SDCC 09: Aion demo and interview
Filed under: Fantasy, Aion, Interviews

Aion will be launching with a maximum level of 50 -- and there was a bit of vocal inflection on the word "launching." Does this mean NCsoft plans on increasing the level cap at some point in the future? Speaking of launching, the North American and European community feedback has been extremely positive about Aion launching at version 1.5 -- the same version Korea is currently at.
As for Korea, they may be leading the development of Aion, but NA/EU feedback will affect the game's direction. NCsoft feels it is important for players all over the world to enjoy Aion. One example of western influence on the game is that it will be launching with many more instances than originally intended because apparently we're big fans of dungeons in this neck of the woods.
NCsoft also hopes to launch future patches as close together as possible in the game's various regions. Both development teams work very closely together to alleviate the localization process. What does game localization mean in Aion? According to the person we spoke with, the main difference between the Korean and NA/EU versions is language/text and lore. The game mechanics will actually be the same.
This flies in the face of the rumour that has been circulating that western audiences will experience less of a "grind" in their version. Hopefully, we can get some clarification on this in the future.
When talking about Aion, you must inevitibly discuss PvP(vE), so that's where we headed next. What's to stop highbies from ganking lowbies? There doesn't seem to be any punishment mechanism in the Abyss according to what we heard, but the zone is broken up into various level ranges. This should artificially separate the highbies from the lowbies, but technically a highbie could break away from his or her path and engage in lower level ganking.
As for rifts, which are small portals leading into the enemy's PvE areas, there is a punishment system. The developers have introduced a "curse" mechanic, which prevents high level players from escaping through rifts once they've killed players deemed too low level for them. This mechanic should be interesting since you can't actually tell what level your enemies are in Aion and it has apparently been working well with the Korean players.
We wanted to know what made Aion different from other MMOs and the community person really wanted to stress flight. Even though games like City of Heroes have done flight before, it never held the same kind of strategic value as it does in Aion. Not only can players attack each other from the air and ground, they can also siege fortresses and even specific PvE content. Some PvE is only accessible via flight, so flight isn't just a simple travel feature -- it's a necessity.
Even gliding can be very useful if you manage to take advantage of Aion's thermodynamics system. The game world features pockets of hot air that can provide small boosts to your gliding height and range.
Aion will also feature rich levels of customization. The character creator provides vivid diversity in character appearance, which is compounded when you add it to their armor skinning feature (allowing you to apply different looks to your restricted armor type). Manastone sockets will provide statistical diversity and stigma stones let players choose various special abilities that suit their play style.
Finally, there's the Crytek engine. Even though some players may not appreciate the Asian-inspired art direction, they can't scoff at the stunning visual quality that isn't very hardware intensive compared to the competition. The artists paid extreme attention to detail and the various animations are fluid and unique
Aion is currently in closed beta and set to release in North America on September 22, 2009. A number of us here are in the beta, so you can stay up to date on our coverage by bookmarking Massively's Aion category page.





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Reader Comments (Page 1 of 1)
novus82x said on 5:40PM 7-24-2009
This game is so soooo good. Can't wait for NA release!
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andrinho said on 6:59PM 7-24-2009
That Aion picture is not very flattering to say the least.
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Brooke Pilley said on 7:52PM 7-24-2009
In my attempt to find a couple unique images for this article, I grabbed screen shots from a compressed video on their homepage. Trust me, the game looks much better live on a remotely decent video card. :)
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Bluefunk said on 11:16PM 7-24-2009
Funny. I have been playing the Aion beta and thought it was borrrinnnngggggg!!! Grind, grind, grind oh can't fly everywhere..... /fail.
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Korz said on 11:06PM 7-24-2009
The grind is going to make or break this for me. I play on Chinese and after I hit 19 I quit playing. I just have no interest at my age, and playtime to grind away hours on end to level once or twice.
I want to get into the end game and pvp. If they are going to make the game a grind they need to make sure the game has the fun levels to sustain such grind. For me the mob types are too similar through out the game at lower levels, the fact I don't get any new "toys" every level and sometimes have to wait 3-4 levels, mixed with the speed of leveling I just find that the game isn't that fun.
Playing with a partner didn't help exp, maybe group grinding will be faster then questing solo/duo but at this point both he and I have gone back to daoc and decided against pre-order until we see, and play changes to the grind aspect.
I am glad people are waiting with anticipation for this game, I just hope they aren't disappointed when they find that there really isn't anything unique in the game. Flying, while "cool" isn't new. It isn't available in any places pre-abyss other then quest hubs and most of the area's you are in you can only "glide". The game just lacked inspiration for me. I hope for others they find it more fun, but I guess I am looking for something that sets a game apart from the other standard fare mmo's out there today.
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myr said on 1:03AM 7-25-2009
Aion, like all MMOs, isn't for everyone. This one's for those that enjoy grouping and PVP. If you don't like either grouping or grinding to level, or if you don't like PvP, then you won't like Aion. 18-20 is the first level range when you're required to either group-quest or solo-grind (although there is a repeatable quest on each faction that you can do without too much trouble). I'm sure there's more periods like that later on.
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CindyL said on 12:01PM 7-25-2009
More quests and content is added also in the current Korean version that we haven't had the chance to play yet in beta.
Gliding is actually quite useful when you find the two buttons that control up and down. Their default location is R and and F (or V) but I changed their key mapping for up and down on my numeric pad and that works better for me. Until I found this out I though gliding was pretty lame too, but you can go quite some distance with the up button..
:)
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skuko said on 6:48AM 7-27-2009
oh come the fuck on! why does NO ONE ask them about botting/cheating and how/if they are even going to fight it? no interview i read so far has a mention of this huge problem...
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