The 5th Column returns as City of Heroes Issue 15: Anniversary goes live
Filed under: Super-hero, City of Heroes, City of Villains, Game mechanics, Patches, News items

It was only a few weeks ago that we wrote about the City of Heroes Issue 15 beta testing, but this latest update to the game, Anniversary, has gone live. Issue 15 brings a host of improvements to City of Heroes particularly in terms of hero and villain character customization. There are 20 new character faces to choose from, two new costume sets, and costume change emotes, which provide flashy transitions between costumes for your characters.
Issue 15: Anniversary also marks the return of The 5th Column and The Reichsman, and thus new missions at levels 45-50 -- with Villain Strikeforce and Hero Taskforce arcs, depending upon which side of the law you're on. NCsoft has more info about Issue 15 on their Anniversary overview site, and asks, "What does the opening of the Omega Team Time Capsule hold in store for Paragon City and the Rogue Isles?" The answers, we suspect, should be clear as City of Heroes and City of Villains players explore the new Issue 15 content.

















Reader Comments (Page 1 of 1)
Meagen said on 3:50PM 6-29-2009
There aren't 15 new costume sets, there are only two.
Reply
James Egan said on 3:53PM 6-29-2009
You're right, I've updated the post to reflect this.
Heraclea said on 4:32PM 6-29-2009
It is best now to link to:
http://www.paragonwiki.com
rather than the wikia site, which is no longer being updated nearly as often. The active site is part of http://www.cohtitan.com/, rather than part of wikia.com. You will note that the wikia site main page (http://cityofheroes.wikia.com/wiki/City_of_Heroes_Wiki) still has "Architect Edition on Shelves" on its main page.
Reply
InfamousBrad said on 6:45PM 6-29-2009
The two new task forces are lame, lame writing, the worst in a very long time. The hero one's ending makes no sense, and the villain one treats level 50 villains as if they were level 1 lackeys all over again. But fortunately, there are other things to be excited about. For example, quite a few sound effects were improved, costume changes got new animations, many NPC groups got new idle animations, Mission Architect got a lot of way overdue improvements to its user interface, and Dominator player-character villains got a very substantial and much-needed roughly 50% damage buff.
So, not a lot of new content in issue 15 (and what there is isn't any good), and the only issue 16 teaser we have is for more combat mechanics and animation improvements. My guess is that issue 17, very late this year or early next, coinciding with the Going Rogue expansion set, is tying up the writing efforts of the Paragon Studios all-star writers. So it's a very, very good thing that they're giving us better and better tools to make our own content.
Reply
Brian! said on 11:09PM 6-29-2009
I was looking over the costumes and faces for this issue... pretty sad. The "Vines" costume is just a texture that almost, but not quite, completely unresembles vines. Just about as much as any squiggly line might resemble a snake, a wave, a bird in the distance, heat emanating from a source, or... a vine. In fact, my 2 year old daughter draws better vines than what Paragon is calling a costume set.. and I think she is trying to draw a puppy.
Not the best time for a fail with Champions on the horizon.
Reply
Superfan said on 8:55PM 7-03-2009
I15 is weak at best. Shouldn't really be called an issue but more an update. The Reichsman mission stinks and the writing is poor. That new writer (Bruce something or the other) has dropped the ball again. He stinks - seriously.
I think it is time to ditch this crap game. If CHAMPIONS hits before GOING ROGUE then I am outta Paragon city!
Reply