Delving into the archetypes and specialty classes of Aion
Filed under: Fantasy, Aion, Classes, News items
The folks over at Ten Ton Hammer have been cranking out a number of features that examine the various class archetypes and specialty classes of Aion. So far, they've produced two game guides showcasing the Priest and Mage archetypes and had four interviews with NCsoft discussing the Gladiator, Templar, Ranger, and Assassin specialty classes.
When creating a character in Aion, you must initially choose one of four available archetypes. Anyone who has played a fantasy MMO or RPG in the past decade or so will find them quite familiar. They are the Warrior, Scout, Priest, and Mage.
Once you reach level 9, you're sent on a quest to discover your true identity and ascend to daevahood. The quest is like Red Bull - it gives you wings. At this point you must choose a specialty class defined by your original archetype. Warriors become Gladiators or Templars. Scouts become Rangers or Assassins. Priests become Clerics or Chanters. Mages become Sorcerers(esses) or Spiritmasters.
By our count, TTH has covered half the archetypes and specialty classes so far, so keep your eyes peeled for the second half coming soon. We'll also bring you our own impressions of these classes when beta permits. So far, we've been limited to testing some pretty low level characters.
When creating a character in Aion, you must initially choose one of four available archetypes. Anyone who has played a fantasy MMO or RPG in the past decade or so will find them quite familiar. They are the Warrior, Scout, Priest, and Mage.
Once you reach level 9, you're sent on a quest to discover your true identity and ascend to daevahood. The quest is like Red Bull - it gives you wings. At this point you must choose a specialty class defined by your original archetype. Warriors become Gladiators or Templars. Scouts become Rangers or Assassins. Priests become Clerics or Chanters. Mages become Sorcerers(esses) or Spiritmasters.
By our count, TTH has covered half the archetypes and specialty classes so far, so keep your eyes peeled for the second half coming soon. We'll also bring you our own impressions of these classes when beta permits. So far, we've been limited to testing some pretty low level characters.






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Reader Comments (Page 1 of 1)
Poxus said on 9:01PM 6-27-2009
Can anyone explain what the endgame options are going to be in this game?
Will it just be go to the Abyss and kill other players/NPC's over and over?
Reply
Verit said on 2:58AM 6-28-2009
There's like 3 different dungeons (one is in faction area, and one is availble to whoever owns the abyss) then there's a bunch of world bosses that you can camp.
Other then that - its a pvp game.
Fleiva said on 6:58AM 6-28-2009
There are 4 dungeons per faction, fortress sieges, artifacts sieges, open world raids, abyss raids, a bunch of activities through rifts like defending NPCs that are raids for the enemies, instance blocking, etc.
Damn Dirty Ape said on 9:58AM 6-28-2009
I think I could have written the description for all of those classes without even knowing a thing about Aion.
I realize that there isn't exactly much wiggle room in the high fantasy mmo archetype, but still I was hoping for something a little more interesting.
Reply
Keen said on 1:36PM 6-28-2009
They have wings. ;)