Masthead Studios delves into Earthrise crafting process
Filed under: Sci-fi, Game mechanics, New titles, Crafting, Earthrise

Earthrise creators Masthead Studios have already made clear that their forthcoming title will be a far future sandbox MMO, a post-apocalyptic setting where PvP will be a major aspect of gameplay. What hasn't been as clear is exactly how the extensive crafting process they've discussed in the past will actually work out in normal gameplay. Certainly we've heard a great deal about customization of crafted goods and the potential to become well-known for your own variations on items, but we never had a real overview of those game mechanics. That is, until now.
Masthead aims to dispel any confusion surrounding Earthrise's crafting system in a two-part series of blog posts that kicked off today as part of their Question of the Week offering to the community. "The Crafting Process", part one of two, poses the theoretical example of a player -- let's call him "Tim" -- who clearly hates Burzun mutants. Enough so that Tim wishes to craft an assault rifle specifically tailored for killing this particular type of mutant. Masthead Studios walks the reader through the skills required to create such a weapon, the components that must be gathered, and how Tim will be able to extract needed resources from those materials.
A detailed explanation of the crafting system itself is beyond the scope of this post at Massively, so if you're interested in Earthrise this latest Question of the Week is highly recommended. Remember to keep an eye out for the follow-up piece on the official Earthrise forums next week as well.





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Reader Comments (Page 1 of 1)
MrGutts said on 6:51AM 11-03-2009
Does anyone have a real release date for this game?
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MrGutts said on 7:54AM 11-03-2009
Funny stuff,
I post in that wonderful forum of theirs and ask the same thing. What do you think happened? A mod deleted my post haha.
Halldorr said on 8:03AM 11-03-2009
LOL my post was deleted too. All I asked if they were still trying to target their late 2009 target :-P
MrGutts said on 8:53AM 11-03-2009
I am guessing from the treatment we received, they are not going to make the 2009 ambiguous date..
Harabeck said on 8:59AM 11-03-2009
Treatment? Stop making inane posts in the forums. Look at all the people just on Massively who have said they've posted the same thing. Would you rather the mods let the forums become cluttered? When they have a release date, they'll say it.
Halldorr said on 11:52AM 11-03-2009
Well if they left one up with an explanation they aren't going to hit their targetted date you would have less inquiries. I know logic is hard to grasp but when you have a target release of 2009 and we're nearing the end of it, people want to know what's up.
The Claw said on 7:31AM 11-03-2009
Good to hear that finally someone is taking the approach that crafted gear should be all about the customization. I'm so sick of the "fixed recipe" model that we've seen in WoW, EQ2, LOTRO, RoM, Fallen Earth, Alganon.. so many games..
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Kalex said on 10:30AM 11-03-2009
This is exactlly what I want to read about from upcoming MMO's.
Real looks at the feature sets that illustrate how they're going to stimulate and engage the player differently than usual. This is real meat, as opposed to the typical rigamoral you read from some production manager in some interview where he uses buzz words about casuals and hardcores, crafting and pvp, story and solo content yadda yadda yadaa.
I'm excited about this MMO now.
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