A World of Warcraft player's guide to Free Realms
Filed under: World of Warcraft, Fantasy, Culture, Guides, Free-to-play, Massively meta, Casual, Free Realms, Kids

"But why would you want to play in a children's game? And isn't Free Realms all instanced anyway? I've heard it's not even really an MMO!"
These are the types of concerns and questions we hope to answer with this article, so follow along below as we take you through our WoW Player's Guide to Free Realms.
Business Model
One of the biggest draws for new players to Free Realms is the fact that it can be 100% free, if you chose to skip some features. This is to say that you can play 60% of the game without paying a dime, according to SOE. If you decide to upgrade your experience, expect to pay $4.99 a month for more classes, character slots and quest opportunities. Both free and paid members can also purchase items from the SOE store, ranging from potions to pets to outfits to better weapons and more. The fact that Free Realms' membership option is still 1/3 the price of WoW's subscription rate is something one needs to keep in mind when comparing the level of depth in each game.
For the sake of this article, we will use the comparisons of the FR paid membership, since WoW doesn't have a limited free option.
World Setting and Tone
Throughout this article, you're going to see a reoccurring theme: WoW is not like Free Realms. Nowhere else is this more evident than the world setting of each game. World of Warcraft has its gorgeous vistas and landscapes, but it's an overall atmosphere of post-war, in most areas. Danger lurks around each corner, and many areas are burned out or otherwise ominous. On the PvP servers, this is even more an issue.

I hate to say it, but the graphics of each game are actually pretty comparable. This surely isn't a bad thing for either, but many of you hardcore WoW players out there might get offended by that thought. If you're used to the looks of WoW, be prepared for some "wow" moments of your own when you adventure across places like Seaside's beaches or looking down into the Snowhill valley. Eyecandy is eyecandy, but Free Realms is made to be an adventurer's game. Seeking out new areas and discovering how to reach them is half the fun!
Classes and Combat
World of Warcraft has ten classes in all, and you might be surprised to discover that a few of these are comparable to the fifteen in Free Realms.
- Warrior: Brawler, Warrior
- Rogue: Ninja
- Mage: Wizard
- Priest: Medic
- Druid: --
- Hunter: Archer
- Shaman: --
- Paladin: Brawler, Warrior, Medic
- Warlock: Wizard, Pet Trainer?
- Death Knight: Warrior
Ok, so a few of those were stretching it, but Free Realms still has some of the basic, traditional roles that you'll find in most MMOs and RPGs: healer, tank, stealth, melee DPS and ranged DPS.
Combat is quite different in Free Realms though. You'll never find yourself aggroing an unwanted creature while exploring the world. All combat is done through instanced encounters or "dungeons". You may see an enemy creature walking around in an explorable area, but you can literally walk right up to it and it will not attack you. If you wish to fight that creature, you can click on it, which will then bring up a window showing you the enemy's difficulty rating, a brief description and a button to begin the encounter. Dungeons are handled in much the same way, but on a larger scale. You'll find a dungeon entrance and enter as an instance by yourself or with a group. The goals of the dungeons vary greatly, but most have an end boss with epic loot drops, much like you'll find in WoW. There's also a dueling system in place where any two players can agree to a little one-on-one at any time. Is this the extent of PvP in the game? Well, yes and no. If you count demolition derby or kart racing to be player vs. player, then it certainly has more PvP options.
In the "battle" classes, you can train to get better skills, ranking up each skill a maximum of four levels through the use of earned stardust. Unfortunately, the skills available are very limited, as each battle class only has four they can learn through to level 20 (max level in any class). Once you learn these skills, they can be used from a traditional skill bar like any other RPG.
The remaining classes could be broken into two major groups: crafting and just plain fun. The crafting classes (which we'll touch on more later) include Blacksmith, Miner and Chef. The classes strictly there for their fun value could be considered Pet Trainer, Postman, Adventurer, Card Duelist, Demo Derby Driver and Kart Driver. These all have purposes, but they're somewhat unique from anything you may be used to in WoW.
- Pet Trainer: This is where you buy a pet (currently cat or dog only) and level the pet with certain gestures you perform on screen. As your pet levels and learns new tricks, you also gain higher levels in the Pet Trainer class.
- Postman: Think of this as a class dedicated to the Fed-Ex quests. Like running errands for NPCs? Than this one is for you.
- Adventurer: This is your default class, as everyone starts out as an Adventurer. You gain levels in this class by exploring new parts of the map and collecting rare items scattered about.
- Card Duelist: This class is for those Pokemon fans out there who love strategy and fighting your battles one deck at a time.
- Demo Derby Driver: This is a kid-friendly, safe version of a demolition derby. Your cars don't get damaged, but you can upgrade your cars, much as you would weapons and armor.
- Kart Driver: Think of this as Mario Kart stuck in an MMO. You can race your friends, race random people or just race NPCs for your chance at the leaderboard title.

Questing is actually very similar to WoW's quest system where you have a quest log (30 max quests in membership mode) and quest-giving NPCs actually have exclamation marks over their heads. There is a difference here between those quests available to free players and those available to members, as the member quests with have an obvious "winged" symbol surrounding the exclamation mark.
The quest logs in FR show descriptions of each quest and a progress indicator showing how far along you are. There are also options in the UI to turn on quest marker arrows (much like popular WoW add-ons) and a dotted green path that will practically walk you to your next objective. In fact, there are UI indicators for everything you might be looking for, from NPCs to quest goals to resource gathering, and so on.
Achievements are also a large part of the Free Realms gameplay, as your character possesses a book of collections that will continuously be updated throughout your play sessions. Collections include everything from map markers, rare insects, shells, plants and flowers, toys, job-specific items and much more. More and more of us gamers are becoming achievement junkies these days, and Free Realms certainly plays to that part of us all.

ItemizationFree Realms is not as much of an item-based game as World of Warcraft, which might be surprising considering you can buy so many items in the SOE store. But you still have your traditional outfits (or even armor) for each class, and they do get progressively cooler-looking as you level. For example, a basic amateur sword just looks like a plain, boring sword, but as you gain higher levels, you can find (or buy) flaming swords with some fairly remarkable effects. SOE understands, just as Blizzard does, that it's all about how you look. Still, in Free Realms you won't find yourself spending 8 hours in a dungeon for a chance to get the epic loot. The best items in Free Realms are either crafted or bought, with level restrictions set in place for the higher-tier stuff.
Grouping and Socializing
If you've ever found yourself frustrated by the level of immaturity in WoW's General Chat, it may seem ironic to find a more mature option in a kids game. Yet, Free Realms has put a lot of effort into making the game safe for children. This means limited chat for peopmle not on your friends list, and not in your immediate area. Of course, a peculiar part of this restricted chat is the fact that you really don't see too many people talking in Free Realms.
Friends lists are set up in a similar way to WoW, yet there are actually tiers of friends based on age. On any account made for children under 10, the chat restrictions are much higher and you'll be added to friends lists as an "acquaintance", limiting your options to interact with them. One characteristic of friends lists that have upset several players is the fact that you need to be connected and visible to another player in order to add them as a friend. This was set into place as another measure to protect children, although many times you'll find players running around inviting every single person they run across. A friends list bug at launch allowed those players to add everyone they requested, regardless of the other person's acceptance. You can imagine this caused some problems.
Guilds are not yet implemented in Free Realms, although there is word that they are coming soon. These guilds will include special guild-only chat channels and guild halls, which will arrive with general player housing, at a later date.
Conclusion and Summary
Ultimately, Free Realms is a game that certainly won't appeal to every World of Warcraft player, but it may for those with children. The level of difficulty in many mini games and instances is actually quite challenging for even hardcore gamers (including a wonderful grammar-based game that tickled me to death), but the majority is designed to appeal to those who don't have several hours to dedicate to a game. This, coupled with the price point being what it is, lends itself well to being everyone's secondary game.
Is Free Realms heavily instanced? Yes, although normal exploring and character interaction is done in a persistent world.
Is Free Realms a kids game? Certainly not, although I would imagine that kids will be the majority of players. I would honestly call Free Realms a family game, as it does well to get a range of player-types interested.
Is there a hardcore element to Free Realms, or is it strictly casual? It's not strictly anything. You can get your friends together and play a traditional MMORPG game crawling dungeons for epic boss drops, or you can teach your cat to jump all day. You can literally do just about anything, and have plenty of fun doing it.
Although we're certainly not trying to pull anyone away from WoW to play Free Realms, this article was written to show WoW players that Free Realms is a viable alternative. Is it for you?
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Reader Comments (Page 1 of 2)
richieshoemaker said on 10:26AM 6-12-2009
That a WoW players needs a guide to play Free Realms kinda tells you all you need to know about both games :P
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Lemmo said on 10:55AM 6-12-2009
I was surprised at how unwelcoming Free Realms was. Despite having a tutorial, and then dropping you in a small area with lots of job trainers, it seems pretty aimless and meandering at first. Go talk to that guy? Why? What's in it for me? It wasn't until I got a couple levels in a few jobs that I started to understand what the game was about, and it wasn't until I found the mining minigame that I decided I was having fun.
UltimateQ said on 12:15PM 6-12-2009
I can see exactly where your coming from Lemmo. I remember feeling something like that when I first started. I think it is because they want to stress the "you can do whatever you want" element of the game. Giving you specific direction might hinder that, or something.
There are only 2 problems that I have with freerealms right now.
1st: The mining/harvesting/artifact minigames are all the exact same. Leveling your miner and chef get EXTREMELY tedious. I mean to the point of slamming my head against a wall.
2nd: The chat. The community is mature and happy, that's not the problem. The problem is the chat itself. The freaking chat filter that blocks virtually EVERYTHING. For instance, I can't say the word "something", because that word contains the word "meth" (so-meth-ing), so it looks like "so####ing" when you say it.
You cannot said "raids", because it has "aids". You cannot say numbers in the form of "1, 2, 3, etc" or "one, two, three". You can't say "got it", because even though it is spaced apart, the 2 words still contain the word "tit", so it will look like "go####".
Aside from those 2 things, freerealms is a pretty sharp casual MMO. This article is a good write up.
UltimateQ said on 12:22PM 6-12-2009
I should also point out, you cannot turn off the chat filter. And Yeah, that's right, this community is mature, even with it's target audience, they act more mature than in most MMO's that I've seen.
Knyle2 said on 2:02PM 6-12-2009
I agree completely Of course they are similar, They are both targeted a you people who need a 0 effort easy mode approach, theres a big difference between a time filler and a game.
Pingles said on 3:41PM 6-12-2009
Lemmo is right. Although you can certainly have fun without learning the nuances of the game there are a lot of features that remain a mystery unless you feel compelled to investigate on your own.
The STAR system is one of them. While it may seem pretty straightforward once you learn it, discovering it in the first place shouldn't be the player's responsibility.
I am a Free realms subscriber and play every day (just canceled Warhammer for it) but it has some growing pains.
Lemmo said on 4:25PM 6-12-2009
Pingles: I'd even say the whole shard/accessory/star/gear system is rather concealed. As simple as it is, I still forget to equip the best shards, or check to see if I have new gear, because it's all hidden in submenus, and the fact that some gear isn't just job specific but available for groups of jobs means that I might remember to upgrade one of my jobs, but forget to do it for the others.
I'm still enjoying the game as a whole. It's kick###.
Colin Brennan said on 10:50AM 6-12-2009
Sephy! Hang on dear! I'll get you back into WoW, once Shawn Schuster has told me where he's hidden you in Free Realms!
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siba said on 11:29AM 6-12-2009
I actually found it funny that the Chat in Free Realms is more mature than what I find in WoW. It's as if all these kids have yet to hit the jerk point in their life where they become frustrated and need to vent that frustration on every person everywhere around them. Leet speak and ridicule abound in WOW. Not so in Free Realms, all you find there are helpful and polite people looking to have an enjoyable time. Go Figure.
Other fun things include:
-Smart loot system that drops loot mostly for the Job (Class) you are playing.
-A game you can walk away from at any time (no real risk of dying)
-No corpse runs (see above)
-Total freedom to change jobs (classes) as needed.
-Mining that is actually fun
-A game that you can hop into for a short time and get something done.
-Teleporting to your friends easily so people can play together quickly.
-No griefing of any kind possible
Another interesting thing many people may not know about Free Realms. When you group with others the instances get harder... I mean... wayyy harder.
A lot of the instances are almost impossible to beat if you 5 man them. The challenge gets crazy. Especially since your group shares the 5 death limit. You really don't want others in your party to die since their deaths count against you.
Some of this may be more accidental than by design. Since the instances were tuned with 1 player in mind. But nevertheless, don't allow it to be said that Free Realms is devoid of a challenge. I've played wow since launch, raided MC for years, done Nax and all that. Free realms has no complicated boss encounters and those are actually the easy part in a 5 man since everything is essentially tank and spank. But, the trash waves on some of the 5 mans are brutal in Free Realms.
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Halldorr said on 11:40AM 6-12-2009
"I actually found it funny that the Chat in Free Realms is more mature than what I find in WoW. It's as if all these kids have yet to hit the jerk point in their life where they become frustrated and need to vent that frustration on every person everywhere around them. Leet speak and ridicule abound in WOW."
lol one of the things I noticed as well...I figured they hadn't reached that age where they need to be ignorant to everyone. That or there were lots of parents on it as well like myself with their kids. WoW has always had a HORRIBLE community, I was amazed at the difference between City of Heroes and WoW players.
ladydominia said on 5:26PM 6-13-2009
I haven't seen anything like appropriate gear dropping for the class you are playing. Unless they changed that very recently. For example, in instances as a brawler, I am constantly seeing ninja pieces drop.
Jack said on 11:47AM 6-12-2009
current fastest-growing MMO?! You kidding right this is more a Mini Game them Mass content!! WoW is like 100 times better them this how can you compare a game you can play for 4 years again a boring mini game wannabe that is pretty hard to stand for more them 20 mins for the hard core player?!!
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CyberNigma said on 2:39AM 6-13-2009
a hardcore player wouldn't necessarily be playing WoW. More likely that player would have been playing Shadowbane up till shutdown, still playing Everquest, or currently playing EVE Online. unless you mean hardcore relative to WoW..
siba said on 11:53AM 6-12-2009
It is worth mention that a big drawback to Free Realms is the "end game."
There really isn't one. Once you finish leveling up a job the only thing to do with it is to show off your loot, or use it to help other people who are leveling up.
A lot of the best items for your job (class) are only equippable at top level. Yet once you get put them on there is nothing else you can get. You essentially have attained the top tier loot and there are no rare items you might find to replace them.
I think Free Realms should have made there be some items that take a while to get and that you can't buy with Station Cash. Perhaps social items or costumes of some kind.
5mans also offer more challenge but you don't get rewarded for that challenge. Better items do not drop and there is no reward really beyond just having fun with your friends. Perhaps that is reward enough for the targeted demographic?
Still. You spend real money in Free Realms to buy items/weapons/armor for a character who doesn't really need them unless they are below max level. This seems like something of an oversight.
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UltimateQ said on 12:06PM 6-12-2009
Freerealms isn't designed to be a "hardcore" mmo, it's completely casual. Endgame usually implies that the game has a non-casual element, which would go against the very nature of the game.
There are special items that kick butt, that you cannot buy. For instance there is a badass ninja sword that you can only get through collections, I have it. Each class has a collection reward.
Better items do drop based on the level difficulty of the dungeon, but the items do not increase in rarity based on how many players you have in the group. For a "1-dot" difficulty dungeon, you can get 1-10 level items. For a "2-dot" difficulty dungeon, you can get 11-14. And for a "3-dot" difficulty, you can get 15-20 level items.
Generally speaking though, you are correct. The quickest way to earn the best gear is to buy it. Though it's not your only choice.
siba said on 12:09PM 6-12-2009
Thanks for the tip about the collection sword. I did not know that!
Lemmo said on 3:03PM 6-12-2009
Also, there's a lot of talk about adding prestige classes to the game. There may be a soft ceiling right now for progression, but they'll probably open it up as time goes on. Not necessarily by raising the level cap, but by adding more jobs that are also dependent on existing jobs.
I do wish they'd mix up the minigames, though. It's a good thing I enjoy the mining/cooking/blacksmithing puzzle, or else I'd be thoroughly sick of it by now.
UltimateQ said on 3:27PM 6-12-2009
Lemmo, That is an admirable thing to say. I've played that stupid minigame probably 150 times, the thought of touching it again makes me want to shove a keyboard, sideways into my eye cavity.
Lemmo said on 4:27PM 6-12-2009
UltimateQ: Which is why I hope they mix it up at some point. Mining shouldn't be like gardening. There are plenty of puzzle games that would be suitable replacements or alternatives.
That being said, I kinda treat it like a zen escape. I only mine when I want to play the puzzle, not the other way around. I already have enough ore from free players just giving it over to me.
MF said on 2:37PM 6-13-2009
Still not seeing any reason to play..it looks like if I wanted mini games, I'd rather play Wario ware.
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