PAX 2009: Runic Games announces Torchlight launch for October 27
Filed under: Fantasy, Events, real-world, Launches, MMO industry, New titles, News items

Runic Games announced at the Penny Arcade Expo today that Torchlight is slated for an October 27th launch, with Perfect World as the game's publisher. Torchlight will be a fully downloadable game, sold at $19.99. Massively had a look at Torchlight at E3 2009 and noted the game is influenced by titles like Diablo and Fate, which should come as little surprise given that the Runic Games is headed up by CEO Max Schaefer (co-designer of Diablo) and President Travis Baldree (designer of Fate).
Runic Games now has a "Meet the NPCs of Torchlight" page up on the game's official site and will be giving fans an early peek at the game at PAX 2009. For the rest of us who can't be there, they'll also be on Twitter with updates from the expo.



















Reader Comments (Page 1 of 1)
PeterD said on 3:16PM 9-04-2009
Wait . . . what? Already? October 27 of 2009?! I'm not complaining since I've been looking forward to this, but I'm very surprised it's done already. Were they able to keep the base code from Mythos and just had to retool the game or something?
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devilsei said on 5:30PM 9-04-2009
Oh I hope not, cause if they just re-used code from a F2P game they were developing, and are charging us 20 bucks to get it, Its not going to be pleasant.
PeterD said on 7:34PM 9-04-2009
Well, Torchlight is a standalone single player game. Once they have your $20 that's all they'll ever get. Mythos was a F2P game that was going to have microtransactions, mostly for crafting.
The screenshots don't really look very similar, I'm just curious how Runic Games cranked Torchlight out so quickly.
THAC0 said on 3:33PM 9-04-2009
No Wai! This is great news!
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Rest said on 10:15PM 9-04-2009
Torchlight shares absolutely no code or assets with Mythos, as that game is owned by HanbitSoft now. The reason Runic has been able to develop all this in only a year is simply because there are some very hard-working people on the game. If you want to know more, check out the feature that was posted on Gamasutra yesterday.
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jamesL said on 3:38PM 9-05-2009
they're using Ogre 3d, an open source graphics engine, so that save them a lot of time; they're also using CEGUI for the UI, another time saver; and they also started out developing some wonderful editors for level creation
these editors will be included with the game
here is a video of the editor in action
http://www.youtube.com/watch?v=hu1KMHtAJsY
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