New Global Agenda gameplay vids show off customization and PvP
Filed under: Sci-fi, Video, New titles, PvP, Global Agenda

As the shooter-MMO hybrid Global Agenda enters closed beta this month, the team at Hi-Rez Studios has begun to release more videos showing off gameplay footage. John Walker over at Rock, Paper, Shotgun hunted down and rounded up the new videos from Gametrailers, which give us a good look at how the game is shaping up. The first video shows off the character creation process, with a cut scene explaining your introduction to the world, trapped and floating in a cloning tank monitored by machines, then rescued by armored human allies. That's followed up by footage of other character creation options in Global Agenda, from the look of your agent's body to armor customization, as well as showing how large and open the game's social hubs will be.
Even better, there are two more videos that show off Global Agenda's combat, demonstrating both co-op gameplay and PvP. We've got video embeds of the combat footage after the jump:



















Reader Comments (Page 1 of 1)
Claw said on 3:28PM 7-02-2009
Armour - lovely. Jetpacks - nice. Environments - very nice indeed.
Sounds - rubbish. Animation - arse. Gameplay - circle strafe.
So... overall... meh.
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Aganazer said on 3:35PM 7-02-2009
Sweet! They added deathmatch to Hellgate: London.
Kidding of course, but the PvE looked a bit like the corridor type gameplay of HGL.
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Prodigy said on 3:40PM 7-02-2009
To be fair though their focus is on PvP. It seems like the PvE will just be something people occasionally do to mess around together.
Kronyx said on 3:59PM 7-02-2009
This looks great, however sounds terrible. All the pew pew repeating made my ears bleed.
I wonder if we will get that cutscene each time we create a character. It would get old the second time we see it.
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wolfsterne said on 4:07PM 7-02-2009
I smell the failsauce that is Tabula Rasa.
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Jenasha said on 4:31PM 7-02-2009
Honestly I have high hopes for this game. Yes it seems to borrow certain mechanics from both Tabula Rasa and Hellgate London. Since I liked certain things about both games though, I'm hoping the blend works here with something new, to make it stand out above those games.
Global Agenda has some great potential, but we'll have to see how things go during the beta phase and launch before we know if it'll really hold its own out there in MMO land. :)
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Zephyrius said on 5:07PM 7-02-2009
It's unfortunate there's no open-world. I'm really looking forward to a PlanetSide made better. Instanced shooters are a dime a dozen.
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Psychotic Storm said on 6:24PM 7-02-2009
Tabula Rasa was quite good ok, NC politics killed it.
Now GA, almost everything looks good the medics gun sounds awful. but if I have a comment, it is this it is Sci Fi and characters have GUNS why oh why on earth so much melee?
Overall I am quite exited about this game though.
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Sam said on 9:43PM 7-02-2009
Note that the straight boring corridors in the co-op video are because it's a starting mission - they're more for training purposes that bad level design.
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Cicadymn said on 12:12AM 7-03-2009
PvE seemed boring, PvP seemed clusterfuck. Neither video wowed me. I'm pretty unhappy with what I've seen. Don't tell me they aren't going to have a first person mode where you see your weapon. If first person ends up just seeing level with your character and the bullets leaving then they've lost a customer. Third person is fine, but if you're going to build a game around shooter combat I want some first person. Let the player decide if they want 1st or 3rd. Maybe they did that just so it would be easier to see what was going on, but I think that was a mistake.
And as everybody else mentioned, sound is just terrible, the animations are real stiff and lack luster. I was surprised seeing that character pull himself up. That was cool to see that they thought of putting that in. But the animation needs to be smoothed out considerably.
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Psychotic Storm said on 5:13AM 7-03-2009
how exactly you balance 1st vs 3rd person?
neododge said on 3:14PM 7-03-2009
"it is this : it is Sci Fi and characters have GUNS why oh why on earth so much melee?"
This is SCI-FI, you said yourself. in FIction, nothing guarantees that Gun > Big Frigging Lightning Axe of Doom. I could find many ways to justify this kind of thing : Ballistic shields that stop bullets but dont stop blades (sound familiar ?), "lightsaber effect" (almost nothing stops these bastards and it does some awful damage, with the added effect of reflecting energy when correctly used), sword+shield less cumbersome than gun+shield (try stopping to take aim vs charging, ramming into the enemy and stabbing him while he's down)...
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Psychotic Storm said on 5:02AM 7-04-2009
While indeed today's personal ballistic protection does not protect well against melee the trend on sci fi in comparison to space operas is that ballistic weaponry is always preferable to melee weapons.
Starwars, 40k and other futuristic settings were melee is taking a major part of combat are space operas, I cannot say I like these settings.
At present weapon designs allow the user to fire while moving or running and can produce a good volume of fire, so why should he have to rely on melee, as is expected, it modern combatants do not, if at future the ballistic protection changed to the degree that going melee to kill the opponent was preferable, ballistic weapons would not be available.
anyway, I would really prefer to see in this game melee weapons as situational and not as often used as in the first video.
Sean said on 8:02PM 7-03-2009
Without more context, and having some hands on time with the game, I don't think one can judge much from these videos. I'm still cautiously optimistic that this will be a more fleshed out Tribes-like experience.
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