E3 2009: Star Wars: The Old Republic demonstration
Filed under: Fantasy, Sci-fi, Massively Event Coverage, Star Wars: The Old Republic
The trailer for Star Wars: The Old Republic blew nerds around the world away, and has managed to build some of the greatest hype possible for an MMO in just a few short days. The question has been asked whether or not a trailer which contains absolutely no gameplay footage should be producing that sort of hype, but that trailer wasn't all that we saw of the upcoming MMORPG at E3. A panel dedicated to The Old Republic had much more to say.
The panel opened up with the stage being set: The Old Republic begins 3,000 years before the rise of Darth Vader, 300 years after the events of Knights of the Old Republic, which would give BioWare an excellent opportunity to define and expand upon key events of Star Wars "pre-history."
The entire presentation laid a significant emphasis on story and story elements. Right from the beginning, the developers lay out it: RPGs have four primary elements. Exploration, combat, progression, and story. The story element is the one most overlooked in MMOs, and The Old Republic intends to address that head on. They intend to embrace story right alongside the other RPG elements. It will be a major player, and not something just used to justify the other elements.
The Old Republic's cinematic trailer was used to drive that point home right off the bat, putting the sacking of Coruscant on display. Immediately after, the subject of 'choice' came into play. If you've played Knights of the Old Republic, you're probably already familiar with what that means. For those that haven't, choice has played a significant role in BioWare's Star Wars games, and will continue to do so. The direction of the story will depend on the choices you make throughout it. An emphasis was placed on the fact that the choices will have real, emotional impact. It was said, "Story drives choice, choice drives action." The choices will carry emotional impact, and have lasting effects.
When this scene began, we were given a firsthand look at what BioWare meant by a "fully voiced" MMO. Each and every character has dialogue, and they speak back and forth in a natural way. Player characters and NPCs alike speak to one another for story events. Right off the bat, all of the characters that are introduced have an obvious personality. There is no dry quest text, it's all cinematic in nature. The Bounty Hunter is faced with some of his first decisions, and the point is made once again that your decisions will impact how characters treat you down the road.
The first glimpse of action is given, and it's very reminiscent of KOTOR. Again, if you've played those, you won't feel at all alienated by SW:TOR's gameplay. The development team makes it clear that you will be fighting multiple opponents at once the whole way through. "Two, three, and sometimes four" enemies at one time. Considering the opening scenario has you potentially becoming one of the greatest bounty hunters in the galaxy, getting beat up by one schmoe in the streets of Hutta would be pretty lame.
The Bounty Hunter's design is intended to feel very much like the Bounty Hunters you've seen in the movies. Their combat involves a lot of gadgets, and they're a ranged class. You'll be using a lot of explosives, a lot of guns and blasters, and the little bit of melee the Bounty Hunter was pulled into involved busting out a flamethrower. Cool? Very cool.
The Smuggler is another ranged class, and it was said that they had to find a way for a second ranged class to be iconic in its own way and very different than the Bounty Hunter. Han Solo continued to be the inspiration. The Smuggler uses a unique Cover system, gaining bonuses from finding safe and advantageous places to fire from. You choose a target, and the system points out things for you to hide behind or use to your advantage. Using proper Cover not only offers bonuses, but opens up added abilities for you to use as well.
The goal of the Smuggler is to play smart. Using every advantage you can, keeping the enemy at a disadvantage, and avoiding direct fire in any way possible. The Smuggler, just like the Bounty Hunter, was forced into melee combat to show how the class reacts. The dirty style of fighting didn't go away at all. The Smuggler just takes a cheap shot, then tries to get back at range. I suspect this class will be using a large number of stuns and similar effects.
The Bounty Hunter
The presentation switched to live footage of the Bounty Hunter class that we've seen before. Again, the development team sets the stage: Your are a Bounty Hunter on Hutta, trying to gain entry into the Mandalorian Hunt, the contest in which the Mandalorians search for the greatest Bounty Hunters in the galaxy. The presenter laid out some of the design goals with this campaign: Make the Bounty Hunter feel true to the universe. The bounty hunter's drive is a personal one, and their actions are mercenary in nature.When this scene began, we were given a firsthand look at what BioWare meant by a "fully voiced" MMO. Each and every character has dialogue, and they speak back and forth in a natural way. Player characters and NPCs alike speak to one another for story events. Right off the bat, all of the characters that are introduced have an obvious personality. There is no dry quest text, it's all cinematic in nature. The Bounty Hunter is faced with some of his first decisions, and the point is made once again that your decisions will impact how characters treat you down the road.
The first glimpse of action is given, and it's very reminiscent of KOTOR. Again, if you've played those, you won't feel at all alienated by SW:TOR's gameplay. The development team makes it clear that you will be fighting multiple opponents at once the whole way through. "Two, three, and sometimes four" enemies at one time. Considering the opening scenario has you potentially becoming one of the greatest bounty hunters in the galaxy, getting beat up by one schmoe in the streets of Hutta would be pretty lame.
The Bounty Hunter's design is intended to feel very much like the Bounty Hunters you've seen in the movies. Their combat involves a lot of gadgets, and they're a ranged class. You'll be using a lot of explosives, a lot of guns and blasters, and the little bit of melee the Bounty Hunter was pulled into involved busting out a flamethrower. Cool? Very cool.
The Smuggler
After the Bounty Hunter sequence came to a close, we were hit with an E3 exclusive: Footage of the new Smuggler class, which will quickly swandive into the hearts of Han Solo fans around the world. Once again, the stage was immediately set for the footage shown: The Smuggler's action takes place on the planet of Ord Mantell. You're in the employ of the Republic (who is trying to squash a Seperatist movement), and just like Han Solo, you're a gun runner. Things aren't going so well, and the Smuggler has been forced into a fight.The Smuggler is another ranged class, and it was said that they had to find a way for a second ranged class to be iconic in its own way and very different than the Bounty Hunter. Han Solo continued to be the inspiration. The Smuggler uses a unique Cover system, gaining bonuses from finding safe and advantageous places to fire from. You choose a target, and the system points out things for you to hide behind or use to your advantage. Using proper Cover not only offers bonuses, but opens up added abilities for you to use as well.
The goal of the Smuggler is to play smart. Using every advantage you can, keeping the enemy at a disadvantage, and avoiding direct fire in any way possible. The Smuggler, just like the Bounty Hunter, was forced into melee combat to show how the class reacts. The dirty style of fighting didn't go away at all. The Smuggler just takes a cheap shot, then tries to get back at range. I suspect this class will be using a large number of stuns and similar effects.





Get a WordPress.com Blog













Reader Comments (Page 1 of 1)
Octahedron8 said on 9:49PM 6-04-2009
Hopefully the cover system will make it to other classes, particularly the trooper. It could make combat more strategic, and standing in the open for plasma fire just doesn't make much sense ;)
Reply
Jack said on 10:33PM 6-04-2009
I want this mmo but I want to see much more before I am sure....
Reply
Robertson said on 10:35PM 6-04-2009
I seriously hope it doesnt take too long to come out..
Reply
Brian! said on 1:31AM 6-05-2009
Just add a good 6 months to any release date they eventually announce.
UltimateQ said on 1:00AM 6-05-2009
Wasn't really hyped about this game. I'm not much of a Star Wars person, though that was pretty awesome, and I'm a little more interested in seeing the actual gameplay.
Reply
spamero said on 3:50AM 6-05-2009
where is ze gameplay? seriously... couldn't care less for CGI
Reply
Mr. Smite said on 4:55AM 6-05-2009
I am very much looking forward to this game, however I am rather worried that it will become too much like a single player rpg that you need to pay monthly for.
Storyline and narrative focus is fantastic yes, but please don't forget all the other things that make an MMORPG "massive". It's that we subscribe for after all.
Reply
Dread said on 5:11AM 6-05-2009
Why do I watch that nice video and immediately think : 'Hmmm....massive Sith overpopulation anyone' ??
You'd think developers would learn NOT to overhype and make one side look so cool and awesome and make the otherside just targets.
You'd think....wouldn't you?
Reply
Arcona said on 11:31AM 6-06-2009
Study the Bounty Hunter, it will totally own the jedi scum :p
khai Mann said on 6:35AM 6-05-2009
Wow, the trailers, fan art and just about everything we've seen about this game is simply amazing. Now, I wonder if the actual game is any good!!!
Reply
MrGutts said on 7:39AM 6-05-2009
They just need to make a full length movie of just what we saw and it would make millions..
Reply
OfieshK said on 7:50AM 6-05-2009
I wish they would stop (attempt) making MMORPGs based on hard set IP. Theres no way to make a solid balance between Fanboys who will play it simply for the star wars "flavor text" and the actual "mmo players" who want a challenge and eventually need new content.
U see it with DnD online, With SWG, With MXO (which is now canceling because all the serious gamers were driven out by fanboys) and with LoTRO. Devs want to put in new content, but fanboys raise server havoc about it not being "in with the original lore". This Game, Although it looks amazing, will sell , and then steadily lose ppl.
IMHO
Reply
Buckeye said on 10:53AM 6-05-2009
"U see it with DnD online, With SWG, With MXO (which is now canceling because all the serious gamers were driven out by fanboys) and with LoTRO. Devs want to put in new content, but fanboys raise server havoc about it not being "in with the original lore". This Game, Although it looks amazing, will sell , and then steadily lose ppl."
Apparently those gamers weren't that "serious" if they let a bunch of fanboys run them off.
Reply
Robertson said on 11:10PM 6-05-2009
@Dread
indeed...but wasn't it what Lucas did with the movies, expecially the prequels? Hell every Jedi went down like a tool, even Yoda
Reply
Beej said on 9:54PM 6-07-2009
I hope they make their classes relatively fluid in how they perform. I hope that someone who picks, say, Jedi, they can play a melee fighter-class, a ranged caster-type class with Force powers, or a healer using the Force.
Reply
danltiger said on 11:05AM 6-09-2009
I'm amazed at how empty and unexciting this feels, despite the flashy lights and explosions.
Reply
Grothaal said on 12:09PM 6-16-2009
I believe that sticking to the lore as much as possible is what make an MMO diferent from another, their core and spirit.
I am not against inovation, but seriously like LOTRO wouldt be LOTR if the devs would start to spawn odd content that would degradate the virtual world and lore its built uppon.
We already have enough clones as it is. If someone is looking after WOW features, they should play WOW, not other games and try to make it WOW like (as much as they naturally are...)
Reply