Second Life objects to become HTTP-aware
Filed under: Patches, News items, Second Life, Virtual worlds
While Second Life users wait with 'bated breath for the SLS 1.27 deployment that will sort out a large number of crippling group communications failures, there's an extra bonus lurking in the code. SLS1.27 will be adding an HTTP-in feature which will allow HTTP requests to be sent to Second Life objects.
At present, Second Life objects can only 'dial out' to external Web-servers and services, but with few practical methods of communicating that external data and resources have changed, many object creators have had to settle for frequent polling of Web-services for data.
The HTTP-in method, will allow external services to push data to in-world objects and receive simple responses, saving significant quantities of bandwidth and server resources. That, right there, stands to revolutionize a lot of scripted systems.
Documentation for the new communications subsystem is available, and the feature can already be trialled live on Aditi, the beta/preview grid.
There are a number of key conditions that scripters will have to watch out for that invalidate object URLs, but it appears that all of these are simple enough to test for. Externally accessible URLs are a limited resource due to technical limitations, and every sim will have a limited number which will be apportioned according to rules that are similar to prim-allocation-by-parcel.
A pilot rollout of SLS 1.27 was to have been deployed to approximately 500 simulators this-morning, but has been unexpectedly pushed back one day.
Currently the full deployment of SLS 1.27 is due Tuesday and Wednesday next week (the 14th and 15th of July).
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Reader Comments (Page 1 of 1)
Dude said on 10:05AM 7-08-2009
Watch out or North Korea will be invading your objects and using them to launch cyber attacks against America.
Reply
Ghosty said on 10:25AM 7-08-2009
Does N. Korea have any hackers fed well enough to concentrate on the job? I heard their rocket scientists could stand a decent meal.
Dude said on 10:36AM 7-08-2009
The N Korean hackers that fail have to donate their kidneys to the medical black market. That's why attempts are so successful.
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Jay said on 11:52AM 7-08-2009
Trust the paranoid American citizens to sabre rattle about someone. Why are you guys so butthurt over North Korea, after all they WON the war. Leave them alone and you might find that you are not threatened. Heck for that sake stop putting your noses into every single countries internal affairs.
Butt Out.
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Catnapkitty said on 11:15PM 7-09-2009
WTF Does North Korea have to do with this blog post?
And Jay, which war did they win? Answer: None.
Jay said on 3:48AM 7-10-2009
Gotta love American revisionist history when losses in the Korean War becomes rewritten in the USA history books as a "strategic withdrawal"
Tharkis Olafson said on 1:22PM 7-08-2009
This is awesomeness for the scripters. However I fail to see how it coincides with N. Korea at all... I just hope the patch also addresses the group message delay problems as well.
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Nightbird Glineux said on 5:20PM 7-08-2009
New York Times: "Cyberattacks Hit U.S. and South Korean Web Sites"
http://www.nytimes.com/2009/07/09/technology/09cyber.html?_r=1&partner=rss&emc=rss&pagewanted=all
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Yo Brewster said on 1:29AM 7-09-2009
Wow, that is pretty neat. This means I can finally update those scripts that constantly check if there is an update on my own server available. Dang this truly makes things super easy... NICE! Thanks for sharing :)
Reply