Star Wars Galaxies producer says new changes could make it the "best year ever"
Filed under: Fantasy, Interviews, Star Wars Galaxies

Before there was Star Wars: The Old Republic or even World of Warcraft, there was Star Wars Galaxies.
Today marks the six-year anniversary of Sony Online Entertainment's epic MMORPG, and throughout the past six years, the game's seen a lot of changes. In an exclusive e-mail interview with lead producer Chris Field, he told us about the challenges of working on a six year-old game, their ongoing process of integrating fan feedback and what we can expect for SWG going forward. Hint: it's not going away anytime soon.
You came aboard as a producer around this time last year. How's your year been working on SWG? What have you learned?
My year has been brilliant! I'm very fortunate to not only be part of a great company like SOE, but I get to play with the Star Wars license every day, too. It really doesn't get much better than that. I've primarily spent the past year learning about the challenges that go into making a live game. There are a whole new set of considerations when your development time doesn't end when the product is shipped. This encompasses everything from having a live community to deciding what to release next. ... Luckily the team is very tight knit and experienced, and they know how to deliver quality updates under deadlines.
Generally speaking, what are the advantages and disadvantages of working on a six year-old game?
One of the advantages is the ability to look back historically and think about what worked and what didn't. That, coupled with the fan feedback about what they'd like to see next, really defines a lot of the decisions that are made regarding where to go with the product.
As far as disadvantages go, sometimes it can take a while to adopt new tools and technologies that you'd like to take advantage of because the original game was written prior to the release of these new tools and tech. Zbrush is a good example. Our artists love using Zbrush but it took some wrangling to work it into our pipeline as it wasn't commercially available for the majority of the time Star Wars Galaxies was originally in development.

How do you take fan feedback into account? How do you test what works and what doesn't? And then how do you communicate that to players?
Fan feedback is integral to our success. Everything we release can be directly traced back to some fan feedback that was given to us. We use the forums, conventions, surveys, game-play metrics and other methods to gather the feedback. We look at it all, try to find the most commonly requested things, and we gear our updates around fulfilling those requests.
We have a pretty good idea regarding what works and what doesn't even before we begin development. Again, that comes from having a really solid and experienced team. However we then "prove through play" as we develop. That is, we test what we develop and are honest with ourselves about what is and is not fun. We then adjust accordingly. This "prove through play process continues all the way through public testing where our actual players get their hands on the latest updates and give feedback. When new releases hit our Test Centers the developers are glued to the forums communicating with our players and acting on their feedback.
What do you say to some players who are unhappy with changes made throughout the years?
It is impossible to please everybody with every update. We strive to hit the widest amount of players possible with our changes and hope that they enjoy what they are given. Since it's ultimately based on their feedback I think our updates are generally well received.

What are some of the special things players are getting for the sixth anniversary?
We're celebrating the Star Wars Galaxies sixth anniversary with our Empire Day event. This update went live on June 23rd. There are regularly running ceremonies in Theed and Coronet featuring Darth Vader and Princess Leia. There are interactive propaganda mini-games, combat quests, entertainer-specific quests, and crafter-specific quests. There are, of course, a slew of new rewards in this update as well. One player requested reward is our first eight passenger vehicle that is being given out via our in-game system. We also have X-wing and TIE fighter pilot greeters that have original [voice-over] that players can have in their houses! And, there are more – a new painting for your house...
During six years of SWG, as a player and/or a developer, do you have any memorable moments about playing or working on the game you could share?
What can we expect for SWG in the future? Any surprises? Can we expect any big updates to keep SWG competitive with the current MMO market?
We have two big announcements slated for the SOE Fan Faire [happening right now in Las Vegas]. One is a new system. Think along the lines of our Collections or Beast Master systems in terms of scope. The other is based on a new Star Wars property coming out later this year. It's something I found out about early in the year and I worked with LucasArts to bring it into Star Wars Galaxies. Since it's something I initiated, and the theme is something I really enjoy, it's what I'm most looking forward to adding to Star Wars Galaxies since I started on the project.
How long will SOE continue to support SWG?
SOE and LucasArts have continually pledged our commitment to SWG. Our two big announcements for the year coming at SOE Fan Faire will further reinforce our commitment to SWG going forward.
I have to ask, what do you think BioWare's The Old Republic means for SWG? Is there room for two Star Wars MMOs?
Questions regarding The Old Republic should be directed to our partner, LucasArts.
Do you have any words for SWG players?
I think the Star Wars Galaxies development team has put out some amazing updates over the past year. We have two really exciting announcements later this week and I hope that all the players, past and present, will join us to try those out when they release later this year. I think they're going to be spectacular. This could be our best year ever!





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Reader Comments (Page 1 of 3)
slimj091 said on 3:19PM 6-26-2009
"I have to ask, what do you think BioWare's The Old Republic means for SWG? Is there room for two Star Wars MMOs?
Questions regarding The Old Republic should be directed to our partner, LucasArts."
nice way to avoid the question.
translation
"I uh... *craps pants* we sold 1 million boxes since launch!"
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devilsei said on 3:48PM 6-26-2009
Yeah, that's a nice way to avoid a legitimate question. He asks for the guy's opinion about competition, guy uses Lucas Arts to hide the fact he knows bloody well that their game is failing. His answer sounds autonomous, I could make a robot that says the same thing at the mention of SW:TOR.
I'll admit I'm not a fan of SWG, specially since they trashed the game's original style in an attempt to gain people. I have little respect for SOE, and this only proves to reinforce that.
snowleopard233 said on 4:07PM 6-26-2009
Yeah, what a lame way to dodge that question. He pretty much admitted that The Old Republic is a sore subject for them and that they are operating in their own little denial bubble.
Avoli said on 8:20PM 6-26-2009
Actually, I think they have some kind of agreement not to talk. Bioware was asked the same question in regards to SWG, and they declined to answer also.
THAC0 said on 3:38PM 6-26-2009
The big surprise is they are going to put back the original careers and skill trees?! if not then i doubt its big news at all....
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RJGiskard said on 3:55PM 6-26-2009
Doubt it. Chris said, "Since it's ultimately based on their feedback I think our updates are generally well received."
Seems SOE is still in denial about NGE, which was a slap in the face to every player at the time. We'll never forget how SOE chose to essentially rewrite the game to bring in new WoW blood under the assumption that existing players would simply whinge a bit and keep playing because it's the only SW MMO.
devilsei said on 4:01PM 6-26-2009
Yeah. Unless your feedback isn't considered if your account was made at least prior to six months after NGE, and none of your information matches an account that was.
wolfsterne said on 3:56PM 6-26-2009
"Our updates were well received"
Man this guy is living in a Ewok fantasy isn't he?
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RogueJedi86 said on 3:58PM 6-26-2009
I love how he copped out of talking about TOR. He could've commented on his being eager about it as a consumer and not as a soon to be outdated game's producer.
And SWG hasn't had an expansion in 4 years(that card game crap don't count), I hope it's an expansion. When the NGE hit they claimed they'd keep making game expansions, but then they suddenly stopped after making 3 in the past year leading up to the NGE. I always found that very telling of how big of an impact the NGE had on killing the player base. So yeah, a new expansion for the game would be nice.
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InfamousBrad said on 3:59PM 6-26-2009
"This could be our best year ever!"? Low hurdle, that.
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Amana said on 1:54AM 6-27-2009
Haha. I lol'd. =)
JP said on 4:07PM 6-26-2009
When asked, the responce by LucasArts was: "There's room for two Star Wars mmo. Room for one on cruise control mant and room for one to make money. There's just not enough room for two successful ones"
Honestly, I wonder how big the team is for the game at this point.
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Venekor said on 4:15PM 6-26-2009
It's sad seeing a once great mmo be ruined over the years and not just being milked for all it's worth and on life support..... just let it die.
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Morf said on 10:27AM 6-29-2009
I hope all 300 subscribers enjoy the upcoming year :P
All kidding aside, I never like to see a game or business fail so I hope brighter days are ahead. No way this can survive after TOR comes out though.
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Temploiter said on 4:18PM 6-26-2009
Greatest Year EVER!!! Wasn't the Ewok Festival of Love this year?
Why don't they release an unsupported Classic Server already?
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Me said on 4:22PM 6-26-2009
Most people think that the one of the new things being introduced today is a tie in to the new Star Wars horror book DeathTroopers that is coming out (think zombies).
A image from fan faire was posted on the SWG forums last night showing han and chewie fighting zombies.
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THAC0 said on 4:37PM 6-26-2009
Pics or it didn't happen!
Samael said on 4:27PM 6-26-2009
I did not play pre-NGE would have loved to though. I tried this game but did not like it and ever since been waiting for a good SW MMO. Now with TOR I cant wait for it.
Its funny the way he avoided the question, its like someone asked him not to talk
"Now off the record, Tell me how you really feel?"
"I have my resume waiting in BioWare"
random? yes, because i just thought of it.
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me said on 4:43PM 6-26-2009
http://forums.station.sony.com/swg/posts/list.m?topic_id=943351
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mysecretid said on 5:21PM 6-26-2009
The guy's probably been told not to talk about SW:TOR, since any substantial answer -- something other than the short non-answer he gave -- would end up plastered all over the internet about seven seconds after the words left his mouth.
The last thing you want to do is give free "advertising" to your main competition.
You know one thing I definitely will not miss when SW:TOR comes around? The way some people talk endlessly about how "great" and "perfect" the pre-NGE version of Star Wars Galaxies was ...
Honestly, I do get that people preferred that version of SWG over what came later, but as time has gone on, people have somehow transformed pre-NGE Star Wars Galaxies into some kind of "mythical golden age" of MMO gaming -- and the was simply never **that** good.
Not to say it wasn't **enjoyable** for many; only that SWG always had bugs and problems and flaws, thoughout its lifespan.
I was in from the beginning, and I was finding the same bugs, years later, post-NGE, that I found (and reported) during launch week.
On a larger scale, lets not forget that this was a Star Wars MMO game which shipped without space gameplay!
It took a year to get that aspect up and running, and then SOE *charged* us all for it, as a full-price retail expansion.
Again, I do get that people loved the pre-NGE Star Wars Galaxies playstyle more, but this constant, borderline-delusional rewriting of history has really started to get on my tits.
Just because people liked the pre-NGE SWG better doesn't mean it was some perfect, golden MMORPG.
I look forward to Star Wars: The Old Republic for many reasons -- not least of which is that it might **finally** make people stop talking about the imaginary "perfect days" of pre-NGE Star Wars Galaxies!
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