All Points Bulletin podcast #12 delivers community Q&A
Filed under: Video, New titles, News items, All Points Bulletin
All Points Bulletin's 12th video podcast sees the conclusion of the Mark Rein walkthrough and an informative Q&A with the game's design lead, EJ Moreland. Some of the questions are things we already knew but bore repeating, like that the game is going to be PC only for its first release.
There's new information in there, too. Like the fact that a car you design cannot be stolen from you while driving it, unlike a car you steal from a pedestrian. There's also talk about player and clan housing as future additions to the game.
We think the video podcasts are a great way to clear the air of any misconceptions while simultaneously giving the community a chance to meet the people designing the game they so very much want to play. So hopefully we'll be seeing more of these in the coming weeks leading up to wider beta and eventually, launch.
Check out the video after the break.
There's new information in there, too. Like the fact that a car you design cannot be stolen from you while driving it, unlike a car you steal from a pedestrian. There's also talk about player and clan housing as future additions to the game.
We think the video podcasts are a great way to clear the air of any misconceptions while simultaneously giving the community a chance to meet the people designing the game they so very much want to play. So hopefully we'll be seeing more of these in the coming weeks leading up to wider beta and eventually, launch.
Check out the video after the break.




















Reader Comments (Page 1 of 1)
Machinator said on 7:36PM 10-16-2009
Can't wait for this game, but anyone else notice else notice that on the window of that sports car they first get into, the reflection is of a blue sky with tall buildings, rather than the ceiling of the underground car park that it should be? :P
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