Jumpgate Evolution interview drops details on PvP
Filed under: Sci-fi, Jumpgate Evolution, Game mechanics, Lore, PvP, Races

NetDevil's upcoming sci-fi MMO Jumpgate Evolution is notable for its aggressive, joystick-style approach to PvP. Needless to say, it's a game we're really looking forward to trying, we're just not sure about when that's going to be. Without a solid ETA on when the title will launch, we're just keeping up with NetDevil's updates on Jumpgate Evolution's development. They've recently announced some new info about the game's move towards a player-driven economy, but we'd imagine most of our readers are more interested in JGE's PvP. That's the focus of an interview with the title's lead producer Hermann Peterscheck that we've just come across over at MMORPG.com.
Jon Wood spoke with Peterscheck about how PvP will factor in the game's lore, and vice versa. Peterscheck explained how each of the nations has a personality or a character, which they've been trying to convey with the lore released for the militaristic Octavians, the profit-motivated Solrain, or the mystic Quantar. NetDevil's goal is to present enough 'character' for each nation that players can identify with that faction and bring that into their gameplay.
Beyond that background and their aim to create more depth to the game than 'log in and shoot stuff', Peterscheck explains a bit about free-for-all PvP areas and JGE's reward systems for PvP prowess. In terms of consequences of losing a PvP battle, it seems Jumpgate Evolution won't be terribly harsh. On a collective level, you can lose outposts and regional control to your opposition, but you won't lose your own XP or renown. They're taking this approach to encourage more people to PvP rather than dissuade them from jumping in and fighting.
There's more on what to expect from Jumpgate Evolution's PvP in the interview, so head over to MMORPG.com for more current info on combat in JGE.



















Reader Comments (Page 1 of 1)
Tyranor said on 7:34AM 7-18-2009
I'm torn about JGE....I suspect it will either be an amazing MMO, or a week of fun before we all forget about it. If done right, it could dominate all, or it could just become another bad shooter.
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Brian! said on 11:16AM 7-18-2009
When MMO release dates go from "now" to "unknown" I start to get doubts if the game will ever see the light of day at all.
But regardless, NetDevil should calm down on the hype and save it for when they do release. They are going to spoil the game too much and by the time it releases it won't be new and exciting.
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double9s said on 12:38PM 7-18-2009
I want the game to launch just as much as anybody, but I'd bet that some of the people complaining about the delays are the same people who complain about every other MMO launching broken. JGE might actually be the first MMO to launch... not broken, with the exception of some good launches like LOTRO.
That said, let's go already, NetDevil.
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Bob said on 11:43PM 7-18-2009
I hate it when people call an mmo for being "broken"...
MMO's are in constant development, and its only a matter of personal taste that makes some people say the game ready, or finished (which it never really is), or even fixed.
Every mmo has its bugs, but its not broken because of that. Windows, Firefox, OS X etc etc are being shown to have bugs all the time as well. But if you want to call them all broken or unfinished because of that, then windows or apple has never actually completed anything.
Just stop using the word broken on everything.
Rather say the state of the games are not ready for launch.
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double9s said on 4:01AM 7-19-2009
You're kinda just arguing semantics and it's pointless, but I guess sorry for using the word "broken". But it's not like I used "fail" or some overused bullshit like that.
My point was that there's clearly been a lot of bad (or rough? are you ok with these words?) launches in the past and a lot of people say something along the lines of "they should have worked on it for another 6 months". Well here's a group of developers that are doing that and hopefully JGE is better for it.