Jet packs, mechs, and all-out carnage in latest Global Agenda screens
Filed under: Sci-fi, Screenshots, MMO industry, New titles, Global Agenda

Global Agenda from Hi-Rez Studios is one of the upcoming games that is challenging our traditional definition of an MMO. Essentially Global Agenda will be a marriage of Team Fortress 2-style gameplay with a system of world control where guilds will tap resources to gain advantages. We got some hands-on time with GA at E3 2009 and Mike Schramm had a chance to try out the medic class. We know the game will have four classes at launch, and taking the Team Fortress 2 analog a bit further, Global Agenda's 'Assault' class is like the Heavy, 'Recon' is the Spy, 'Robotic' is similar to the Engineer, and 'Medic'... you get it. This is, however, a very broad generalization and what we've seen thus far suggests there will be a good range of abilities for each class with numerous gear options.
However, since none of us are in the beta at present, we're always hoping to find out more about the game. We've come across some new Global Agenda screens that Hi-Rez Studios released today, which show the various class gear and abilities in action. Have a look through our gallery to see the Assault, Recon, Medic, and Robotic classes tearing into mechs and androids, and quite likely each other as well. Plus, jet packs! We've added these shots to our Global Agenda gallery for you, so check it out:



















Reader Comments (Page 1 of 1)
ethereal.wolf said on 9:33PM 6-23-2009
wonder how big the maps will be....
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Stan said on 10:25PM 6-23-2009
Tiny, it's match play. They should have sac'd graphics for large scale battles, but didn't...
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Lougi said on 10:34PM 6-23-2009
This. I really hate the reliance on instancing these days. While I'm excited for the game, you have no idea how excited I would have been if they dumped us in this huge seamless world with objectives and junk to battle for.
100 vs. 100? Yes please. It would have been epic. I want to see the Planetside model brought back, but no. No one will do. Let's instance this, and instance that. Bleeeegh.
Graphics are awesome, but you can't deny the fun factor of large scale epic battles like that, and gameplay, in the end, is what keeps people playing.
Ataraxy said on 12:04AM 6-24-2009
Yes game play does keep people playing. That's why there's an emphasis on it rather than promoting the zerg mentality that comes with 100v100+
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Lougi said on 3:23AM 6-24-2009
Fair enough. I see where you're coming from and honestly, I can agree. I had that issue while I was playing WAR. Whoever zerged harder won. Blegh.
I do hope they at least have one or two maps capped at those kind of numbers, rather than nothing but small scale skirmishes. For the record, I didn't mean the gameplay couldn't stand on its own without 100 vs. 100, just that it could benefit.
Nathan said on 1:06AM 6-24-2009
Funny.. as soon as I saw the jet packs in the various movies they posted my first thought was 'Finally! Someone got what made Tribes and Tribes 2 so much fun! Jet Packs!'
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Sean said on 2:04AM 6-24-2009
In past interviews the developers have acknowledged Tribes as a strong influence. If the beta is any indication of that, I'll be there day one.
DoomsDayPanda said on 11:38AM 6-24-2009
This makes me sad there is no more Tabula Rasa. I mean come on who else played and thought it was great to get a few friends and defend the bases? That game had a really great sense of comradeship even amongst people you didn't know, you just knew that they were allies, and that you were all in it together. Teaming up in that game was more fun than ANY PVP match I have ever played. And I love PvP :/
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Razreshat said on 12:44PM 6-24-2009
Count me among those that think this game, and its system...from what I can see so far, looks fantastic, but am more than a bit unhappy with the map system they are using.
The wide open battlespaces are one of many, many reasons Planetside delivers a unique experience. This game looks, in many ways, to be following up on that, but the decision to limit the fighting to small instanced maps is a huge step backwards, in my opinion.
I'll probably try it, but I'm not expecting to be converted based on the map aspect of the game.
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