Mortal Online beta stage 2 opening August 3rd
Filed under: Betas, Fantasy, Business models, Events, in-game, New titles, Mortal Online
Star Vault's Mortal Online seems to be progressing quite nicely as their second stage of closed beta is set to open next week. On August 3rd, 2,000 more players will be unleashed on the beta servers with even more to come in the following months. As previously mentioned, these blocks of beta players will be let in according to a schedule posted on their site. With 10k total slots available in the beta, players who pre-order the game are being allowed in every other week from July 20th to September 14th.
If you're curious about this highly-anticipated MMO, check out their website or our recent coverage for more information on how to play and how to pre-order and secure your own spot in the beta.
If you're curious about this highly-anticipated MMO, check out their website or our recent coverage for more information on how to play and how to pre-order and secure your own spot in the beta.




















Reader Comments (Page 1 of 2)
Klemzo said on 11:36AM 7-29-2009
I can only say:
MO RULEZ!!!!! :D
I'm in block B and can't wait to play!
Just hope we will be able to test gameplay then not server stability :D
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Cithrax said on 12:13PM 7-29-2009
Why is Altair in the pic?
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Steve said on 2:39PM 7-29-2009
I wondered the same thing...
THAC0 said on 1:23PM 7-29-2009
I don't like the fact that you are stuck in first person in MO and i dont like the fact that you are "bad" if you pvp and become a villain.
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Goonja said on 1:40PM 7-29-2009
The first person view killed it for me :(
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ax42 said on 1:54PM 7-29-2009
Too bad the game itself is a laggy buggy crashing piece of crap
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Brian! said on 2:12PM 7-29-2009
I am very interested to hear from people actually int he game and how they like it. Sounds great.
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torak said on 3:18PM 7-29-2009
One issue I see with this game is this:
MMORPG's are "RPG's" hence vanity games which is why they are mostly made with 3rd person. RPGers like to oogle themselves and view around their characters.
Shooter players prefer FP and not RPG systems.
I guess my point is this - why are they sticking exclusively with FPS views rather then enabling first AND third?
It's seems like a minor thing but IMHO, it is going to make a huge impact on who it appeals to. FPS players traditionally do not play fantasy games nor RPGs and more importantly - monthly subs.
MMO players are not big fans of FPS.
It's going to be interesting to see how this game is received.
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DigitalGunfire.com said on 3:37PM 7-29-2009
Because they are trying for immersion and first person view makes the most sense. This is a full loot game so you won't be ogling your epics for long.
Rhaegar said on 3:35PM 7-29-2009
Because if you have an optional third person view, nobody will use first person view, because third person makes it easier to keep track of your surroundings. Nobody can sneak up behind you, etc.
Josh said on 6:07AM 7-30-2009
All RPers I know prefer to play in first-person because it is more immersing.
RPG doesn't make it vanity, the "G" makes it vanity...
Jeetje said on 6:33AM 7-30-2009
It's because the CEO (Henrik) likes to go round the ba-- prefers his backstabbing to go unnoticed ^^
Seriously, if you're killed from behind in a FPV game that foregoes on tags, there'll be no way to know who killed you. That's the main reason, Starvault prefers their players to be gankers instead of PVP on an even footing.
Suspiro said on 3:29PM 7-29-2009
I'm in Beta Block A and have not been able to log in ONCE. So far the whole thing is looking like a scam to me. Servers always down. No direct communication from the developers on ANYTHING about the status of the game. Unless you're the ultimate masochist, I would steer clear of MO for now.
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torak said on 3:47PM 7-29-2009
Yeah I understand the reasons, I just have my doubts about it working out. I can easily see in the near future, them breaking down and putting in a 3rd person view cause it ain't gonna draw the FPS crowd and its gonna cause the MMO crowd to be standoffish.
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RKO said on 3:59PM 7-29-2009
My ass. I'm in Beta Block A and haven't even been able to log into the game yet. I just look at dong on the character creation screen for hours at a time.
I know this has been complained about immensely, but this "beta" has been a joke so far.
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bartillo said on 11:01PM 7-29-2009
Their hasnt been a cap in days, everyone can log in during EU work hours for SV, the servers are very stable and up then.
This is a very early beta for a EU deved game, if you cant handle it wait till servers are more stable.
Kodgemmo said on 4:25PM 7-29-2009
People here are forgetting this is a BETA. Jesus christ, try to atleast remember that, server crashes, server caps are all part of testing, testing the surver stability.
Im in Beta block A and i've managed to have atleast around 6 hours play time, and I have to say the game is visually stunning, as is everything else.
Of course there are bugs, of course the server is down sometimes and the server is capped sometimes, bud i'd rather it be a pain in the arse now than at release.
Also to the game on about third person being better for looking at your surroundings, Starvault made it first person so it was more immersive and realistic, if you want to play a rogue in Mortal Online, you have to USE the first person view to your advantage, someone isn't going to see you behind them are they?
Far too many people have been dumbed down by WoW and other games that tend to those that don't like having consequences for their actions.
Beta isn't a chance to play the game for free, its a chance to help iron out bugs so when the game is released, its not a bag of crap.
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Jeetje said on 7:08AM 7-30-2009
Get real.
I've been in two Alphas for over 8 months now and it wasn't until the Beta was around the corner when the servers would go OFFline more than 50% of the time in order for the network code to get streamlined and the servers gradually replaced for the expected rush of Closed Beta.
The main problem Starvault is running into is that they heavily depend upon their Unreal Engine license, more precisely the MMO networking code Epic China has been supposed to deliver for UE3. To the best of my knowledge (feel free to prove me wrong) this is the first MMO license that is using that code, so the poor saps who bought into this mortal online Beta scam are not only testing the game, but also the Unreal Engine MMO Networking code. Better still, they paid for that privilige :D
Suspiro said on 5:07PM 7-29-2009
Let's not forget that playing this beta is not free.
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Flint said on 5:16PM 7-29-2009
Its not Beta its an early payed Alpha.
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