Hands on with the Aion beta: Becoming a Daeva
Filed under: Betas, Fantasy, Aion, Massively Hands-on, First Impressions
As the Aion: Tower of Eternity Closed Beta Test 2 continues, it's time to go deeper into Asmodae. You've explored Tunapre Lake, passed through Sap Farm, explored the Odella Plantation, braved the ghost-filled Ishalgen Prison Camp and you've even discovered the Forgotten Place of Exile. As you level, the Raiders and other NPCs start to mention Daevahood and an old man called Munin. Are you ready to meet destiny? Join us after the jump to find out what the future holds.
For your carefully crafted avatar, Ascension is a certainty. It's your destiny and you can't escape it. As you approach level 9 and the inevitable rite that every avatar in Aion undertakes, you begin to meet figures who have an important role to play in your future. Principally, the most important person is a criminal named Munin who is held in the Forgotten Place of Exile, an ex-Daeva and gourmet who has the power to show you where your future lies. Indeed this epic chain of events is not a mystery, we told you all about it last year with the release of NCsoft's Asmodian Ascension quest trailer (which you can see below). However that was just a glimpse, the real thing is so much more impressive.
Around level 5, I was doing a quest for a tailor in Aldelle Village, an elderly woman called Urd. Her name amused me as it's a clear reference to the Norns of Norse mythology and the popular anime Aa! Megamisama. A few minutes later I encountered another crone, the hermit-in-disguise Verdandi and a level later, whilst killing Brax calves near a pirate ship, I encountered a maiden named Skuld. What could this mean? Time for a little Norse myth 101 (this will all become relevant in a second, just indulge me and my inner mythology nerd for a moment). The Norns were three goddesses named Urd, Verdandi and Skuld. They were the Norse equivalent of the Greek Moirae -- aka the Fates -- as well as goddesses of the past, present and future respectively.
I chuckled to myself as Eshte resumed her journey, slaughtering everything in sight and put this amusing mythological reference to the back of my mind until I received a message to go chat to Munin about Eshte's impending ascension to Daevahood. During an earlier quest when Eshte had to rescue a kid from Verdandi (who had turned her into a Ribbit), the crone had seen glimpses of Eshte's destiny and it soon became apparent if she was going to figure out where her path lay, all three sisters would need to be involved.
Munin explained that each of his female disciples had a card that would divine the future and he would need all three to continue. So it was a case of running around and visiting each disciple in turn. However what pleased me the most was how different the quest was to the Elyosian one. From the Elyos perspective, your avatar is an ex-Daeva who fell in battle against the Balaur and lost his or her memories. A similar amount of running must be done in order to gather ingredients needed for a spell to return your lost memories (including nicking the 'essence' of the Forest Lord Daminu). It is this sequence of events which allows your Elyos to reascend. For your Asmodian, this is all new territory.
The cards collected, Munin shows you a dark future which is similar in some respects to the one seen by the Elyos. Your avatar appears in the Abyss of Narsass and takes flight (sadly it's on auto pilot once again). Around you troops bow in respect whilst above Elyos and Asmodians engage in aerial battles, a violent clash of white and black wings against the red of the sky. You have to fight four Guardian Assassins in a sickeningly easy fight (they cannot damage you) and then it's time to face destiny: an Elyos general named Hellion who despite being a level 9 kicks your arse, leaving you lying in the dust.
Whether you survive this encounter is left vague but Munin counsels that the future can be changed, even if your Ascension to Daevahood cannot. You then get to choose your subclass (in Eshte's case this was between Gladiator and Templar). He then transports you to the Asmodian capital of Pandemonium for your ceremony and this is where things get interesting. Less than a minute after arriving and engaging Munin's contact Heimdall in polite conversation, you are nearly arrested by a couple of guards.
Yes, whereas the Elyos are welcoming of any potential Daeva, the Asmodians seem mired in suspicion and distrust, especially when it comes to ex-Raiders. This prejudice remains all too clear, even as you undergo your ceremony and get your wings courtesy of the priest Balder (another Norse myth reference, this time to the god of youth who was killed by a sprig of mistletoe). While Daeva are certainly greater and more important than the frail humans who inhabit the continents below, it's an interesting lore mechanic to have Daeva themselves treated with disdain by their kindred. It's also just a little bit sad.
As with the Elyos, you have the freedom of the city. You can return to Ishalgen a greater being and finish off all those pesky quests or you can head straight to the ice lake and Altgard Fortress to test out your wings. Thanks to the previous beta, Eshte had plenty of Kinah but headed to the Fortress anyway.
Pandaemonium is, like Sanctum, a sprawling city of three dimensions and dominated by the bridge Vifrost. As with Sanctum you can teleport from one side of the city to the other and learn new skills or buy weapons. You can even chat with the NPCs or watch the world go by. You can do repeatable quests if you're low on funds, or explore and chat to fellow players. The city is your oyster for as long as you feel like roaming its streets.
Yet as Eshte wandered the city, I was struck by the number of mythological referencesin Asmodian culture and the choice of Norse myth (whereas Elyos society is a touch more fantasy-themed) is perfect for this hardy race and their cold half of the planet. That's not to say their architecture is not impressive in its own unique way and with that I was eager to head to Altgard to see what the rest of Asmodae looks like. For now check out our galleries below.
For your carefully crafted avatar, Ascension is a certainty. It's your destiny and you can't escape it. As you approach level 9 and the inevitable rite that every avatar in Aion undertakes, you begin to meet figures who have an important role to play in your future. Principally, the most important person is a criminal named Munin who is held in the Forgotten Place of Exile, an ex-Daeva and gourmet who has the power to show you where your future lies. Indeed this epic chain of events is not a mystery, we told you all about it last year with the release of NCsoft's Asmodian Ascension quest trailer (which you can see below). However that was just a glimpse, the real thing is so much more impressive.
I chuckled to myself as Eshte resumed her journey, slaughtering everything in sight and put this amusing mythological reference to the back of my mind until I received a message to go chat to Munin about Eshte's impending ascension to Daevahood. During an earlier quest when Eshte had to rescue a kid from Verdandi (who had turned her into a Ribbit), the crone had seen glimpses of Eshte's destiny and it soon became apparent if she was going to figure out where her path lay, all three sisters would need to be involved.
Munin explained that each of his female disciples had a card that would divine the future and he would need all three to continue. So it was a case of running around and visiting each disciple in turn. However what pleased me the most was how different the quest was to the Elyosian one. From the Elyos perspective, your avatar is an ex-Daeva who fell in battle against the Balaur and lost his or her memories. A similar amount of running must be done in order to gather ingredients needed for a spell to return your lost memories (including nicking the 'essence' of the Forest Lord Daminu). It is this sequence of events which allows your Elyos to reascend. For your Asmodian, this is all new territory.
The cards collected, Munin shows you a dark future which is similar in some respects to the one seen by the Elyos. Your avatar appears in the Abyss of Narsass and takes flight (sadly it's on auto pilot once again). Around you troops bow in respect whilst above Elyos and Asmodians engage in aerial battles, a violent clash of white and black wings against the red of the sky. You have to fight four Guardian Assassins in a sickeningly easy fight (they cannot damage you) and then it's time to face destiny: an Elyos general named Hellion who despite being a level 9 kicks your arse, leaving you lying in the dust.
Whether you survive this encounter is left vague but Munin counsels that the future can be changed, even if your Ascension to Daevahood cannot. You then get to choose your subclass (in Eshte's case this was between Gladiator and Templar). He then transports you to the Asmodian capital of Pandemonium for your ceremony and this is where things get interesting. Less than a minute after arriving and engaging Munin's contact Heimdall in polite conversation, you are nearly arrested by a couple of guards.
Yes, whereas the Elyos are welcoming of any potential Daeva, the Asmodians seem mired in suspicion and distrust, especially when it comes to ex-Raiders. This prejudice remains all too clear, even as you undergo your ceremony and get your wings courtesy of the priest Balder (another Norse myth reference, this time to the god of youth who was killed by a sprig of mistletoe). While Daeva are certainly greater and more important than the frail humans who inhabit the continents below, it's an interesting lore mechanic to have Daeva themselves treated with disdain by their kindred. It's also just a little bit sad.
As with the Elyos, you have the freedom of the city. You can return to Ishalgen a greater being and finish off all those pesky quests or you can head straight to the ice lake and Altgard Fortress to test out your wings. Thanks to the previous beta, Eshte had plenty of Kinah but headed to the Fortress anyway.
Pandaemonium is, like Sanctum, a sprawling city of three dimensions and dominated by the bridge Vifrost. As with Sanctum you can teleport from one side of the city to the other and learn new skills or buy weapons. You can even chat with the NPCs or watch the world go by. You can do repeatable quests if you're low on funds, or explore and chat to fellow players. The city is your oyster for as long as you feel like roaming its streets.
Yet as Eshte wandered the city, I was struck by the number of mythological referencesin Asmodian culture and the choice of Norse myth (whereas Elyos society is a touch more fantasy-themed) is perfect for this hardy race and their cold half of the planet. That's not to say their architecture is not impressive in its own unique way and with that I was eager to head to Altgard to see what the rest of Asmodae looks like. For now check out our galleries below.





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Reader Comments (Page 1 of 2)
devilsei said on 1:31PM 6-22-2009
Darn, I wish I had the time to get that far with my Asmodian toon. I only got her to 6, but I loved the darker tone of their areas. One of my favorite quests was one you had to get from a drop, and involved a story of an honorable thief (don't want to spoil it for anyone) and an old daeva.
Reply
Tom said on 2:22PM 6-22-2009
This video made me laugh, pure and simple. It just seemed unbelievably hokey and over-the-top.
The (aerial) combat sequences reminded me of a grade-C, dubbed-into-English martial arts movie.
The more I see of this game, the less it interests me. I'd sooner stick with WoW till something really worthwhile (STO, TOR, etc.) comes along.
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Jack said on 2:37PM 6-22-2009
was funny when she say he send me to kill some boars and later he send me to kill some more boars :) Lucky this game does got a good World & Lore I just hope they add more instants and end game raids now there is not much of anything. Sucks waist the good world and lore on mindless pvp...
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roarkrex2009 said on 3:11PM 6-22-2009
I have been playing Beta today on the Asmodian side, and honestly, though the graphics are nice, and the UI is pretty clean + intuitive, the game has a definite "kiddy" feel to it. That is to say that it seems to more Pokemon-ish than say Age of Conan-ish. WoW seems darker and more mature than Aion. That said, the game may well be a huge hit with a certain demographic. For me though, I think I am going to try and cancel my Amazon pre-order as soon as I can....
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Keen said on 3:21PM 6-22-2009
There is no way that you played Asmodian and thought it was more "kiddy" or any less mature than WoW. Looking at graphics alone, without even going into the pop-culture and intentional lighthearted and happy-go-lucky lollipopisms in WoW, it's impossible to say that WoW looks "darker" in any sense of the word.
JGaltTK said on 3:36PM 6-22-2009
I was thinking of WotLK content in all fairness, and comparing it to killing the "Hill sparklies" or whatever they are called, and running around collecting the adorable little "fruit baskets".
Yes, the stuff of dark nightmares indeed...
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Keen said on 3:50PM 6-22-2009
Because that's fair... comparing level 1-10 mobs to level 70-80...
Remember being a level 10 Human and hunting pigs? How about a level 5 Night Elf collecting... zomg...fruit baskets!
You'll find the same crappy quests in all MMOs that do crappy quests.
Keen said on 3:57PM 6-22-2009
Oh and help me remember... which game allows you to take an Orphan around to get ice cream cones? Pick apples from bushes in Durotar?
Yeah, "darker" for sure.
JayFiveAlive said on 6:56PM 6-22-2009
Why is an opinion that is different than yours a display of "rapid fanboyism" ?
I don't get why people say things like that. Are you not allowed to make a valid point without being a fanboy?
Keen is spot on with his criticism of your opinion... you compare the end game content to the starting content. If you compare WoW starting content to Aion's starting content, the "maturity" is similar from what I have seen. Not only is it end game content, but it's content that came out after WoW was released 3 years ago. As other's have already pointed out besdes Keen even, WoW is just as "kiddish" or "immature."
Don't get me wrong, you are entitled to your opinion, but don't call someone else a rapid fanboy simply because they disagree with your poor comparison.
I am a little indifferent about Aion at this time.. played 2 hours on Sunday when I finally was home and it was enjoyable. I felt intrigued by the quests... I was actually reading them, unlike in WoW where it's boring as hell to read the quests. I am put off by only 2 races because I like diversity, but I will keep playing in the beta events.
Just my 2 cents~
Xaelus said on 3:48PM 6-22-2009
Look at any of WoWs 1-10 areas, is it any different? It's Kiddie you say? Was it kiddy when an exiled Daeva imprisoned in a cage for all eternity, says to you he has seen your future. When he transports you into his prophecy and you fight off against the General of the Elyosian forces? When after that you get sent to Pandemonium a city that puts all of WoWs to shame in design. Then you become a Daeva, basically an angel.
WoW has all too many of the Kill X loot X, and they aren't much better than Aions. You compare Aions lowbie area to Wrath of the Lich King aka near Endgame. People's complete devotion to WoW continuously surprises me.
And the game's flying being Grade-C dubbed english martial arts movie? I take it you didn't go to either sides Coliseums and experience the massive PvP going on in it. Yeah when you look around and see 40 people duking it out on the ground and spells being shot from in the sky. You realize this is an MMO unlike others. Also that Grade C you refer to is a cutscene battle. This is an eastern MMO, and it is stylized as such.
Seriously though if anyone has questions about Asmodian or Elyosian sides let me know I will try my best to answer.
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CindyL said on 4:00PM 6-22-2009
Again I didn't get too far this weekend, but I just fell in love with the Asmodian background music it had a slightly more haunting quality then the Elyos side.
Inclusion of the Fates from mythology is a really nice touch, I hadn't thought of the Ah! My goddess reference but that's right on. :)
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JGaltTK said on 4:10PM 6-22-2009
I did say that this game would certainly appeal to a certain demographic.
And, as the rabid fan-boy enthusiasm displayed here clearly shows, there will be many people who will subscribe.
For the record, I was merely expressing my opinions, and my personal tastes just that: Completely subjective based upon my personal preferences.
Enjoy Aion guys, and watch out for those Hill Sparkles!
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Keen said on 4:24PM 6-22-2009
You're entitled to your opinion so long as the people you express it to understand how you form it. Be sure to let others know that your opinions are being based upon a comparison of level 70+mobs to level 10 mobs.
Watch out for those orphans. I hear they force you to take them on field trips.
devilsei said on 7:04PM 6-22-2009
Rabid-fanboyism? The only thing rabid here is the stupidity and lack of common sense that fills your post and "roar" (unless that is you, wouldn't be surprised).
I didn't know Wrath of the Lichking added a new starting zone for everybody, did anyone else know? No, because there wasn't. It's a high-level zone. So your comparison between a 70-80 area in WoW and a 1-10 area in another game is completely useless.
I've played every race to at least 20 on WoW, and the darkest one is the Forsaken, for obvious bloody reasons. On the whole, the Horde is the darker side. But no where in their starter quests did a quest giver tell me to go out and rob the dead (and undead) of their precious jewelry in order to make some cash, or slaughter and steal food from a bunch of weak creatures, and the only thing said about it was "Hey, a starving one'll just gather more food for us to steal!"
Yeah, go back to WoW fanboy, cause you are either that, or stupid, to try and compare zones on two opposite ends of the level spectrum.
The Claw said on 6:33AM 6-23-2009
Yep Aion definitely is looking like another game which might be good, might be bad, but I'll never know because the community is so revolting that I'll never go near it.
devilsei said on 11:36AM 6-23-2009
Claw, thats a pretty bad reason to avoid any MMO, because simply put, every community has a revolting side. WoW? Check. City of Heroes? Check. GW? Check. AoC? Yep. Warhammer? Yes'sir. Various F2P/PrivateServers? For the love of god they infest them...
I see nothing that hints of anything "revolting" from these posts, besides the idiots I mentioned. Unless you are supporting his comparison between a bunch of lvl 1s and a bunch of 70-80 mobs. He's trying to protect himself with the "opinion" excuse, but that doesn't cover stupidity.
DrMario said on 6:00PM 6-22-2009
On WoW Being the more mature game in starting areas:
Gnomes.
Feeding 'ol Milley. Again.
Delivering love letters and invisibility potions to farmhands.
Delivering a Scalding Morning Brew, in under 5 minutes.
Gnomes, again.
Helping a Tauren girl find her dog.
Gathering apples for orc chefs.
....Gnomes.
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Utakata said on 4:05PM 6-23-2009
Hey! You no pick on us Gnomes, DrMario!
...but I digress...adding comic variables to MMO does take away from the "seriousness" of an MMO. And thus should not be judged as a qualifier as to whether the game is any good or not. It just simply has to be good; Gnomes, chibi creatures or otherwise.
Gwyd said on 6:23PM 6-22-2009
"Helping a Tauren girl find her dog."
Actually that's a boy, the character was voiced young lad who had his wish granted by Blizzard through the "Make a wish Foundation". Sadly he passed away a few years ago.
I had a lot of respect for Blizzard on how they handled that, a class act if ever there was one.
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DrMario said on 9:11PM 6-22-2009
oh, I thought the NPC was female. didn't know about the voice acting--that is really classy.
I'm not saying I have anything against Blizzard. I gave WoW some of the best years of my life and don't regret it, and I'll play every game they put out from now on.
I just don't think every MMO that gets published should be immediately trashed by WoW fans. Especially on issues like "which is more epic in lvls 1-10."