Linden Lab launches Second Life Enterprise beta, Second Life Work Marketplace to come
Filed under: Betas, Business models, Launches, News items, Second Life, Virtual worlds
Linden Lab, the company behind the Second Life platform is launching the open beta of Project Nebraska today. Project Nebraska was the working title for what is now called Second Life Enterprise, a standalone Second Life solution for enterprise use.
This "Second Life in a box" solution, is actually in two boxes. It consists of a combined software and hardware bundle, including two 1RU rack-mount servers, prepackaged as an appliance and configured to provide virtual environment and voice services, ready to use with standard Second Life viewer software.
But that's not all.
A second system called the Second Life Work Marketplace will allow companies using the Enterprise product to browse, try out and purchase ready-made enterprise content for their virtual environment, from third-party developers and solution providers.
Already, 14 organizations are participating in the beta program for Second Life Enterprise. This list includes: IBM, Northrop Grumman, Naval Undersea Warfare Center, DefenseWeb Technologies, Case Western Reserve University, The New Media Consortium, among others.
"The Second Life Enterprise version offers a great combination of collaboration, content creation and communications tools and resources," said Francoise Legoues, vice president of innovation initiatives, IBM. "We were one of the early adopters of the Second Life platform, and having that technology behind the firewall gives us the opportunity to expand our use of the platform enterprise-wide."
Some of the features of Second Life Enterprise beta include:
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Runs completely within an enterprise's network thus providing the same level of security as their intranet. With comprehensive authentication and access controls, this enables confidential and proprietary information, prototypes and training materials to be shared securely.
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Advanced 3D visual, spatial audio, and text collaboration tools to allow workers to easily upload media files, share documents and create custom content.
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Seven prepackaged virtual regions, including a four-corners all-hands auditorium, two conference centers, and a number of sandbox regions, where users can test virtual items and practice building. Also included is a set of standard business avatars. With a full set of workspaces and avatars, enterprises can begin using the product immediately after deployment. Additionally, content owned by the company can be moved from the main Second Life environment into the Second Life Enterprise beta environment, maximizing investments already made in Second Life. And we're fascinated by that particular detail.
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Centralized administration that enables enterprises to manage the entire environment including users, regions and content from one central location, complete with LDAP integration. Administrators can also allow Second Life Enterprise beta users to use their real-life names for their avatars - although in any sizeable enterprise there are statistically duplicate names.
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Meets US military grade information assurance compliance standards.
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Advanced infrastructure that can support up to eight regions simultaneously and 800 concurrent users in the same immersive environment.
"Virtual Worlds have the potential to provide a safer, more cost effective approach to some of the Navy's current mission areas. The Naval Undersea Warfare Center (NUWC) has collaborated with Linden Lab to create a version of Second Life Enterprise that is secured and meets military grade information assurance compliance standards - out of the box," said Douglas Maxwell, Program Technology Lead for NUWC Metaverse Strategic Initiative. "Hosting the Second Life Enterprise on a secured network allows us to conduct training, concept of operations exercises, and collaborative engineering activities using sensitive information in safety."
The Second Life Work Marketplace is currently under development and a closed alpha is planned for the end of Q1 2010.
Pricing for Second Life Enterprise starts at US$55,000. Linden Lab expects the beta program to run through Q4 and announce general availability during the first half of 2010. Parties interested in more information about the product, can contact Linden Lab at business@lindenlab.com.
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Reader Comments (Page 1 of 1)
Nym said on 9:33AM 11-04-2009
If I see two little white mice running around LL, I'll finally have proof of exactly what they are up to....
Reply
Eris said on 10:03AM 11-04-2009
Speaking of content and copyright issues...
http://www.boingboing.net/2009/11/03/secret-copyright-tre.html
Forget LL's assumed 'Safe Harbor' status if this goes thru...
Reply
RiHahn said on 10:27AM 11-04-2009
I hope this catches on, then my life can come full circle...
In my youth we used to hack party lines from corprate PBXs so we could all sit around and chat in 'cyberspace', then digital communications and the Internet happened (and we all grew up and went to work for various baby bells)...
Now most of us work as IT directors for big multi-nationals and it sounds like soon(tm) we'll be able to hack each other's gibsons to sit around and chat in 'cyberspace'. ;)
I love technology.
Reply
loki said on 11:29AM 11-04-2009
'Pricing for Second Life Enterprise starts at US$55,000'
Holy cow, no wonder the Lab don't care about us anymore
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Opensource Obscure said on 10:27AM 11-05-2009
Yeah Loki,
if you're not a company or an organisation, this new product is not for you.
That's probably the reason why it's called Second Life Enterprise.
The Lab still cares about you because you provide income for them by using the other product, that is Second Life. Holy Cow!
mh said on 1:54PM 11-04-2009
If Linden thinks that they are going to sell lots of $55k game servers into corporations they are clearly living in their own fantasy world.
Oh, and all you content developers drooling at the notion of selling lots of copies of your wares to corporations. He who owns the servers has the ability to clone everything.
Your art, irrelevant and easily substitutable. Your scripts, the only thing you produce that can be considered of any truly unique value in a business simulation, are p0wned.
The ones who win are consultants who go in strip your stuff and reproduce unlimited functional copies for an hourly rate. w00t
Reply
Opensource Obscure said on 10:16AM 11-05-2009
Linden Lab probably built this product because they found there was demand for it.
They have lots of companies and academic organisations on the main grid, asking for the features that SLE will implement.
Other references to cloning, scripts, art included in previous comment don't actually make any sense.
Jay said on 5:10PM 11-04-2009
Additionally, content owned by the company can be moved from the main Second Life environment into the Second Life Enterprise beta environment"
I would be considering legal action against Linden Labs if I find out any of my creations have moved into a corporate only space as such a move would violate my license agreements with purchasers of items I sell.
Reply
Opensource Obscure said on 10:27AM 11-05-2009
Jay,
if you're a serious content creator you're supposed to read the official SL blog. Give it a read to the last articles, then you will feel better with regard to creations being moved to SLE.
Jay said on 5:20PM 11-05-2009
Opensource, I stopped creating content when M Linden changed the rules one too many times, leaving in November 2008.
While I have left I still have creations in SecondLife that I own copyright on. So you can see I am not interested in following this dishonest's company PR blog spin, I am interested in the real life protection of my existing intellectual property.
mh said on 12:14PM 11-05-2009
OS,
I know that they do have a few companies asking having worked for some.
If the rest does not make sense to you then it is likely that you have never spent time working as a consultant for fortune 1000 companies. If so then you would have experience back-engineering and extending existing applications.
So your cool algorithm to perform corporate pose-balling. Mine. Your textures for the awesome conference center. Mine.
Hacks and complex convoluted steps required to reverse engineer and relabel as 'corporation-Mine' with ownership of the server, little to none.
And it will likely be the more lazy consultants who create the most efficient automated scan, catalog, rip and re-purpose tools.
Once your stuff is on servers that consultants can freely access at all levels hide and seek must be played differently.
Why do you think that even vendors of very large and complex compiled programs still go to the trouble of additionally obfuscating their code?
Reply
iggyono said on 1:08PM 11-06-2009
I'm not a numbers guy, but $55K in real money means high profits for LL if they can move enough of these "turnkey" solutions.
If they cannot, they've squandered a lot of energy that might have gone to cultivating the entertainment / educational / artistic markets for their main product.
That's my 55 cents worth. I actually see that much change on my desk, it's a Friday, and I feel like a high-roller. This may be why LL seems to care less for customers like me than it did a few years back :)
Reply