All Points Bulletin video podcast shows off symbol creation and character customization
Filed under: Video, New titles, All Points Bulletin, Crime

Since E3 2009 the All Points Bulletin team at Realtime Worlds has been releasing video podcasts showing aspects of the urban crime title, and no doubt gaining some new fans in the process. We mentioned an earlier video that focused on customization options players will have, but Realtime Worlds is taking that a step further in their latest video podcast, which walks the viewer through the layer-based symbol customization players will use in All Points Bulletin.
The demonstration from senior concept artist Jon Stockwell shows how simple it is to create and manipulate layers in a symbol, resulting in your own unique look. As the video shows, that symbol can be applied to characters in the form of tattoos or graphics on clothing, and even used to detail your vehicles. Have a look at the video we've embedded for you below, and let us know what you think.

















Reader Comments (Page 1 of 1)
ScytheNoire said on 4:42PM 7-05-2009
Subscribe via iTunes, get them right away, it's nice. Saw this last week, I can see a lot of time being spent in customization. I guess they did say they aim for the 3 C's, customization being one of them.
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Cray said on 5:48PM 7-05-2009
I'm hearing impaired, can we please get these videos with close caption (subtitles). Youtube now has ability to add close captions.
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Shogun said on 5:49PM 7-05-2009
looking awesome :D
Anyone seen any indication that motorbikes will be in game?
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Venekor said on 6:17PM 7-05-2009
Shame theres only 100 people per server so it ain't an mmo
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Brian! said on 11:59PM 7-05-2009
Really? Only 100 people per server? I assumed because Massively was covering it like a real MMO, that it was. I would tend to agree that 100 people on a server at a time isn't really achieving the "massive"
Brian! said on 12:02AM 7-06-2009
Ahh, here is from their FAQ:
Approximately 10,000 players per world consisting of 100 player district maps. A hundred customized players driving unique cars, doing crimes, shooting or busting each other is well worth checking out.
So it would seem that the world itself can have 10k. Then there are 100 instances or zones that can hold 100 people. I am guessing that you can go from zone to zone as long as there is room. So that is massive, just with limited movement.
Venekor said on 4:15AM 7-06-2009
So that means 100 people per server because theres no way you could travel zone to zone but have to wait until someone leaves, how annoying would that be? You'll just be on a server with 100 people at a time sooooo....... not an mmo. If 100 people is 100 then that make Joint Operations an mmo because thats 100 people. Maybe COD 4 is an mmo cause theres 64 people per server but you're playing with 100,000 people at the same time who are connected to the same server browser server.
House said on 12:43PM 7-06-2009
It sounds like City of Heroes. Once there are enough people in a zone, it creates another instance of the zone. EQ2 did the same thing.
Kitty said on 8:11PM 7-05-2009
I predict the game will be live for less than 5 minutes before a penis car is driven.
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Chris said on 4:11AM 7-06-2009
Perhaps we should add another 'm' to the acronym.
Moderately Massively Multiplayer
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EyPeeBee said on 7:19AM 7-06-2009
Venekor go do some research before you post crap please. You travel through districts instantly. Have you ever played City of heroes? Something like that. Or even WoW, you can travel through towns instantly. Stop posting crap lmao, CoD is not an MMO what are you talking about?
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Venekor said on 7:47AM 7-06-2009
............. it's called sarcasm.
and instead of 100 i meant mmo but you cant edit.
Also it says split up into 100 player districts........ so that means 100 players max which means aint an mmo.
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EyPeeBee said on 8:17AM 7-06-2009
It's 100 players per district. 10.000 per server online at the same time. You obviously are too dumb to understand that. What defines an MMO? Because 100 players online is still MMO, just not the old stereotype that World of Warcrap adopts. You're laughable.
Shaderise said on 9:14AM 7-06-2009
Alrighty then. MMO isn't necessarily about how many people you're playing with at any given moment. It's defined by a persistent game world while at the same time being "online".
I doubt you'll ever find 500 people in the same spot in DDO (Dungeons & Dragons Online), but it's still an MMO.
Yes, you were being sarcastic, but comparing this concept (APB) with Call of Duty 4 is ridiculous. The difference being the world in which the game is played. A server browser interface is not the same as what APB is showing.
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Brian! said on 11:59AM 7-06-2009
To be fair, 500 in a zone is a lot more than 100. Even in early Ultima Online days there was more than 100 people in just the main city at any one time. Last night I checked into CoX, WoW, and EVE and found more than 100 people in the busier areas.
The only thing about 100 is that it is a low enough number that a large guild could lock a zone up. Actually, even just a simple majority of players all belonging to a guild or alliance could be unstoppable. But then, who knows what gameplay will end up being like. Pretty early to make assumptions on my part.
bmood said on 3:52PM 7-09-2009
sweet xD
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fatpanda said on 3:22AM 7-13-2009
100 people, 10,000 people, blah blah blah. Let's discuss the fact that the symbol creator is awesome and I'm sure the character creator will be even better!
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