Jedi Knight officially steps into The Old Republic spotlight
Filed under: Classes, New titles, News items, Star Wars: The Old Republic
Rumors and speculation have been floating around this week about the Jedi Knight, so no big surprise when BioWare reveals that, yes, Knights of the Jedi persuasion are in fact a player class in Star Wars: The Old Republic. The news comes with all the expected class page accoutrements such as screens, concept art and a few videos showing off three Jedi Knight attacks. It's all standard practice information release at this point, which only slightly dilutes the excitement of the announcement.
The videos all show the proper level of Jedi powerhousing that you'd expect, although we're not entirely cool with all the droid destroying that's happening. Sure, we're aware that unlike Sith, Jedi are limited to disabling droids and pushing things around but that's no excuse to pick on the little helpless mechanical people. Yes, we said people -- robots are people too!
In all seriousness, this is probably the class reveal everyone has been waiting for and/or expecting all along. Jedi and Sith were a given, so from here on out it's almost entirely anyone's guess. Spy? Rogue? Droids? Wookiees? Albino Ewoks? Okay, that's a little silly, nobody wants to play a rogue over a spy.
The videos all show the proper level of Jedi powerhousing that you'd expect, although we're not entirely cool with all the droid destroying that's happening. Sure, we're aware that unlike Sith, Jedi are limited to disabling droids and pushing things around but that's no excuse to pick on the little helpless mechanical people. Yes, we said people -- robots are people too!
In all seriousness, this is probably the class reveal everyone has been waiting for and/or expecting all along. Jedi and Sith were a given, so from here on out it's almost entirely anyone's guess. Spy? Rogue? Droids? Wookiees? Albino Ewoks? Okay, that's a little silly, nobody wants to play a rogue over a spy.






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Reader Comments (Page 1 of 2)
breezer said on 1:04PM 10-30-2009
Squeee!
Wonder what the delay was in announcing Jedi? I was thinking the might be having problems deciding how much dark force powers Jedis would have access to. The videos feature force push and saber throw, typically dark powers in TOR games. I'm really curious to see how they limit the dark powers for Jedi or differentiate Jedi from Sith from a class design stand point.
Whatever happens, I have great faith in Bioware :D
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Juliore said on 1:16PM 10-30-2009
Saber throw and force push have always been neutral force powers from dark forces 2 to KOTOR 2.
I can see that both jedi/sith can use both sides of force powers for a dark/light meter to actually mean anything, with the story for each class being the main differentiation.
RogueJedi86 said on 3:39PM 10-30-2009
I can give a simple reason for why they didn't announce Jedi sooner: it wasn't ready. We've known for a long while that they only announce features when they're playable and working on the internal servers. That way they aren't just blowing hot air up our skirts. Jedi's finally in a solid state, so they announce it now. I bet all the footage of Jedi on its class page is actual in-game abilities, not just pre-rendered "this is what we want Jedi to do!" bullshot(yes bullshot, look it up).
max said on 1:36PM 10-30-2009
I will begin to care about this game when they announce Ewoks.
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MrGutts said on 3:00PM 10-30-2009
I hope they put them in game so I can make ewok kabobs...
Ivasen said on 1:53PM 10-30-2009
Interesting.
I'm willing to make a bet that Droid will be the next Empire reveal and exclusive.
That would leave two slots open for both sides, and we still need a support class of some type.
I'm guessing a Force intensive class for the Republic and a...I'm at a loss as to what the Empire would get. I don't know if it would focus on the Force or have another support of some type.
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Ivasen said on 2:43PM 10-30-2009
Here
Dallas Dickinson: We want to make sure that we have many, many MMO roles filled there, but it's really important to us that players are able to actually play their experience either as a group or as a solo. So there are a number of ways that healing comes into the game. Several of our classes have healing branches that they can follow that will have some specific healing powers, but we don't want to make it a requirement for the base core game. That said, you're obviously going to be better off, especially when you get into higher-level stuff and into PvP, if you have healers on your side.
http://pc.ign.com/articles/100/1007266p1.html
noamraz05 said on 2:00PM 10-30-2009
There wont be a class that focus in support on ToR, the devlopers said that.
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JP said on 2:04PM 10-30-2009
they said there wouldn't be a class "specifically" created around support. They want all classes to have support options.
noamraz05 said on 4:25PM 10-30-2009
That what I said....
Ivasen said on 2:26PM 10-30-2009
I think you misread that, there is an interview which states you wouldn't want to go into an instance without a "support class".
I think you are reading the public forums too much, only stick to the interviews.
CindyL said on 2:00PM 10-30-2009
I want to play some type of medic, or a smuggler with medical ability. But I'll probably end up being a Jedi.... ^_~
Actually I really hope they announce something extra cool that counters Jedi or Sith. Bounty Hunter is very cool but not something I think I'd play.
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Caerus said on 2:02PM 10-30-2009
I would love to see the force powers be relatively unrestricted, but cause alignment shifts on use. It never made sense to me that I could remain fully lightside and run around slaughtering rooms with force storm.
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onetrueping said on 2:28PM 10-30-2009
Well, technically, a spy IS a rogue. A rogue with a cushy government position. Personally, I'd like to see a Thief class, particularly if they drew inspiration from the Ocean's Eleven or Lupin the Third style of thief, with a lot of skill and gadgets to acquire ridiculously expensive items from very dangerous places.
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CCon99 said on 3:02PM 10-30-2009
I'm still holding out hope for a "Force Mage" type of class that would be a nuker or support class.
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RogueJedi86 said on 4:11PM 10-30-2009
"Force Mage"? This ain't WoW, sure you could've used the name already established that already describes what you're thinking of. I'm thinking Jedi Sentinel is the Force-heavy Jedi, but I may be wrong.
And I say no more Force classes. If you make 2 classes per side "Force classes", then half the game's classes are "Force classes", which puts all the more focus on them. Leaving it at just 1 per side makes "Force classes" 1/4 of the total classes, which lets us "normal guys" have day in the limelight. You know we non-Forcies will need all the help we can get to keep 99% of all players from rolling Jedi Knight/Sith Warrior. I'm dead set on rolling Republic Trooper, and I'm hoping I'm not the only guy in the game who rolls it.
Besides, you know with whatever equivalent of Talent Points TOR has, you'll be able to put points into using the Force instead of sabers. That's how you'll have your so-called "Force Mage".
Ivasen said on 4:27PM 10-30-2009
I agree with what Wisdomandlore said, I think it should be able to be branched.
All Jedi and Sith use a lightsaber no matter what they are, there are very few exceptions and even then they were still assigned a lightsaber. (Jedi Warriors use the Force and Martial Arts instead of a lightsaber, but they still had one on person.)
Jedi Consular is skilled using the Force, but still use a lightsaber.
Jedi Guardian is skilled towards combat with a lightsaber, but still uses a little bit of force.
Jedi Sentinel is balanced.
Cicadymn said on 3:08PM 10-30-2009
Still looking forward to playing a good aligned sith.
Jedi and Sith are two extremes. We need to make a middle ground.
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Wisdomandlore said on 3:10PM 10-30-2009
I'm hoping that "force nuker" and "healer" are simply branches of the Jedi Knight/Sith class. That would add a lot more depth to the game and allow you to create the kind of Jedi you want. I also hope Droid is a race option, with Jedi and maybe Trooper unavailable to it.
However, if the above turned out to be true, I don't know what the remaining three classes would be. Some kind of Diplomat for the Republic perhaps?
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Ivasen said on 3:59PM 10-30-2009
I think that's a great idea, all of the different types of Jedi/Sith still use a Saber in some way, even if their specialty is controlling the Force.