All Points Bulletin video podcast fields questions from the fans
Filed under: Podcasts, Video, New titles, All Points Bulletin, Crime

The team at Realtime Worlds has been releasing a series of video podcasts about All Points Bulletin, their upcoming urban crime MMO. The term "MMO" isn't an exact fit for this game though, as anyone who's been following our coverage of APB will have noted. In fact, the game is so different that this latest APB podcast is basically a Q&A with Design Lead EJ Moreland. He answers a barrage of questions, ranging from the game's business model to whether or not we should expect a console release.
In addition to all that, Moreland drops some info about All Points Bulletin's current state of development, and when beta testing is expected to begin. For those of you wanting to see a little more of the game, the video also gives us a look at emotes, explained by Senior Animator Ben Stanton, who shows off some avatar dance moves and taunts along the lines of bird flips. He also says that emotes will be gender specific, so the ladies will get a slightly different array of emotes than the guys. We've got an HD embed of the video for you, so stick with us after the jump.
[Thanks, Dimitris!]

















Reader Comments (Page 1 of 1)
Shogun said on 4:11PM 7-15-2009
No motorcycles? Pfft
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UltimateQ said on 5:14PM 7-15-2009
Not a bad vlog. There was some useful info. The weapon count seems a little low, when you consider that includes explosives (grenades, c4, trip mines (hopefully)), guns (the many different types), knives, and non-lethal.
I do think the car count is interesting. 30+ cars. There is no reason not to be unique, with that car count and the body customization.
The emotes were cool, but I don't see myself using most of them. I consider them mostly superfluous, and I use them when I'm bored or taunting a victim. The dances are probably what I've used the most in any game. It's especially fun to dance on the dead corpse of a victim. I'd like to see their dances a little more polished and a bit longer.
A close beta around fall sounds good. I am surprised they are able to move this fast. I hope they are trying to rush things, because this game has so much potential, it makes my head spin. It went from, "I don't care!", to "Wow I must have it!" over the past few weeks. I believe now it is at the top of my watch list, bumping Star Trek Online out of it's position.
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UltimateQ said on 5:15PM 7-15-2009
I hope they aren't trying to rush things*
sorry I had to fix my typo.
myr said on 6:16PM 7-15-2009
Am I the only one that finds it amusing that the dell logos on the laptop and desktop monitors are fuzzed out?
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UltimateQ said on 8:57PM 7-15-2009
I noticed it too. Dunno, maybe they think Dell will get mad about their logo being on their vlog. and They might.
Brian! said on 1:25AM 7-16-2009
Legal reasons. Often, if you don't have permission from a company, you can't have their logo or products that are "identifiable" on display in another marketing piece. If the Dell logo was visible, it might infer that Dell was involved in the production or financing of APB in some way.
I only know the rules about advertising/marketing, which these podcasts fall under, and you just cannot display company logos like that without permission. Even the books behind him, if they were more prominent, would require work to blur them out.
It is odd how stuff like that works.
Syntax said on 8:26PM 7-15-2009
Did it bother anyone else that the character used for demonstrating emotes seems to have no idle animation whatsover and was holding and returning his gun to the same really awkward looking position?
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UltimateQ said on 8:57PM 7-15-2009
I'm sure it's something they'll address. I hope so anyway. But no I didn't notice it to be honest.
HackJack said on 6:51AM 7-16-2009
The character HAS an idle animation. You can clearly see he's breathing.