More adjustments to Final Fantasy XI jobs with the next version update
Filed under: Fantasy, Final Fantasy XI, Game mechanics, Patches, PvE, Consoles

All players will be happy to see Square-Enix has noted that combat and magic skills are suffering while players level quicker via the Fields of Valor quests and level sync. Because players are spending less time in each level, their skills in combat and magic are simply not advancing fast enough. To combat this, the rate of advancement for skill in weapons and magic has been boosted for the low and mid levels of the game.
Also, instead of simply reducing the 10 minute timer on the job-specific circle protection spells, such as the Paladin's Holy Circle and the Dark Knight's Arcane Circle, Square-Enix is making the choice to enhance the benefits of these spells. While the exact benefits aren't being made clear as of yet, they will be of a level to "justify the 10 minute cooldown."
Lastly, Blue Mages can rejoice, two more monster techniques are being added to their arsenal. Now all you need to do is find the monsters that perform these two new unnamed spells, and get wailed on enough to learn them.



















Reader Comments (Page 1 of 1)
mark said on 5:57PM 7-09-2009
Buffy->SE: Gee, can you vague that up for me?
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Ernest said on 10:31AM 7-10-2009
Square really did their best to tease people with this update, and not reveal anything at all. I just hope the Circle abilities were not adjusted to add something stupid like making the player undetectable to aggressive monsters in that monster family.
I also hope that the two new Blue Mage spells are actually relevant, but they're just two more DD spells then Square is evil.
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