 traffic fest that would impair the performance of the other 3 Sims on the CPU. There is no Club on goony island, there is no shopping mall, just ONE shop that i would not say is constantly packed with shoppers.
So screw you Mr Jay, "unscrupulous people like Loki" indeed!!! If it were not for my sense of humour i would make a big fuss about this!
Rai said on 4:26PM 5-29-2009
Jay, it is a bit ridiculous to slander Loki here. There is ONE shop on Goony Island, you make it sound like it has a mall on it. Goony Island is an adventure playground which is used for roleplay events mostly, traffic is low, number of scripts is low... Be careful what you write here, people can tell a lie.
Caliburn Susanto said on 2:20PM 5-27-2009
Meh. Still doesn't alter the fact it's four regions on one CPU and you will forever be victim to the laggy habits of the other three (none of whom you will ever know or be able to do anything about).
I can always tell when I land on a 1/4 "region" -- the Lag Monster attacks almost immediately. I'm glad I dumped mine back when.
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Tateru Nino said on 6:06AM 5-28-2009
Actually, I've heard (though I don't recall seeing absolute confirmation) that they're stacking them 12 deep not four these days.
Tali Rosca said on 6:35AM 5-28-2009
AFAIK, it's typically one sim or four homesteads to a core, four cores to a CPU. So that would actually be *16* homesteads to a CPU.
Since performance reasons were cited as the reason for the price hike, there were speculations that LL could use the extra money to run homesteads on more machines than they did openspaces (like, say, 3-to-a-core, 12-to-a-CPU), but I have not seen anything about them actually doing so.
Vulturion said on 2:46PM 5-27-2009
People pay $100 a month to rent something in a game ?!
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Caliburn Susanto said on 4:32PM 5-27-2009
Well, actually, thousands and thousands (and more thousands) of people pay $1,000 USD up front then $295/mo USD forever after for each 16-acre-square portion of virtual "land."
Now, personally, I think that's a tad steep, but it's how capitalism works. If you don't have competition you get to charge what the traffic will allow, and the idea is to make a profit. I'm all for profit because if they can make one so can I (or so can you) if I work hard at it.
Anyway, all these thousands of people continue to pay. So either they (we) are all certifiably insane in relation to someone who would never pay (such as yourself), or we all see value in it that you don't. We want to be in a creative and imaginative "place," not log into a "game" and kill, crash into, and explode things.
You, and many others who read Massively, would perhaps gain some enlightenment into "getting it" by reading this particular blog post.
http://www.cuppycake.org/?p=758
SignpostMarv Martin said on 4:59PM 5-27-2009
Linden Lab's business model is pretty similar to that of a web host.
You want to own more land ? You pay for the storage & network requirements involved.
Amana said on 1:06AM 5-28-2009
@Caliburn Susanto:
That 'cuppycake' post is something I can very much relate to, and pretty much explains my experience with SL over the past 3 days down to a tee.
I never 'got it' a few years back either, like many others I'd wager.
However having recently reached the point of pointlessness in all my usual MMO's, and unsubbing from them all over a course of a couple of months, I've discovered an incredible, fun, stimulating and utterly addictive world that I had clearly misjudged.
I attended my first live concert the other night.
I've attended classes with other newbies (@Tateru - Seshat Czeret is a great tutor!)
I've spent hours and hours (and more hours) having an absolute ball with one of my favorite pastimes: SHOPPING :D
I've made SL friends with a group of the most hilarious folk I've come across online since.. well since I can remember tbh.
I've discovered some incredible spaces and environments that I didn't think were possible outside of a commercial MMO
I've discovered Animation Overrides - little did I know that you could get rid of those god-awful default animations
Same with hair - I had much fun getting new hair!
And importantly - I didn't know that your 'av' (avatar) can pretty much be *anything* you want it to be - I had no idea I could be a car, or a Neko, or an eagle, or an incredibly-modeled Bumblebee from Transformers (that transforms into the car, and can take passengers..), etc etc
I've found it a breeze to explore and discover thanks to the ingame Search plus a couple of great links given to me by other residents.
AND, I found my haven - a place I like to call home now in SL. It's my dreams come true. Check it out for yourself: http://www.youtube.com/watch?v=JU35StGqxN4
Seriously? If you're anything like me and didnt 'get' SL, give it another go.
I'm having major difficulty signing out :-o
Oh and one more thing - guess how much money I've spent?
Not a single dime.
Look me up if you like - Amana Correia. More than happy to help out.
Seshat Czeret said on 6:11AM 5-28-2009
EEEEEE!!!!!!
Thank you Amana.
Draco said on 3:04PM 5-27-2009
Why is it Massively continues to report on this game, do alot of readers have interest in this?
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SignpostMarv Martin said on 5:00PM 5-27-2009
coughnotagamecough
Jay said on 6:29PM 5-27-2009
coughISagamecough
Only the people who feel guilty abou spending this insane amount of money each month on a game will try and justify it as a social platform.
Tateru Nino said on 10:45PM 5-27-2009
And yes. From a number-of-users perspective, Second Life is in the top three virtual environments that we cover.
SignpostMarv Martin said on 7:24AM 5-28-2009
@Jay: so what about people like me who spend no money whatsoever ?
JC said on 3:47PM 5-27-2009
@ #4
1. They continue to report on it because the articles get good traffic. It's all about the metrics.
2. The 'game' isn't really a game and the people who are into it often don't overlap with other standard MMO players. It's a very different type of experience, so the audiences are naturally different.
To be honest, there's more interesting stuff being done in Second Life from a purely creative standpoint than in most marketed or commercial MMOs. It's just a matter of getting used to the idea that the players (or residents or whatever you call them) are the ones that actually make content, not the game gods.
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Jay said on 6:29PM 5-27-2009
Did the number of people abandoning actually hurt their figures that they had to undo Jack's wonderful plan? Did they fear another December like rush of people dropping their land over the next month?
I would bet that in June 2010 they will grandfather the price.
But for those of us that said "Screw you Linden Lab" in December last year... you have lost our money forever.
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Tateru Nino said on 10:39PM 5-27-2009
I would be surprised if Jack had anything to do with this decision. It's his job to make the blog posts on land-related issues, though, whether or not he was involved in the decision-making.
My guess is that the decision here was made elsewhere within the company.