Champions Online launch day round-up
Filed under: Super-hero, Events, in-game, Launches, MMO industry, Massively meta, Massively Hands-on, Champions Online
Today is the official launch day for Champions Online and we thought you might appreciate this handy round-up of our very best and most pertinent info that you'll need to get started in the game. You're welcome. Don't forget we'll also be in game all day today getting together with readers to bash some villain face in. Join us, won't you?
| Glean info in this video walkthrough of Champions Online's tutorial If you've been wondering what the starting area for Champions Online was like in moving pictures, you'll be happy to know that a two-part video has surfaced online for your viewing pleasure. The video is new gameplay footage blended a little bit with older trailers. Overall, if you're looking to see what the game actually looks like while being played, this video is a decent place to start. |
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| Ten things to know when starting Champions Online Every time a new MMO launches, there's always a good list of things that wouldn't hurt for a new player to know, and Champions Online is no different. We're all about making your first steps into an unknown game as grief free as possible, so check out Syp's list if you're interested in such a proposal. He's got a very good rundown on things you need to know when entering the tutorial zone. |
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| Travel powers trailer for Champions Online Yeah, we know the Champions Online open beta is out and many of you have probably been messing around with all these travel powers already, but it's always nice to get a preview of all your options in one nicely packaged trailer. Plus, trailers are a great way to kill a minute or five, depending on the game in question. |
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| The Digital Continuum: Five reasons to play Champions Online It's been a long wait since the announcement of Cryptic's next project, so long that some of us began to run around our houses wearing towels around our necks. Thankfully, September 1st is now less than a month away. Open beta? That's even sooner. Before we know it the game will be sitting on our desks and shelves. |
| What'd we think? Staff impressions of the Champions Online beta Here at Massively, we love betas. We don't always get into every one of them, but when we can grab ourselves a key, we jump in head first. The recent Champions Online closed beta is a perfect example as more than just one or two of us were lucky enough to get in. |
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| Champions Online melee powers trailer, plus teleporting We know plenty of you have been itching to see all of Champions Online's melee powers in motion, and that's what you'll get with this recently released trailer at IGN. Additionally, Cryptic's seen fit to show off the teleportation travel power, which we're completely in love with and know you'll be too if you're a melee user. There's nothing quite as awesome as appearing out of thin air, right behind your soon-to-be victim. |
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| Massively Hands-on: Champions Online Desert Crisis zone We've given you a look at Champions Online's character creation, combat and first five levels -- plus we just began our Create My Champion feature yesterday. Today, we're here to tell you about one of the two zones you'll encounter after completing the tutorial zone: Desert Crisis. |
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| Champions Online explains microtransactions, high level UNITY missions Cryptic Studios has released a Champions Online State of the Game for July 15. Although it highlights some of the beta happenings of late, it's likely this won't affect many of our readers. However, the info they've dropped about microtransactions and high level content is definitely worth a read for any fans of the game, whether you're a Champions Online beta tester or not. |
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| Champions Online PvP explained There are three kinds of PvP encounters planned for launch and the whole system pays homage to the creators of Champions Online, Hero Games. The Hero Games is a system of sanctioned and unsanctioned PvP that branches into three areas: one-on-one dueling, a free-for-all zone known as Bash and the fully sponsor endorsed Millennium City Ultimate Tournament of Champions -- where players can queue up and go into combat alone or in a group of five friends. |




















Reader Comments (Page 1 of 1)
Kalex said on 11:07AM 9-01-2009
I didn't play the beta, but because I've been looking for an MMO fix lately I decided to start in the "head start" of this one. Despite some of the things I originally heard.
As many have said, the character customization is top of it's class. All game's in this genre can benefit from learning how to enable your playerbase to take the types of control you can with your visual aesthetic the way this game does. Their are pages from this playbook ALL MMO's should be looking at.
As far as the game goes, i'm having a lot of fun with it so far. Have met a few friends playing, and again, the power set selection factor is very cool. I have a feeling long run though, their may be too much empowerment here and I could definately see a few "cookie cutter" conventions coming out of the woodwork 4 5, and 6 months down the road. Nevertheless, it's nice so far.
I personally like the approach to combat and power management they take. You essentially have a power bar, that your powers use in various ways, but then you have some powers and ways to build it up. So it's kind of like a little economy minigame you are learning how to manage with your character based on the powers you use, your stats, and the ways you recover it etc.
I also like the fact that many powers have "tap effects" meaning you press your button with a stroke and it will spit out a little burst fireball for example, and u can spit them in succession. OR, you can charge the button down, and build up a bigger blast, and pop your enemies with more punch and knockback for example. This creates a nice mixup game so you are no longer loading up "rank 2 fireburst and rank 2 massive fireball" and bouncing between the two.
No obvious bugs so far, server stability is fine (these guys have plenty of experience so thats expected). PVP, i've only ran a few little cagematches and while they seemed cool enough, its pacing was real fast and I felt like if you were melee-centric you would be at a big disadvantage.
I can't know what the attachment rate for this game will be like (as in, if its worth getting all the way to endgame over), because so far my novel experience could wear thin, but right now I've already felt like it was worth the money for the software and free month. Theirs enough convention change here in the combat system to tip my hat to them in comparisons to the others, and it doesn't feel too tacky/broken like AoC did. Anyone on the cusp, it's worth a try.
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Shackle said on 12:06PM 9-01-2009
I have made two videos for launch day to help new people out.
First is Going over all the travel powers individually and how they work in combat.
http://www.youtube.com/watch?v=YBEvD5c2tU4&fmt=22
Second is how to set up your targeting system to be more like a FPS or a Real-Time Action game.
http://www.youtube.com/watch?v=g1Oe3KezBUU&fmt=22
Don't take this as a shameless plug. I honestly made these with 100% intent on helping new people really enjoy the game with info they wouldnt be able to find readily!
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Zanzabar said on 1:09PM 9-01-2009
Oh yeah, let's not forget the whole part about 'Champions runs at 10-15 FPS regardless of PC' :P
I'm not lying. Here's a reference to the tech forums if you are so inclined-
http://forums.champions-online.com/forumdisplay.php?f=104
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Firebreak said on 1:19PM 9-01-2009
I had this problem for all of 5 seconds when I changed a couple of graphic settings and then it was smooth as a bird.
Shackle said on 2:07PM 9-01-2009
If I had this problem I wouldnt be able to record those vids at 60fps.
I can play it at maxed out at 100 fps steady. But I have a decent compy.
Don't complain about graphic frame rates playing on a outdated computer.
Zanzabar said on 2:28PM 9-01-2009
This would quickly degrade these comments, but I assure you, that you are wrong. I can definitely, definitely assure you of that. Go look in that thread before preaching nonsense you know nothing about.
People are running this game on dual SLI'd cards, with 8gb of ram, and getting 10fps. I guess thats acceptable to you?
Go do your research first please :/
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lapis said on 2:51PM 9-01-2009
liar, go somewhere else. obviously what youre saying isnt true.
Firebreak said on 5:23PM 9-01-2009
"ons runs at 10-15 FPS regardless of PC' :P"
I think whoever said this is the only one who has no idea what they are talking about.
Lateris said on 3:43PM 9-01-2009
I am playing it. The combat is a ton of fun. I am playing it on a windows 7 box with no issues. Hey Shackle nice tutorials.
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