Massively Hands-on: Champions Online Desert Crisis zone
Filed under: Super-hero, New titles, News items, Massively Hands-on, Champions Online
We've given you a look at Champions Online's character creation, combat and first five levels -- plus we just began our Create My Champion feature yesterday. Today, we're here to tell you about one of the two zones you'll encounter after completing the tutorial zone: Desert Crisis.
For this play-through we created a Force character with Jet Boots, who's a bit of Defender and The Comedian all rolled into one baddie-knocking hero. The force explosion power was especially fun and we discovered that taking the passive personal force field ability -- which reduces all incoming damage -- was a smart choice. Never underestimate a well-rounded character, especially when soloing.
The first thing you'll notice when disembarking the UNTIL chopper is that, well, something has gone terribly wrong in the desert. This is something we hope to see repeated in each of the game's zones: crisis maps. After being waved down by a particularly worried guy, we learn that the head honcho of this particular party needs a hero.
Well, wasn't he in luck then?
The missions in the Desert Crisis involve saving scientists from what we're pretty sure the narration at the beginning called "irridiots", which we liked to think of as really pissed off irradiated hillbillies. While most of them wield pipes, toxic sludge or just throw punches, some hold deadlier weapons like small radioactive bombs. Others have been far more exposed to radiation, making them far more monstrous and deadly. We'll admit to being beaten a couple times by these particular enemies; don't underestimate a throng of super-powered hillbillies.
So after saving scientists, disarming bombs and generally using our force powers to slap our bio-toxic foes silly, we were asked to help reboot some defense turrets around the besieged fortress. It was easy enough, although more irradiated foes were crawling around the area outside the walls. Thankfully, once a turret was reactivated, it unleashed hot high-powered justice on our attackers. Soon enough that was done and our next destination was at hand.
A few more missions awaited us, but the most challenging one was definitely one named "Built Ferd Tought" which asked us to defeat a particularly big and powerful mutated menace. He was big, he was red and... well, we didn't get a screen of him but trust us when we say he was tough. Consider it a surprise for when you play the Desert Crisis zone in just a month's time. As for the other mission, it involved beating a tougher mob and some more hillbilly irradiates -- then disarming a giant bomb of the nuclear variety.
Finally we were at our last mission. This was the big one -- the showdown. It was time for the source of all this mayhem on the desert fortress to meet his end; Gigaton had to be dealt with harshly. First we had to save a general and his troops, although the general was nowhere to be found. However, after delving deep into Gigaton's hillside cave hideout, we discovered the general had been changed into a crazed irradiate. Oh, how the fate of men is so easily swayed. The coolest part of meeting the big baddie for this crisis was two-fold: the voiced in-game cutscene and eventual boss fight.
After Gigaton's defeat, the whole place began to fall apart faster than a poorly constructed LEGO bridge. Given the option to be buried alive or dig out of the cave, we choose digging. Although, it's important to note that you can opt to travel back to the crisis zone, albeit at the cost of having to re-do the Gigaton mission. Once we dug our way out, the full enormity of the Desert zone lay before us like a majestic land of wonder and opportunity. Actual zones in Champions Online are huge, and if you were worried about constant instancing, well, rest assured knowing you'll be very happy to have a travel power by the tender level of five.
Crisis zones are quite awesome but once the entirety of an area opens before you, Champions Online turns into a whole different sort of beast -- the kind of beast you want to tame. We'll definitely be bringing you plenty more coverage in the coming weeks leading up to beta, so keep an eye out!
For this play-through we created a Force character with Jet Boots, who's a bit of Defender and The Comedian all rolled into one baddie-knocking hero. The force explosion power was especially fun and we discovered that taking the passive personal force field ability -- which reduces all incoming damage -- was a smart choice. Never underestimate a well-rounded character, especially when soloing.
The first thing you'll notice when disembarking the UNTIL chopper is that, well, something has gone terribly wrong in the desert. This is something we hope to see repeated in each of the game's zones: crisis maps. After being waved down by a particularly worried guy, we learn that the head honcho of this particular party needs a hero.
Well, wasn't he in luck then?
The missions in the Desert Crisis involve saving scientists from what we're pretty sure the narration at the beginning called "irridiots", which we liked to think of as really pissed off irradiated hillbillies. While most of them wield pipes, toxic sludge or just throw punches, some hold deadlier weapons like small radioactive bombs. Others have been far more exposed to radiation, making them far more monstrous and deadly. We'll admit to being beaten a couple times by these particular enemies; don't underestimate a throng of super-powered hillbillies.
So after saving scientists, disarming bombs and generally using our force powers to slap our bio-toxic foes silly, we were asked to help reboot some defense turrets around the besieged fortress. It was easy enough, although more irradiated foes were crawling around the area outside the walls. Thankfully, once a turret was reactivated, it unleashed hot high-powered justice on our attackers. Soon enough that was done and our next destination was at hand.
A few more missions awaited us, but the most challenging one was definitely one named "Built Ferd Tought" which asked us to defeat a particularly big and powerful mutated menace. He was big, he was red and... well, we didn't get a screen of him but trust us when we say he was tough. Consider it a surprise for when you play the Desert Crisis zone in just a month's time. As for the other mission, it involved beating a tougher mob and some more hillbilly irradiates -- then disarming a giant bomb of the nuclear variety.
Finally we were at our last mission. This was the big one -- the showdown. It was time for the source of all this mayhem on the desert fortress to meet his end; Gigaton had to be dealt with harshly. First we had to save a general and his troops, although the general was nowhere to be found. However, after delving deep into Gigaton's hillside cave hideout, we discovered the general had been changed into a crazed irradiate. Oh, how the fate of men is so easily swayed. The coolest part of meeting the big baddie for this crisis was two-fold: the voiced in-game cutscene and eventual boss fight.
After Gigaton's defeat, the whole place began to fall apart faster than a poorly constructed LEGO bridge. Given the option to be buried alive or dig out of the cave, we choose digging. Although, it's important to note that you can opt to travel back to the crisis zone, albeit at the cost of having to re-do the Gigaton mission. Once we dug our way out, the full enormity of the Desert zone lay before us like a majestic land of wonder and opportunity. Actual zones in Champions Online are huge, and if you were worried about constant instancing, well, rest assured knowing you'll be very happy to have a travel power by the tender level of five.
Crisis zones are quite awesome but once the entirety of an area opens before you, Champions Online turns into a whole different sort of beast -- the kind of beast you want to tame. We'll definitely be bringing you plenty more coverage in the coming weeks leading up to beta, so keep an eye out!
















Reader Comments (Page 1 of 1)
Deathmask Divine said on 9:12AM 7-23-2009
Beta keys can't come soon enough...
Reply
Dan said on 10:18AM 7-23-2009
I wish I could go back to being excited about this game :\
Reply
Bryan said on 11:14AM 7-23-2009
I'll be excited for you. I can't wait.
Reply
Samael said on 11:31AM 7-23-2009
umm...just a question there Massively, why are you guys not doing the report on the uproar that is taking place in the forums of the game, where MT is being debated vehemently?
Reply
TheDrago said on 12:34PM 7-23-2009
Probably because the "uproar" is dumb and a silly waste of time talking about. Commenting on "nerd rage" for a game many of them are not beta testing is what this site is about.
lobozombie said on 1:07PM 7-23-2009
sorry drago but i thought this site was intended to inform interested players about the games they are interested in; the community;s response to content, either positive or negative IS important information.
by the way, this site almost makes no accomplishments in the way of keeping players informed with interesting and crucial information about game development for upcomming titles, instaed it uses its posts for said titles as a sort of advertising mechanisem-- its just fluff; a large written AD.
outside of eve online posts this site is only really about sucking and marketing; and i dont even play eve online...
Reply
Aganazer said on 1:37PM 7-23-2009
Massively DID announce info about Crypic's plans for MT's. That was last week. Then much of it spilled over into every discussion about the game since. Now you're bringing it into this discussion. Its getting old.
Its not like Massively is going to publicly condemn Cryptic for MT's. Its up the individual to decide if its important to them or not. If you don't like it then don't buy the product. Why is that so difficult? I don't do business with cable companies now because I don't like how they do business, but I don't bring it up and complain about it every time a TV is mentioned.
PeterD said on 1:21PM 7-23-2009
Out of curiosity, what are your computer's specs, Kyle?
Reply
Aganazer said on 1:43PM 7-23-2009
Nice article. Good choice for a power set as well. Force is just awesome. I am liking this game more and more as we get closer to release. I have pretty much stopped playing everything else and wait for the next CO play test.
I guess the next article will be about the Desert main zone? Looking forward to it!
Reply
lobozombie said on 1:54PM 7-23-2009
you misunderstand me. my post had nothing to do with MT, it had to do with being sick of the "if you dont like it leave" mentality.
i'm a full believer in the fact that a company will change its product based on the reactions of a community to said project. this is why developmental forums exist, and communities are created before the release of a game-- its nessesary to developers to keep on ear on thier communities--- and i dont expect anything of massively; the posts are what they are. however, you cant deny posts like this to be written to serve any agenda other than advertising feautures of the game so that joystiq can keep handing out paychecks.
and that being said, i dont expect to find anything really informative here, however i do believe headliners such as "players awaiting champions online second doubting MT game inclusion; what does bill roper have to say about blah blah blah and why could this be something not so bad" would do readers justice.
like any of this shit could be considered journalism anyway...
Aganazer said on 2:07PM 7-23-2009
lobozombie, players question, doubt, and complain about EVERYTHING developers do. This is not news. It would be news if people suddenly quit complaining about developers, but that is unlikely to happen until the end of days.
Samael said on 12:56AM 7-24-2009
SO you do not think that it is of legitimate concern that CO is going to be charging a sub and using MT at launch, and all we should be doing is just moving along without stating what we think. But I guess in one thing you are right, that Massively should not be condemning the game for MTs, it should be individual choice. I guess I should stop expecting unbiased reporting for now and learn to read between the lines. Even TTH's interview looked a little staged.
Sente said on 11:41AM 7-24-2009
Personally I think it is too early to debate whether Cryptic's pricing model should be a cause for concern or not. Micro-transactions in themselves are not evil or bad, it is just a payment mechanic. A number of current subscription-based MMOs add additional services and features on top of the subscription fee, which people seem to be fine with.
Wait until actual implementation details are available for the Champions Online pricing model - then by all means debate it and question it if there is a cause for concern.
But right now there is only some general statement of direction for using micro-transactions. Reading the CO forums there has been a lot of posts with people a bit too happy to jump to conclusions IMHO.
Reply