Choose my Adventure: Reaching Stormreach
Filed under: Fantasy, Dungeons and Dragons Online, Culture, Events, in-game, Lore, Opinion, Free-to-play, Massively meta, Roleplaying, Choose my Adventure
Join me as I brave my way through lands unknown in an adventure dictated entirely by you, the Massively readers! Vote for everything from game played to character creation to ultimate goal and watch it unfold in a series of journals and galleries here on the site. Then, as the ultimate goal is reached, we'll do it all over again in a new game!
Being the first week with Massively readers in Dungeons and Dragons Online, I'd say we were fairly productive. In the first 15 minutes, we formed the guild -- aptly named "Critical Mass" -- and began the butt-kicking.
With last week's comments focusing on our completion of Korthos Island, we made quick work of that, finishing the main quests and arriving in Stormreach on our third night together. Now we patiently wait for our next adventure as you read through my impressions of the game so far, just after the jump!
After a few days of exploring this small island of Korthos, I decided to seek aid on further questing. I'm just not sure I can handle the lizard-men alone. With the help of a kind bar patron, I posted a notice for more adventurers to join me to form a guild, with promises of riches and fame. Could I provide either for my new companions? Probably not, but it can't hurt to lie a bit. I'm desperate!
The following day, I was happy to see a line of people waiting for me outside the bar. There was a Rogue, a few Clerics, a handful of Sorcerers and plenty of people who looked like they had no idea what they wanted to do -- as long as they could help. I decided to grab an offered bow, as I feel some strange draw towards the ranged arts. Strange draw? Hmm, it seems even with no memory, I can't pass up a good pun.
All races were represented as well, from Elves to Halflings to Dwarves. I must admit, I was a bit overwhelmed by the response to my posted notice, but it was good to know that I would never have to worry about going it alone out there again.
"You must be Fahryn", a slender man announced from across the tavern, as he noticed me staring quite rudely.
"Yes, I am Fahryn Brygo. And you are?"
"I am Stormsnow Greysfandir. I am the leader of this band of... misfits. Well, most of them anyway. The rest either tagged along on our journey, or we met up once we arrived."
"Are you here for my call-to-arms?" I asked, eying the group more closely this time. This might just work afterall, but my biggest worries center on payment. There's no way we can earn enough through simple townsfolk errands to pay these adventurers. There must be another way.
"We are, sir." Stormsnow said with a bow. "Many of us are from a nearby island, and we only want to see the land and what she has to offer us. We don't require much in the way of payment." I felt a flush of embarrassment as I realized he may be able to read my thoughts.
"Speak for yourself!" a small roguish Halfling shouted from atop her barstool. "I'm here for the plat."
After more pleasantries, involving proper introductions, a few more pints and role assignments, we decided to try our hand with some Sahuagin outside of the city. I find myself personally revolted by these lizard-men, and it was quite satisfying to fill a few up with arrows.
Stormsnow and his closest companions led us through some particularly dangerous spots that they had already scouted, and to our surprise, we had no problems working together as an effective team. It was almost as if we were destined to form as a guild. Not only did we initially work well together, but as we progressed through and explored more of the island, we found that we complimented each other quite well.
The following day, after working our way through the meager earnings we had already earned from the locals and their petty quests, we were told about a special danger that befell Korthos Island. The barkeep had more in store for us than just saving his lost daughter. He explained to us that the harbor had been frozen over by a great dragon who was helping the lizard-men. This prevented the Korthos people from getting supplies from Stormreach proper. For true riches, loot and even a good word or two, we were commissioned to find the source of this frigid weather and restore their trade route with Stormreach.
I would have never guessed it from looking at him, but that barkeep had much more wisdom that I had imagined. He was aware of a traitor in the village who was feeding information to the Sahuagin, and eventually led us in an attack on the lizard-men and strange cultists that inhabited the island's wilderness. Several kidnappings had taken place -- including the mayor's own daughter -- and it was up to us to rescue them.
Not to worry! The new unstoppable force known as the Critical Mass guild had done more for this small island than others have even imagined -- even in the span of a few days! We were a beacon in their gloom, and they were very thankful. So thankful in fact, we were able to outfit the entire guild in new armor, magical weapons and line our pockets with enough platinum to last for what would seem ages! This lifted our spirits and proved that adventuring was the life for us.
But it wasn't over yet. A sorcerer by the name of Lars Heyton had a plan to rid the island of that powerful dragon once and for all. With our help, his plan worked, and we reclaimed Misery's Peak for the good people of Korthos. The snowy weather vanished and the sun shone through once again. Our time on the island was done, as we set our sites on Stormreach. Since the beginning of our journey, we knew this was where we needed to be if we wanted to become real adventurers, but saving the good people of Korthos taught us our way. We will never forget Korthos and how it inspired us to get where we are today, and to that wise barkeep, we owe everything.
After what seemed like days aboard that creaking old sea vessel, we finally arrived at Stormreach. Never before had I seen so many people crowding the streets of a city -- or at least not that I can remember. Something seemed eerily familiar about the harbor, but I couldn't quite grasp a memory of actually being there.
We stopped at a group of merchants formed together in what seemed like a makeshift market area. It was then that we realized our armor and weapons we held so dear to our hearts were nothing more than junk. We had worked hard to win this loot, and with one visit to the Stormreach armor crafter, we saw that we had some work to do if we were to ever have anything that magnificent. Luckily, we were up for the challenge.
Now to see who around here has some work for us.
~~~
This being a fairly new experience for me, I've found Dungeons and Dragons Online to be a breath of fresh air. Not to say anything bad about the previous games I've played through the years, but this last week just reminded me that DDO has a lot going for it, and I can't help but wonder why I never played it more often.
At first, it did take some trial and error. The combat is very different from anything else out there, and the UI isn't as intuitive as the games I'm used to. Coming straight from Lord of the Rings Online, you would expect the two Turbine games to be similar, but that's not really the case. I often found myself misunderstanding what the different colored chalices above the heads of NPCs actually meant, which led to at least one repeat of an instance from lack of proper quest.
That said, most of my rookie mistakes were fairly harmless. Our new guild of readers is really a nice mix of helpful veterans and curious newcomers. That first day was a rush of new experiences and guild invite requests, so if you're still looking to get in with us and I never sent you an invite, let me know. This is honestly the best way to experience a new game, in my opinion. I'm just happy to be a part of it!
So I wanted to briefly touch on my impressions of the game's major features so far:
Combat: Left mouse button to pan the camera and select UI options, right mouse button to attack. It took a few minutes (and then again every time I start the game) to get used to these controls. I can't count the number of arrows I've wasted by trying to pan the camera around on the right mouse button. Once you get used to it though, this set-up is actually way more fun than clicking through your skill bar or using your mouse only to position your character.
Character Progression: This also took an explanation or two by my helpful new guildmates, as I didn't understand why I was Level 1, Rank 4 for so long. DDO has a max level of 20, so don't expect to fly through the levels as you would in something like WoW or LotRO. I had also forgotten about talking to a trainer to reach the next level. Had it really been that long since I've played this?! Apparently so.
Environment: DDO is very heavily instanced, which may keep some people away, but I enjoy it. It's basically a series of dungeons that you enter with other players -- at least in the lower levels. What I liked the most was a feature that I had only ever seen used as much in Guild Wars: clearing out instanced wilderness zones with no respawns. I don't know about you, but respawns really kill it for me sometimes. It was nice to clear out an area and have the option to run afk for a few minutes without fear of being killed by a named boss that I just killed 30 seconds before. I know, I know... that's such a casual gamer way of looking at it, but that's just my play style.
Game mechanics: I find it refreshing to see that my hit chances and criticals are based on real stats and figures. I may not want to know or understand the details of those stats and figures, but it's nice to know what's going into that. If you're a fan of D&D and dice rolls, you'll love how everything in DDO is so true to the original tabletop game. On the tails of that, the Dungeon Master (sorry... GAME Master) narration is superb. Despite the fact that I think I can read at an acceptable level, the narration really helps you along. Also, I have missed swimming underwater in other games. Seriously, you don't realize how much fun it is until you're back under the surface!
Puzzles: Oh. My. God. I love these puzzles. I've always been respectful of the fact that DDO is the king of MMO puzzles, but this week has just reminded me that there really is nothing else out there like this.
So from here, I look forward to getting deeper into DDO, playing with my new guildmates, and relaying it all back to you. We'll skip the poll again this week for any suggestions you may have in the comments. Let us know what we should do now that we've reached Stormreach.
Being the first week with Massively readers in Dungeons and Dragons Online, I'd say we were fairly productive. In the first 15 minutes, we formed the guild -- aptly named "Critical Mass" -- and began the butt-kicking.
With last week's comments focusing on our completion of Korthos Island, we made quick work of that, finishing the main quests and arriving in Stormreach on our third night together. Now we patiently wait for our next adventure as you read through my impressions of the game so far, just after the jump!
~~~
After a few days of exploring this small island of Korthos, I decided to seek aid on further questing. I'm just not sure I can handle the lizard-men alone. With the help of a kind bar patron, I posted a notice for more adventurers to join me to form a guild, with promises of riches and fame. Could I provide either for my new companions? Probably not, but it can't hurt to lie a bit. I'm desperate!

All races were represented as well, from Elves to Halflings to Dwarves. I must admit, I was a bit overwhelmed by the response to my posted notice, but it was good to know that I would never have to worry about going it alone out there again.
"You must be Fahryn", a slender man announced from across the tavern, as he noticed me staring quite rudely.
"Yes, I am Fahryn Brygo. And you are?"
"I am Stormsnow Greysfandir. I am the leader of this band of... misfits. Well, most of them anyway. The rest either tagged along on our journey, or we met up once we arrived."
"Are you here for my call-to-arms?" I asked, eying the group more closely this time. This might just work afterall, but my biggest worries center on payment. There's no way we can earn enough through simple townsfolk errands to pay these adventurers. There must be another way.
"We are, sir." Stormsnow said with a bow. "Many of us are from a nearby island, and we only want to see the land and what she has to offer us. We don't require much in the way of payment." I felt a flush of embarrassment as I realized he may be able to read my thoughts.
"Speak for yourself!" a small roguish Halfling shouted from atop her barstool. "I'm here for the plat."

Stormsnow and his closest companions led us through some particularly dangerous spots that they had already scouted, and to our surprise, we had no problems working together as an effective team. It was almost as if we were destined to form as a guild. Not only did we initially work well together, but as we progressed through and explored more of the island, we found that we complimented each other quite well.
The following day, after working our way through the meager earnings we had already earned from the locals and their petty quests, we were told about a special danger that befell Korthos Island. The barkeep had more in store for us than just saving his lost daughter. He explained to us that the harbor had been frozen over by a great dragon who was helping the lizard-men. This prevented the Korthos people from getting supplies from Stormreach proper. For true riches, loot and even a good word or two, we were commissioned to find the source of this frigid weather and restore their trade route with Stormreach.

Not to worry! The new unstoppable force known as the Critical Mass guild had done more for this small island than others have even imagined -- even in the span of a few days! We were a beacon in their gloom, and they were very thankful. So thankful in fact, we were able to outfit the entire guild in new armor, magical weapons and line our pockets with enough platinum to last for what would seem ages! This lifted our spirits and proved that adventuring was the life for us.
But it wasn't over yet. A sorcerer by the name of Lars Heyton had a plan to rid the island of that powerful dragon once and for all. With our help, his plan worked, and we reclaimed Misery's Peak for the good people of Korthos. The snowy weather vanished and the sun shone through once again. Our time on the island was done, as we set our sites on Stormreach. Since the beginning of our journey, we knew this was where we needed to be if we wanted to become real adventurers, but saving the good people of Korthos taught us our way. We will never forget Korthos and how it inspired us to get where we are today, and to that wise barkeep, we owe everything.After what seemed like days aboard that creaking old sea vessel, we finally arrived at Stormreach. Never before had I seen so many people crowding the streets of a city -- or at least not that I can remember. Something seemed eerily familiar about the harbor, but I couldn't quite grasp a memory of actually being there.
We stopped at a group of merchants formed together in what seemed like a makeshift market area. It was then that we realized our armor and weapons we held so dear to our hearts were nothing more than junk. We had worked hard to win this loot, and with one visit to the Stormreach armor crafter, we saw that we had some work to do if we were to ever have anything that magnificent. Luckily, we were up for the challenge.
Now to see who around here has some work for us.
~~~
This being a fairly new experience for me, I've found Dungeons and Dragons Online to be a breath of fresh air. Not to say anything bad about the previous games I've played through the years, but this last week just reminded me that DDO has a lot going for it, and I can't help but wonder why I never played it more often.
At first, it did take some trial and error. The combat is very different from anything else out there, and the UI isn't as intuitive as the games I'm used to. Coming straight from Lord of the Rings Online, you would expect the two Turbine games to be similar, but that's not really the case. I often found myself misunderstanding what the different colored chalices above the heads of NPCs actually meant, which led to at least one repeat of an instance from lack of proper quest.
That said, most of my rookie mistakes were fairly harmless. Our new guild of readers is really a nice mix of helpful veterans and curious newcomers. That first day was a rush of new experiences and guild invite requests, so if you're still looking to get in with us and I never sent you an invite, let me know. This is honestly the best way to experience a new game, in my opinion. I'm just happy to be a part of it!
So I wanted to briefly touch on my impressions of the game's major features so far:
Combat: Left mouse button to pan the camera and select UI options, right mouse button to attack. It took a few minutes (and then again every time I start the game) to get used to these controls. I can't count the number of arrows I've wasted by trying to pan the camera around on the right mouse button. Once you get used to it though, this set-up is actually way more fun than clicking through your skill bar or using your mouse only to position your character.
Character Progression: This also took an explanation or two by my helpful new guildmates, as I didn't understand why I was Level 1, Rank 4 for so long. DDO has a max level of 20, so don't expect to fly through the levels as you would in something like WoW or LotRO. I had also forgotten about talking to a trainer to reach the next level. Had it really been that long since I've played this?! Apparently so.
Environment: DDO is very heavily instanced, which may keep some people away, but I enjoy it. It's basically a series of dungeons that you enter with other players -- at least in the lower levels. What I liked the most was a feature that I had only ever seen used as much in Guild Wars: clearing out instanced wilderness zones with no respawns. I don't know about you, but respawns really kill it for me sometimes. It was nice to clear out an area and have the option to run afk for a few minutes without fear of being killed by a named boss that I just killed 30 seconds before. I know, I know... that's such a casual gamer way of looking at it, but that's just my play style.
Game mechanics: I find it refreshing to see that my hit chances and criticals are based on real stats and figures. I may not want to know or understand the details of those stats and figures, but it's nice to know what's going into that. If you're a fan of D&D and dice rolls, you'll love how everything in DDO is so true to the original tabletop game. On the tails of that, the Dungeon Master (sorry... GAME Master) narration is superb. Despite the fact that I think I can read at an acceptable level, the narration really helps you along. Also, I have missed swimming underwater in other games. Seriously, you don't realize how much fun it is until you're back under the surface!
Puzzles: Oh. My. God. I love these puzzles. I've always been respectful of the fact that DDO is the king of MMO puzzles, but this week has just reminded me that there really is nothing else out there like this.





















Reader Comments (Page 1 of 2)
Orvidos said on 5:19PM 10-21-2009
Lorloch here, folks(eseseses). Life and work have come up, so -I- have some catching up to do, but I'll be around for the next few play sessions, best I can.
Good to hear it's going so well.
Reply
Orvidos said on 5:21PM 10-21-2009
Damn my brain!
Going through the now-somewhat-truncated Harbor storyline is probably a good place to continue, as it gives you a sense of the influence and interests of the Coin Lords (the 'ruling' power behind Stormreach).
alchemda said on 5:48PM 10-21-2009
Very weird!! My default was RIGHT mouse button to pan, and LEFT mouse button to attack, this is standard right handed setup.
I just started in DDO myself and I wholeheartedly agree, I'm really digging it a bunch!
Reply
Melkiar said on 6:09PM 10-21-2009
I think it was originally pan left, attack right, but they changed it at some point to use/attack left, pan right. If the game was previously installed, it may have kept the original configuration or key-maps. Not certain though, as I started shortly after free-to-play.
tanek said on 6:56PM 10-21-2009
Melkiar has it correct. If you had the game installed on your computer before the revamp, it will still have the original controlset.
They have now changed the default to more closely imitate controls found in other MMO games, but if you want to use the classic settings, you can easily do so by going into keybinds in options and clicking the "Classic" button. (On the flipside, if you have the classic setup now and want the new, go to the same place and click "Default".)
thebillyman said on 5:57PM 10-21-2009
Why was your mouse set up to pan with left click and shoot with right click? Unless I changed it early on and forgotten about it, I don't recall that being the default. Panning with right click and shooting with left click works great for me. Of course when you press T then you are on mouse mode and only have to move your mouse to move the camera, no clicks involved.
Reply
Melkiar said on 6:05PM 10-21-2009
There are a few solo quests in the harbor that shouldn't take long to do, and then moving on to the Lost Seeker quests in the waterworks is probably good. Don't forget to visit a spirit binder in one of the two taverns in the harbor!
(I'd like to join the guild if I could...who should I contact?)
Reply
Orvidos said on 6:20PM 10-21-2009
You should be able to '/who Critical Mass' and find someone on during the appointed times. More or less everyone has officer in the guild.
Mark Warren said on 6:17PM 10-21-2009
Hi, I am leader of a guild called: "Wolf Pack of Stormreach" we are very popular currently on the Sarlona server! Let me just say it was: sort of a good read altho I can't say I wanted to read about the White Dragon quest: that gave me bad memories whilst doing it on elite with my sister sarah, thanks for the post though! I hope you find some interesting things you can write about... I mostly giggle at the fact that this is the first ever dragon I have come across since DDO stormreach :P
Reply
Jerry said on 6:53PM 10-21-2009
There are three mouse configurations that can be found in the user interface tab at the top left of the screen: left to attack, right to attack and "fps style", which auto-puts you into mouse look mode (personally not recommended...)
Reply
david wiese said on 7:06PM 10-21-2009
My only suggestion is that you go back to doing polls.
Comments are nice, but for those of us NOT playing, it's really hard to just suggest something out of nothing. I really enjoyed that feeling of contributing to the story of your LotRO character, and would welcome the same experience here.
Plus, having to confirm comments is sort of lame. :(
Reply
Andrew said on 7:45PM 10-21-2009
Try playing permadeath-style, Shawn.... I've been doing that on Thelanis server, and it's a blast!
Reply
Derek K. said on 8:20PM 10-21-2009
There are plenty of harbor quests - Durk's Got a Secret, Garrison's Pack, Walk the Butcher's Path.
Then you go across the bridge, and there's a whole slew of Kobold related ones (or there used to be at least). You can surely fit all the Harbor quests, and maybe hit Cerulean Hills for the quests/explorer stuff there. Good lore in Cerulean Hills, at least bite sized pieces of it. ;)
Reply
Never said on 8:34PM 10-21-2009
i think a good second chapter would be to do all the solo harbor quests, then the group ones ending with something like waterworks before moving on to the market
Reply
Trowa said on 10:38PM 10-21-2009
I agree with Never, in that the Solo quests would make for a good next chapter.
I'm gonna get some quest names wrong, so I apologize in advance.
The Solo quests include Arachnophobia, Miller's Debt, and Protect Haverdash, which are level 2 quests. There's a level 3 Solo quest about Explosives or something.
In game, press P, and then click the Adventures tab to find them. Instead of "Solo/Party", they should be labeled "Solo", and are level 2 quests, I believe.
Aside from the Solo quests, there are still MANY other Harbor quests to party for, including Butcher's Path, Durk's Got a Secret, Garrison's Lost Pack, Information is Key, Bringing the Light, and even more quests from the tavern further in the Harbor area [not the Leaky Dinghy], where you'll find a 3-part quest set called A Man Named Baudry .
The capstone of the Harbor quests, however, is the Waterworks quest line. It's a chain of 4 quests, paired two and two, with the goal of finding two lost young men that went into the kobold-infested sewers looking for treasure. The loot is quite good, as is the experience.
KT said on 8:40PM 10-21-2009
Ooh I have some catching up to do as well! I've been waiting for the column to see if I had to get to Stormreach or not since I had to cut out early.
I've had a great time trying this game so far and can't wait to do more!
Reply
Chadly said on 11:27AM 10-22-2009
You inspired me to give DDO another run. I was in the beta for DDO Unlimited and while I liked it, I was involved with AOC at the time and didn't want 2 MMOs, and then I was playing Champions for a bit. Sadly that has already gotten a little stale for me, so after reading your adventures I was all "Oh yeah, DDO was pretty fun!"
So here we are now and I've got this lvl 3 rogue that I'm positive I'm making build mistakes on, but I don't care because it's fun. I've mostly been soloing but I feel I'm ready to start being a bit more social so I may look up the guild next time I'm on. I rolled up on Khyber just in case I decided to do that.
Last night I stumbled into the Waterworks while not really knowing what I was doing....wow! I got my way into that Kobold quest chain that Trowa mentioned. BARELY squeaked by the first chunk, running super low on supplies. At one point I was down to 3 HP and just hoping, praying not to get hit by the 2 kobolds that had chased me forever. I was tumbling around like a fool trying not to take any hits. Managed to squeak by and kill them both, right in front of a rest shrine.
After finishing that part off, despite my better judgement, I embarked on the second part of that quest line. Let's just say invading a kobold prison with zero supplies, all by your little lonesome, is not the best of ideas.
I find the dungeons very involving, with the traps and especially the puzzles. In fact I'm hoping they start throwing even more puzzles at me. Those puzzles really set this game's dungeons apart from content I've played in other MMOs which always just degenerate to "kill everything that moves".
Of course I still do THAT to, but it's nice to have to think about stuff besides damage and healing once in a while.
Reply
tanek said on 11:28AM 10-22-2009
David has a good point about the benefit the polls had in the last series. For anyone not familiar with the game and what *can* be done, it is difficult to make suggestions for what to do next.
Since there are people in the guild who are vets of the game, maybe some of them would volunteer to put together a list of general areas that are within range. Here is my attempt (I'm sure someone else can expand upon or correct it ;) ):
Stormreach Harbor
●Waterworks - Part quest chain, part wilderness area, the Waterworks is generally an area that new players are told not to miss.
The quest chain 'The Lost Seekers' is very long, but can be done in parts if necessary. It is, basically, a rescue mission and would seem to make for a good story.
There are also 6 rare monsters that can be found in the "wilderness" part of the sewers.
●Cerulean Hills - More the kind of wilderness area that was found on Korthos Island, the Cerulean Hills has 14 exploration points to discover, 7 rare monsters, and a few quest areas. (Slightly lower level than Waterworks, I think)
●"Challenge" quests - there are a couple of quests in the Harbor that are generally considered to be of high difficulty for their level. One is "Kobold Assault" where the goal is to slay all the kobolds (200 of them, I think) attacking an outpost. The other is "Irestone Inlet". This one is much more of an adventure than Kobold Assault and it has kobolds, bugbears, and pirates, oh my!
●Solo quests - scattered around the Harbor are a few "solo only" quests. They are fun and usually on the medium to short side of length.
As I said, feel free to add to this or correct mistakes I have made. :)
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Melkiar said on 1:18PM 10-22-2009
I just remembered: Don't forget about the ferocious and ever terrifying Muck that lives in the Den of the Kobold Brothers. He guards a priceless artifact, a weapon of glass that is the bane of slimes and rust monsters everywhere!
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Kemocl said on 4:24PM 10-22-2009
Agreed, the first thing you should do is get everyone a Muckbane. Slimes are in a lot of dungeons and do permanent damage to your regular weapons, being glass and plus damage to oozes you need this in your inventory. Once you have done Kobald Bros. for content you can just farm for the Muckbane to get it for all your party, this means only having to do the east side of the dungeon to open the valve if Muck does not spawn in that room on the west side, disband and try again. Butchers Path is a nice one for new arrivals with wave after wave of Kobalds and a nice little boss at the end. Kobalds New Ring Leader is one of the best XP for time invested so you need to do that one for sure a few times. Baldry at the Wayward Lobster has a whole chain of simple quests for you to do. Water Works is probably next, the end reward loot is pretty good. You need to be aware that it is four parts so everyone must be on the same chapter or they will not get completion on finishing. As soon as your guys are comfortable and level 3-4, I would get my but straight to Three Barrel Cove, some of the most fun you will have in the game. The entrance is in the Harbor, it's a boat just around the middle. You should talk to Black Nose Quint in the Market Place to get a little quest that completes on arriving and talking to Bloodeye. There is a Boat in the harbor that starts a fun little repel the boarders quest and right besides that is a rare monster you can kill. The other dungeons take a bit of exploring and some are hidden quite well, have fun.
Reply