EVE Evolved: Courier contracts used for theft
Filed under: Sci-fi, EVE Online, Culture, Game mechanics, PvP, Making money, Tips and tricks, EVE Evolved
Many of EVE Online's most prolific marketeers use courier contracts to collect together items from their region-wide buy orders but that's not all they can be used for. Courier contracts were originally intended as a way to pay another player to haul items for you securely using a standard collateral deal but if you know how, they can also be used for theft. Over the years, players have found ways to use courier contracts for profiteering, gambling, and even corporate theft. In EVE's Machiavellian universe, anything you can get away with is fair game. This includes twisting an innocuous game mechanic like courier contracts into a tool for theft and piracy.
In this short article, I examine some of the more creative ways pilots have used courier contracts to steal and plunder their way to the top.
Lucky dip!:
I once caught my little brother and corpmate ToG perusing courier contracts and asked what he was doing. "Looking for lucky dips", he replied, explaining that he accepts all the courier contracts he can find with low collateral and then breaks them open to see what he has "won". I literally couldn't contain my laughter as we spent the rest of the day competing to see who could find the most profitable lucky dip. Usually the collateral is higher than the value of the items but occasionally you'll get lucky and the issuer will undervalue their items by mistake. While this can be a fun competitive sport, it isn't something you can expect to make a lot of ISK doing. Additionally, be prepared for some hate mail from the contract issuers.
I occasionally find that pilots will take a courier contract I have set up and then not deliver the goods. Whether they're trying to "lucky dip" me or they're just forgetful, I've occasionally made a profit from their mistakes. It may be possible to capitalise on this by setting up contracts for the minimum duration of one day with a heavy collateral and hope someone fails to deliver. This can be augmented by using volumes over 40,000 so that they can only be carried by a freighter. Further, choosing far away delivery locations or those that require transit through low security space may help. Upon realising that they have to move a freighter through low security space, some pilots will simply give up and take the hit to their ISK.
Theft:
If you're feeling particularly dastardly, you could take steps to make absolutely sure that your overpriced contract never reaches its destination. It's possible to set up a courier contract with vastly inflated collateral and then park some ships on the haul route. When the pilot carrying the courier package passes by, you could co-ordinate a swift suicide attack on him to destroy the package. If he can't deliver the package, the courier job will time out after its set duration and you'll receive the full collateral amount as compensation. The ideal package sizes are those that are large enough for only an industrial ship as suicide ganking an industrial can be accomplished with as little as one or two cheaply fit cruisers.
An alternative method is to set up contracts which must go through low security space and then setting up a gate camp to catch the pilot. If you're feeling particularly evil, you can also use this ploy to make some isk out of corporate infiltration. As pilots in a player-run corporation can attack each other without CONCORD intervention, you could convince a corpmate to accept a courier contract and then attack them when they pass with the package in their hold.
Summary:
The courier contract system can be used for much more nefarious purposes than were originally intended, from petty theft to profiting from corporate infiltration. If a new player joins your corp and asks you to haul something for him, perhaps you shouldn't accept. There might be a trap waiting for you around the next bend waiting to turn your freighter into a freighter wreck.
In this short article, I examine some of the more creative ways pilots have used courier contracts to steal and plunder their way to the top.
Lucky dip!:

I once caught my little brother and corpmate ToG perusing courier contracts and asked what he was doing. "Looking for lucky dips", he replied, explaining that he accepts all the courier contracts he can find with low collateral and then breaks them open to see what he has "won". I literally couldn't contain my laughter as we spent the rest of the day competing to see who could find the most profitable lucky dip. Usually the collateral is higher than the value of the items but occasionally you'll get lucky and the issuer will undervalue their items by mistake. While this can be a fun competitive sport, it isn't something you can expect to make a lot of ISK doing. Additionally, be prepared for some hate mail from the contract issuers.
I occasionally find that pilots will take a courier contract I have set up and then not deliver the goods. Whether they're trying to "lucky dip" me or they're just forgetful, I've occasionally made a profit from their mistakes. It may be possible to capitalise on this by setting up contracts for the minimum duration of one day with a heavy collateral and hope someone fails to deliver. This can be augmented by using volumes over 40,000 so that they can only be carried by a freighter. Further, choosing far away delivery locations or those that require transit through low security space may help. Upon realising that they have to move a freighter through low security space, some pilots will simply give up and take the hit to their ISK.
Theft:

If you're feeling particularly dastardly, you could take steps to make absolutely sure that your overpriced contract never reaches its destination. It's possible to set up a courier contract with vastly inflated collateral and then park some ships on the haul route. When the pilot carrying the courier package passes by, you could co-ordinate a swift suicide attack on him to destroy the package. If he can't deliver the package, the courier job will time out after its set duration and you'll receive the full collateral amount as compensation. The ideal package sizes are those that are large enough for only an industrial ship as suicide ganking an industrial can be accomplished with as little as one or two cheaply fit cruisers.
An alternative method is to set up contracts which must go through low security space and then setting up a gate camp to catch the pilot. If you're feeling particularly evil, you can also use this ploy to make some isk out of corporate infiltration. As pilots in a player-run corporation can attack each other without CONCORD intervention, you could convince a corpmate to accept a courier contract and then attack them when they pass with the package in their hold.
Summary:
The courier contract system can be used for much more nefarious purposes than were originally intended, from petty theft to profiting from corporate infiltration. If a new player joins your corp and asks you to haul something for him, perhaps you shouldn't accept. There might be a trap waiting for you around the next bend waiting to turn your freighter into a freighter wreck.


















Reader Comments (Page 1 of 1)
Dblade said on 9:09PM 6-21-2009
I'd think this would ultimately backfire. If enough people try and finesse contracts, trust in them as a reliable way of doing business would fail and people wouldn't use them. It doesn't take much perception of crime to do so, a small number of thieves could easily destroy confidence.
I wonder about the actual "appeal" of EVE because of this, it's not fun in a game to be scammed, blown up, outnumbered, or having to deal with a lawless world.
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SgtBaker said on 11:46PM 6-21-2009
Oh, but the risk of getting scammed, blown up, outnumbered, or having to deal with a lawless world is exactly why EVE is so much fun. Personally I find that one of EVE's main attractions.
There are plenty of MMO's that offer absolutely no consequences of your actions - you might lose a goldpiece or two for armor repairs or have to wait 2 minutes for resurrection debuff to fade at tops, but that's not really a consequence at all, you don't have to "think" much.
EVE is different. You have to put some thought into your actions, otherwise you risk losing it all (and of course you have to plan for the day you eventually do lose it, always have a plan B). That feeling is what has kept me playing since the start.
Also, contracts have been in game for a while - everyone knows they're infested with scammers, so people don't generally trust strangers promising great deals. But then again... there's always one sucker born every minute/day ;-)
Myria said on 1:29AM 6-22-2009
But you don't lose it all, at least not unless you're an idiot. Insurance, clones, and jump clones are all there to limit what you lose.
Merkur said on 4:09AM 6-22-2009
you are wrong. It is definatly fun beeing scammed, betrayed and blackmailed in eve because this ads alot unexpected excitement to the world.
Snowyjoe said on 4:29AM 6-22-2009
Probably the most appeal of Eve is that it's player run and that it's really close to a realistic Sci-fi world.
Currently MMOs are targeted at casual gamers, where people are playing in a "safe" enviroment where nothing really can go wrong and it's just a game.
Eve is diffrent in this matter, in Eve you are able to do anything, and get away with anything, this is probably what drives people to play Eve.
The element of danger, not by how higher level the monsters are, but the danger of every pretty much everything.
No one can be trusted in a world with No Law, and that is always appleaing to some people.
Dblade said on 11:32AM 6-22-2009
I don't think its so much people liking being scammed as the idea of it, and even then I find it meh. You would just wind up having to become extremely conservative and risk-averse if you hoped to progress, and eventually you'd view all other players as potential enemies.
Considering the article writer even suggests nuking a corpmate by this tactic, I don't think that assessment is off the mark. I agree with consequences to a point, but when you risk serious consequence just by trusting a fellow player, it's going to have serious effects on playstyle and mindset.
SgtBaker said on 2:33PM 6-22-2009
And that's exactly how people play EVE. You think you can join a corp without them checking your former employment history, your transaction history, your account status etc (in many cases, interview process both in text and on voice comms)? And if you do get accepted, do not expect you'll actually get any hangar rights for the first months - and getting to a position of trust might just take you years of "hard work".
Paranoia and extreme caution rule - same goes for all player interactions - if you're not careful someone *will* scam/blow you up. As you say, it is conservative and you actually *do* (you should anyway!) consider everyone as a potential enemy.
EVE isn't about progress in the sense every other MMO is - there are no points/armor/xp to collect - Big part of your progress is actually staying alive and surviving, learning to spot the scammer and/or the enemy in time so you can fire first. If you don't, they will.
But out of the mistrust and paranoia, it *is* possible to forge friendship and trust relations - they tend to run on deeper level and there's often very real RL-element involved. And in this sense EVE corps and communities tend to be so much better and "tighter" than your average MMO-raiding guild (or even social).
It's a hard game "to get" - and that's partly why it's so great.
Charger said on 9:25PM 6-21-2009
I have been playing Eve for a few years now. Player contracts are infested with scammers. Waste of time.
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Dethgar said on 10:19PM 6-21-2009
I made some decent ISK from doing easy courier runs when I first started playing. Later on I ran into runs into low-sec that ended badly. I think this is a cool element though, very relevant to free trade, it only needs a feedback system so that scammers can get black listed by the market and be unable to take on runs after getting enough negative feedback.
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Brian! said on 7:09AM 6-22-2009
Yup. Eve needs to put in a seller/buyer rating like on Ebay. Also, they could put in something like a better business bureau that lets players rate corporations too. Rating systems are flawed, but better than nothing.
Dirame said on 2:52PM 6-22-2009
Being able to escape these dangers like courier contracts that are 500mil collateral to a 500 isk ship courier is what EvE is about. Learning to survive in EvE is fun and because of the unpredictability, it never gets old.
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