Massively's DDO Unlimited developer tour
Filed under: Fantasy, Dungeons and Dragons Online, News items, Massively Hands-on
Love can sometimes be a fickle thing, but I'm pretty sure that I love what Turbine has done with the DDO Store in Dungeons and Dragons Online Unlimited. I'll admit that initially I was a little concerned with the concept of an in-game store, but after playing with it at bit and asking some questions my fears have pretty much melted away.
I was lucky enough to be given a developer tour of the Dungeons and Dragons Online Unlimited beta last Friday, and had a thoroughly good time. The DDO Store is a streamlined and snappy experience. The store doesn't simply attempt to shove its wares onto the unsuspecting player. Instead, it attempts -- and largely succeeds -- in being a helpful, generally friendly addition to the game.
As an example, the new store doesn't replace in-game venders whatsoever. However, depending on the in-game store you're using there will be a corresponding banner at the bottom. Looking at some potions? The banner will remind you they can also be found in the DDO Store, just click the banner and whoosh, off you go! The purchasing process will feel instantly familiar to anyone who's shopped on a decent online store, expect you're dealing in Turbine points and there's no shipping and handling. And although I was told the pricing for items is still in flux (so ignore what you're seeing in our screens) most of what I saw didn't induce sticker shock. In fact, a lot of it seemed pretty reasonable.
So we know what free users will be doing with the DDO Store (buying chunks of content at their discretion) but what about regular subscribers who get all the content and have a monthly allowance of Turbine points to spend? Most likely, they'll be purchasing experience potions and/or items during dungeon crawls, because what you buy goes directly into your item bag. More on this topic later.
Let's say you're trying to solo an instance as a Cleric, but having a hard time of it. You simply buy a hireling contract and open it from your inventory to move things along. Still having trouble, because you thought you'd want a challenge, but it's harder than you expected? Gold Seal contracts allow a player to have more than one hiring out at a time -- you can even fill an entire party this way.
Browsing the various sections of the store my eye kept coming back to the "Level & Stat Boost" section, so I asked what it as all about. As it turns out, these actually aren't levels you can buy in lieu of actually playing the game. Rather, these are leveling sigils that unlock a set of levels (I believe it's four at a time) and really are of no importance to subscribing players, although they can also be found while questing. My guess is that they're scattered amongst free and purchased instanced and wilderness content, but the ones offered in quest rewards can be overlooked for a shiny new piece of equipment. In case a free account player picks one of these over a leveling sigil, they can always find them in the store -- although at what price I couldn't say, because I had none to purchase.
There's a lot in place to keep players coming back to the DDO Store. VIP players not only get a monthly allowance, but for every 100 favor points earned they get another boost to their Turbine points. Additionally, VIP players can purchase guest passes for content that a free account doesn't have. This way, if there's content you'd like to play, but your free account buddies don't want to pay for it, you can bring them along and they pay nothing extra. I suppose it just depends on how much you want to play that content with other players and not hirelings. Hopefully your friends are thankful for their free content.
I was lucky enough to be given a developer tour of the Dungeons and Dragons Online Unlimited beta last Friday, and had a thoroughly good time. The DDO Store is a streamlined and snappy experience. The store doesn't simply attempt to shove its wares onto the unsuspecting player. Instead, it attempts -- and largely succeeds -- in being a helpful, generally friendly addition to the game.
As an example, the new store doesn't replace in-game venders whatsoever. However, depending on the in-game store you're using there will be a corresponding banner at the bottom. Looking at some potions? The banner will remind you they can also be found in the DDO Store, just click the banner and whoosh, off you go! The purchasing process will feel instantly familiar to anyone who's shopped on a decent online store, expect you're dealing in Turbine points and there's no shipping and handling. And although I was told the pricing for items is still in flux (so ignore what you're seeing in our screens) most of what I saw didn't induce sticker shock. In fact, a lot of it seemed pretty reasonable.
So we know what free users will be doing with the DDO Store (buying chunks of content at their discretion) but what about regular subscribers who get all the content and have a monthly allowance of Turbine points to spend? Most likely, they'll be purchasing experience potions and/or items during dungeon crawls, because what you buy goes directly into your item bag. More on this topic later.
Let's say you're trying to solo an instance as a Cleric, but having a hard time of it. You simply buy a hireling contract and open it from your inventory to move things along. Still having trouble, because you thought you'd want a challenge, but it's harder than you expected? Gold Seal contracts allow a player to have more than one hiring out at a time -- you can even fill an entire party this way.
Browsing the various sections of the store my eye kept coming back to the "Level & Stat Boost" section, so I asked what it as all about. As it turns out, these actually aren't levels you can buy in lieu of actually playing the game. Rather, these are leveling sigils that unlock a set of levels (I believe it's four at a time) and really are of no importance to subscribing players, although they can also be found while questing. My guess is that they're scattered amongst free and purchased instanced and wilderness content, but the ones offered in quest rewards can be overlooked for a shiny new piece of equipment. In case a free account player picks one of these over a leveling sigil, they can always find them in the store -- although at what price I couldn't say, because I had none to purchase.
There's a lot in place to keep players coming back to the DDO Store. VIP players not only get a monthly allowance, but for every 100 favor points earned they get another boost to their Turbine points. Additionally, VIP players can purchase guest passes for content that a free account doesn't have. This way, if there's content you'd like to play, but your free account buddies don't want to pay for it, you can bring them along and they pay nothing extra. I suppose it just depends on how much you want to play that content with other players and not hirelings. Hopefully your friends are thankful for their free content.







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Reader Comments (Page 1 of 1)
Sarr said on 2:20PM 6-30-2009
Very good, informative article with actual gameplay screenshots. What can I say, well done Massively : ). Looking forward to more.
Reply
Nikorr123 said on 6:10PM 7-22-2009
NDA is lifted - I played a quite a bit all the way up to the end boss of the new raid (beat all the other new content in one night)
For the elite gamer - this game is a waste of time with each progressing update (to include the business model change) the target the elite game society and are continuously dumbing down the game.
Decent concept but with poor customer service - highly moderated forums so communication is limited within the community - and lack of content with a total ignoring of the player base make DDO:U a thumbs down in my opinion.
If you are a new player the existing player base is not easy to integrate into.
Reply
Sarr said on 2:34PM 7-25-2009
Beware, Nikorr123 was banned from DDO for pretty fishy XP exploit, as well as other 280+ people to date. It allowed stunningly fast XP gain.
Since he's banned, he's trolling on MMORPG.COM and here (at least). You may expect much more trolling, since there was about 250 perma bans, and about 30 month-long bans.
So, verify it for yourself. Those people were mostly vets playing the game for years, and then got banned justly and swiftly.
Check here: http://www.mmorpg.com/gamelist.cfm/game/163/view/forums/post/2969721
Sarr said on 2:37PM 7-25-2009
That's not all. Nikorr123, you didn't even play all the content. New raid was officially beaten just yesterday, for the first time, on beta:
http://ddocast.com/2009/07/24/beta-opens-and-more.aspx
Neurotic said on 6:20PM 7-27-2009
I'm reporting live from my underpants at quarter past midnight here in Kraków, Poland, as my DDO:EU client finishes installing and updating itself. I'm excited to see how the thing flies after a considerable break from the 'full' game. My original DDO Stormreach box sits on the shelf (next to my 1st ed. AD&D books), and with it about 6 months total playing time from launch untill now.
Although I really liked the game, I just couldn't afford it all the time with my other MMO subs, so the move to F2P has me more excited than a Dark Elf at a backstreet bondage club. Let's see what we have here...
Reply
Neurotic said on 8:14PM 7-27-2009
Okay, yeah, that just rocks. The UI seems much more streamlined and flexible, the controls more responsive and intuitive, and the structure of the quests and initial hub area much more player friendly. It certainly seems to have changed a lot, and in so many ways for the better - but it's been a long time since I last played so I don't know how much of it is my memory and how much the game. Even so, the whole thing certainly feels much more polished and smooth now. I like it. Big time.
Nikorr123 said on 4:36PM 8-03-2009
That is pretty harsh harassment and very untrue. Feel free to look me up on Ghallanda anytime until my subscription runs out.
Your fanboi fanaticism is amazing.
Reply
Nikorr123 said on 4:39PM 8-03-2009
And just to correct you on another point:
Sarr said on 2:37PM 7-25-2009
That's not all. Nikorr123, you didn't even play all the content.
If you had the reading comprehension of a monkey you would have seen that I only played to the boss on the new raid, the next group that went in beat it.
Screen shots are still up in the beta forums.
The more I see your posts, the more I have to wonder if you have any grasp of what is going on around you.
Reply