Alganon devs field questions on the studies system, crafting, and high level content
Filed under: Fantasy, Game mechanics, New titles, Alganon
We now know that Alganon is set to release in October of this year, which is pretty darn soon. Chances are you still have some questions about the game, seeing as we really only started noticing it a few months ago. Recently the game's developers Quest Online gave members of the community a chance to send in some queries for a Developer Roundtable. The results of that Q&A session are now in, with the team tackling four questions:
- How does the studies system help casuals from being left behind in progression and/or power? (link)
- Will we be able to use SMS to do things like queuing up studies while not in-game (same link, further down page)
- What plans are in place to keep players in the higher levels entertained while they wait for new content to be released? (link)
- Is crafting actually going to be useful or is the primary source of new gear going to be new drops like most MMOs? (link)




















Reader Comments (Page 1 of 1)
Chimpo said on 5:54PM 9-22-2009
This just gave me some hope for this game, from what I heard so far it's seemed pretty solo determined game. But I'm loving this mass event to open new content up.
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Rocky said on 9:50PM 9-22-2009
I enjoyed this more when it was called WoW.
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Sam said on 10:28PM 9-22-2009
Got a friend in the beta and he's said it is _EXACTLY_ like wow, right down to the UI being almost exactly the same. the only functional difference being the EVE-like study system.
I'm kinda curious exactly what niche of players they're looking for - is this like the stepping stone between runescape and wow? O_o
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Wjowski said on 10:50PM 9-22-2009
"only functional difference being the EVE-like study system"
That's a pretty fundamental difference, actually.
Sam said on 11:20PM 9-22-2009
I should've made it more clear - the EVE-like study system is replacing WoW's "Talents" - it's still a totally class-based MMO, "study" just gives you minor bonuses, like 1% crit per level studied, etc.
It's just a different way of differentiating between people of same level, same class.
Wjowski said on 10:50PM 9-22-2009
Looks boring as hell, honestly.
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Digest said on 7:24AM 9-23-2009
Should have been Free2Play like Runes of Magic. This game would be Free2Play like what happened to Chronicles of Spellborn launched. Aiming for Pay2Play market where if I want to play fantasy game like this and proven formula. Then I'd rather go for WoW or Aion. This game is going to confess its mistakes in the future. And now it works like a ticking time bomb.
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