Inquisitive blogging series delves into why we play MMOs
Filed under: Game mechanics, MMO industry, Opinion
Why do we play MMOs? What is it about them that inspires us to pay a monthly subscription fee or whip out the credit card for a few microtransactions? This is an extremely valid and important question because the answers are key drivers of success for the genre. Without these answers, developers are simply throwing darts in a dark and empty pub.Popular MMO blogger Tobold is back from a short hiatus and asking this very question in order to disover the basic elements and motivations that make us choose to play these types of games. His introduction piece talks about some of the components he may cover, including: storytelling, character development, social interaction, polish, challenge, and achevements.
Since the introduction piece, he has written two articles in the series: Storytelling and Gameplay. Based on the quality of stories found in MMOs, tools and design iterations that all but allow players to skip over quest text, and the fact that pure MMO environments don't facilitate epic storytelling very well, he doesn't feel as though storytelling is a major reason for why we play MMOs. With a little effort (read: a lot), it could be. As for gameplay, he believes that unless new quality titles start releasing with gameplay that diverges from basic hotbar button-mashing combat and simple crafting, MMOs will be forever stuck in a rut and compared to World of Warcraft.



















Reader Comments (Page 1 of 1)
Kaamos said on 4:40PM 8-06-2009
Innovation in game mechanics are more necessary than facilitating a new style to the hotbar. Consider how non-mmo RPGs continue to sell with the controller- different game mechanics separate each title. Before you counter my point that single player RPGs do offer great storytelling let me remind you that does not make it a game- such is the reason why World of Warcraft has such great replay value: Differentiating gameplay through new (to the player) classes, and new content.
I compare most of my MMO's that involve a hotbar to Anarchy Online, then SWG, THEN World of Warcraft. Wow's balanced game mechanics will never compare to AO's overpowered classes that counter eachother, balance tipped into the direction of the player with more knowledge of character "twinking" (at all levels, including maximum level) the latter includes pvp and pve.
The reason why most compare MMO's to World of Warcraft is because of Wow Tourism, the idea that they are amongst the seemingly 8 million people who started playing MMO's by hopping on the World of Warcraft train, and what a train it is, that train is even more packed than one in Japan!
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Graill said on 4:55PM 8-06-2009
My reason is more mundane, to keep in touch with real life friends when we seem to be going 10 different directions and the promise of someone screwing up with their mouth and taking the clan to dinner. I dont play MMO's because i need to, i play because i want to. Unlike (yes i am going to stereotype) most here i dont play for huge amounts of time maybe 6 hours a week and thats being generous, i am retired and still have a full plate (not work). Having friends that you have known for years, relaxation takes on a different meaning, not that the random misunderstanding still doesnt happen.
Knowing the folks you interact with online personaly lends for a more robust MMO experience as there are next to no arguments and if there are, well, you know where they live and they know that. I have supped many a feast because of a real life guildmates transgressions in the mouth dept, and when you pay for 9 folks at a Ruths Chris steakhouse you learn to watch your mouth, This i have had to pay a penalty on one time.
I have never liked the anon aspect of MMO's. Having someone behind a monitor feel they have the right to act the fool because of it has never sat well, if i had my way your home address and phone number would be shown on your avatar upon mouse over. The few obvious ramifications non withstanding it would lead to less asshats ingame.
I have tried quite a few betas in the last few months, all garbage, including the newest whizkid, AION. Not playing any MMO's for nearly 10 months (no i am not keeping track) has me looking at anything coming out with alot of scrutiny, is it worth my time, and will it be relaxing or entertaining.
Why do i play MMO's? I dont right now, there isnt anything worth playing now or in the forseeable future, well maybe that star wars thingy.
The better question is why the overwhelming majority of folks do not play MMO's, this question is easily answered but then "they" wont post on your blog.
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TheNilvarg said on 8:08PM 8-06-2009
Same reason people use tobacco and marijuana - because they're incredibly addictive and harmful, and don't have any benefit whatsoever.
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Bryan said on 6:48PM 8-06-2009
I play it for the same reason I played with action figures in a sandbox when I was a kid. That also includes having special sets(like the star wars garbage compacter set). These would be considered "theme park" ideas that I used in that same Sandbox, or next to it. I liked both. MMORPG's allow this same creativity but with virtual reality instead of plastic figures and real sand. I can also now appreciate story telling a lot more this way as well, as long as my character is part of that story. This is my reason for playing MMORPGs.
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Tristik said on 12:44AM 8-07-2009
I play because I don't live anywhere near my real-life friends. During the week, I have nothing better to do really. Since I've played for so long, I've developed friendships with people from other states, and even other countries. It's the main reason people stick with games like Everquest and Warcraft for so long, in my opinion. It's not so much that they really still enjoy the game so much as that all the community they know online are still there perhaps.
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Epictetus said on 11:34AM 8-07-2009
I think the reason many people play MMO's goes well beyond game mechanics, or even social interaction (though that is an important part). With MMOs, we're introduced to worlds - virtual as they are - that provide something that has long been extinct in the "real world": genuine reward for genuine effort. In MMOs, you work hard at your objective, and earn the reward. Every time. Without exception. Work hard enough, and you'll eventually get what you're after, whether it be a piece of gear or reputation or whatever floats your boat. In the real world, that's not the case. You can work your brains out, and someone is always there to prevent you from fully harvesting the fruits of your labor. You may work harder than someone else, but that someone else may get the promotion due to affirmative action. You work hard to make money to support yourself and your family, but the government reaches into your wallet and takes a sizeable portion of it. MMOs, generally speaking, are just. There are no special exceptions. Nobody in your way. Nobody taking what you've earned without your permission. You can build your character, his/her career, his/her life, through the sheer power of your own will and effort, and not get screwed.
MMOs are a place where your individual effort matters. People want that in their lives. It's just kind of sad that MMOs are the only place the majority of people can find that these days.
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