Alganon community interview: Your questions answered
Filed under: Betas, Fantasy, Business models, Game mechanics, Interviews, MMO industry, Alganon, Community Q&A
Last week, we reached out to the Massively readers for questions to ask the team at Quest Online regarding the upcoming Alganon MMO. David Allen, president and co-founder of the studio, stepped up to answer the ten questions chosen for him by us.
In addition to this Q&A -- found after the jump below -- Alganon is also announcing their open beta that kicks off today. So if you find David's answers interesting and think you might want to try the game out for yourself, head on over to this link and check it out for yourself.
Was a free-to-play model ever considered for Alganon? Would you consider reverting to one if the game fails to find a substantial subscriber base? (question by monkeystick)
David Allen: Many companies approached us about making Alganon F2P, but that's just something we weren't interested in. Right now, the industry standard is to squeeze as much money as they can out of players by introducing cash shops, and forcing them to pay for things that ought to have been part of the game. We don't want to do that. We want Alganon to be a service. You pay us a subscription so we can continue to develop and run a game that you enjoy playing. It's not a product where you hand us money and we hand you a vanity pet, or mount, or epic sword and then walk away. It's an ongoing service where we are here for you.

It blows my mind how much time people are putting into this sort of thing. WoW is the most successful and well-known MMOG in history, and it follows standards set by countless games before it. Why wouldn't we want the custom-built Alganon UI to be familiar to players who know these standards? Every piece of the Alganon UI was hand created by our team. We designed it to be familiar and easy to recognize. It's simple as that.
Which is better, designing an unfamiliar UI that's purposely designed NOT to be like anything else, regardless of what players are accustomed to, or learning from existing MMOGs and designing a UI that is familiar? If placing the minimap in a different corner, or making it into a triangle would make the game more fun, or make it easier for players to start playing the game, we'd do it in an instant -- but it doesn't. The interface we built allows people to start playing the game the moment they enter the world. Think about games you've played with a "different" UI. How much fun is the time you spent figuring out why mouse-look is reversed, or where your mini-map went to, or why the chat window is missing, or why slash commands don't work, or trying to figure out where to go to customize your abilities? Wouldn't you rather playing the game? Wouldn't you rather be having fun? We would.
(continued question from Darzin) Now, I have read on the Alganon boards that this is mere coincidence, but assuming that the UI is the very first thing a players see, how do you expect people to react when they first look at the game? Also, why do you have certain art and UI assets that are found in World of Warcraft but not used by the actual game, including an Achievement Panel and a Keyring?
It is understandable that people will leap to conclusions when they see something that is similar. It's easy to assume there is some sort of nefarious plan or crazy conspiracy, but there is neither.
We have an achievement panel because we have an Achievement system planned and nearing completion. We have a keyring because we plan to have keys to open access to special content, such as instances. It's that simple.
A Keyring? Achievements? These are not WoW-specific things. They are common sense. They exist in the real world.
WoW has become such an important part of this industry that often, it is all that players can see. When another game utilizes this same terminology, they cry "CLONE! DUPE!" At times, it becomes downright ridiculous. It's common sense that a "key" would unlock things that are restricted, and that a "key ring" is a place for your keys. It would only confuse players to call it a "stone bag" for special "entrance stones" that "dissolve magical barriers of not-entering"? So, we call them keys, and put them on a key ring, and put that keyring with your other bags, where you would expect it to be.
Much of the issues that are being brought up fall along these "common sense" lines. We want Alganon to be fun, and we don't want to hide that fun just because another game used the direct, common sense approach first. Yes, there are things in Alganon that players will find familiar and similar to other games, but every choice was planned, designed, and built by our team specifically for Alganon.
"A Keyring? Achievements? These are not WoW-specific things. They are common sense. They exist in the real world." |
The content for the Dawning stretches across all level ranges. Players of all levels will still be able to take part in most events, collect tokens to purchase rewards, and use most of those rewards. (Only armor pieces with stats and the special mounts will require a player to level up.) Higher level players will have more they can do, and thus can gather tokens at a faster rate. Also, the final quest - the one that will rewards the first player to complete it with the chance to meet online with the designers and take part in the process of naming loot - does require a player be level 50.
David Allen, you were the mind behind the acclaimed Horizons, which to many was a huge step forward in the innovation of the genre, but now you're behind a game that many are calling the biggest WoW ripoff ever made. How does it feel to go from being the hope of many to being looked down upon? (question by Gabby)
I've spent the last four years with a great team building one of the only independent gaming studios in the industry that owns all of its technology, is privately financed, founder majority owned, and has created a game being compared to the most successful MMOG in history. I have yet to hear anyone who has played Alganon for any duration call it a "WoW ripoff", and I have yet to feel "looked down upon" by anyone that has experienced firsthand the amount of effort, talent, and determination it takes to make an MMOG.
The original Horizons was a great concept, but (now) I don't know of any company that could have delivered everything it was supposed to be. Yet, players ate it up, and at one time it was the most anticipated MMOG. Today, our privately financed, independent gaming studio has produced an MMOG that is being compared to the most successful MMOG in history, and it's a bad thing? The great thing is that players who spend time in Alganon are finding a sense of community and fun that they don't see in other games.
I regularly spend time in game talking to players, watching, and I don't see the hatred, spitefulness, and utter garbage that's being spewed out by numerous gamers who seem to be more interested in the sound of their keyboard than common sense. While we admit this beta version of the game still has some bugs (fewer and fewer every day), most people who actually play the game like Alganon. They like it a lot. And they are forming a community of gamers that enjoys playing together without spewing hatred at one another. It's a wonderful thing.
There are many fantasy based MMO games out there. How is Alganon different from all these other titles? (question by SnowyJoe)Alganon offers a few features not found in fantasy MMOGs, the first being Studies, it has a built in real-time Library system players can use to look up any aspect of game-data (races, classes, skills, abilities, quests, items, creatures, tradeskills, etc), and refines some of the community systems like mail and guilds and adds families.
Many of these features can feel small, and can easily overshadowed by the familiarity that lets players jump right in and start having fun. You might scoff and dismiss families as "just an icon, some clothes, and a chat channel," but it has already started to build a sense of community. Players who enjoy similar play styles are getting together because they share family chat, rather than feeling alone or being told to shut up by someone in the chat who prefers a different aspect of the game. There are already MyAlganon.com groups full of players who play together and form friendships, but would never be in the same guild because of their "casual" or "hardcore" playstyle. There are players who love to mine the Library for lore or shortcuts for leveling, and share those with others. The Studies system allows players to keep advancing even while they deal with issues in real life, and has encouraged more mature and level-headed players to join, greatly reducing the "Chuck Norris Jokes to Meaningful Chat" ratio in game.
It is dead wrong to think these things are "bolted on" to Alganon. They are as important to the game as the combat or crafting systems. They are the heart and soul of what makes Alganon what it is.
Is Quest Online deliberately encouraging a low subscription rate initially and, whether yes or no, how long can the company survive financially if subscriptions remain low for a significant period of time (i.e. six months to a year)? (question by Kevin)
Alganon has more than two years of expansions planned that will feature new races, domains, quests, lore, and features (ranging from Crusades to PvP). I wouldn't say we're encouraging low subscription rates, but we understand the game will grow over time.
One thing we don't want is for players to get a false impression of the game and buy it because of false hype. If there is a feature you are waiting for, and you won't get any value out of being a part of making it happen, then please wait to buy the game. But, if you are looking for the features and community we already have, or you want to be a part of the process that gets those features implemented, preorder right now. The more players we have, the faster we can grow.
What will Quest Online do if the game does not attract sufficient subscriptions to reach break-even and then move into profitability? (question by Kevin)
Probably Talrok-based porn. Female of course.
It is my understanding that you built the engine from scratch. Can you discuss the capabilities of the engine? Is it built in such a way that flying mounts might one day be possible? How about house building such as in Horizons? (question by Nick)
We actually built and own all of our technology. There aren't many who realize what this means. Most companies sub license other technology to build their product and never really gain the ability to control the technology. This results in products that technically get stuck. We will not have this problem. We can evolve any aspect of Alganon as we see fit over time.
The Client and Server systems already support flying mounts, so we can put them in anytime. We can add player housing, guild housing, you name it. It's our engine, and it has been built to grow. The sky is the limit, and if we want to, we can move that, too.

The Dawning is the first one, and it revolves around instances, Consignment, and the Kudos system. The story concept is that four large Storms (world bosses) are beginning to form and players will need to find out why and find a way to part the storm and bring about a new Dawn and open the instanced content.
After that we have Ashkura planned, which is a new domain and instances. While it is mostly "endgame" level content, the effects of this world evolution will also change the leveling content of the game for those players who choose to roll an alt character. Our lead designer loves to put new spins on traditional fantasy creatures, so he wants to keep the details of the Askura content a surprise. Even if I let slip which creatures this content is designed around, they will be very different than the dragons you imagine. Oops. Did I say that out loud?
Blackspire is after that, featuring new races, domains, and other nicknacks. Large changes to leveling content are a big part of this evolution, so that players who roll one of the new races are not forced to go through the same content over again. The Ourobi, keepers of the teleport portals in the game already, will play a large part in bringing this content together from a story perspective.
And after that is Darkblood, the PvP expansion. This expansion will also include new classes and other features. Some are "small expansions" and others (like Darkblood) are very large. Granted the names and features can change, but this is a glimpse of what's to come.




















Reader Comments (Page 1 of 2)
kingfet said on 1:52PM 11-11-2009
God did this guy sound angry....
Reply
Jen said on 2:13PM 11-11-2009
Do you blame him? Every other question was pestering this guy about being a wow clone. I wish everyone cloned wow's ui. Then I wouldn't spend the first week of a beta trying to figure out where everything is.
Dustystrike said on 3:20PM 11-11-2009
Man this guy is full of so much bullshit..."we are being compared to the biggest game in the industry and that's a bad thing?" Dude your being compared to be a low budget rip off filled with bugs and a huge lack of content, the only reason your being compared to them is because your game ripped off there UI, graphics and many assets and no its isnt a good thing. He also says he's never seen someone call the game a wow ripoff? seriously? EVERY gaming forum has atleast one post calling the game a rip off i dno how he can be so ignorant. No rude, spiteful behavior in game or comparisons? People were complaining like hell on the official forums by all the people calling it a wow clone, does he ever visit the forums?. Ooh we have 2 years of planned content!!! Yeh that's stuff like pvp and instances that are supposed to be in game at release, what you really mean is that we're gonna take 2 extra years after releasing to complete the game.
I'm just amazed at how he turns every piece of criticism into a plus, just wow...
Reply
menelaus said on 3:42PM 11-11-2009
"I have yet to hear anyone who has played Alganon for any duration call it a "WoW ripoff", and I have yet to feel "looked down upon" by anyone that has experienced firsthand the amount of effort, talent, and determination it takes to make an MMOG."
Please read... he qualifies his statement by saying anyoen with actual firsthand experience doing what they are doing. He's obviously well aware of the random forum posts and trolling about the game.
Reply
Dustystrike said on 3:50PM 11-11-2009
You need to be in the beta to access the beta forums, so no there not just random posts its people who actually played the game.
Neurotic said on 3:46PM 11-11-2009
Well I say good luck to 'em. I played the closed beta a bit, and it was pretty cool, but not great. But I'll definitely be checking it out in 6 months or so, though.
Reply
blogfrog said on 3:52PM 11-11-2009
Actually he said "I have yet to hear anyone who has played Alganon for any duration call it a "WoW ripoff". That means, people who stick around for more than five minutes and play the game. Certainly, there are tons of people who can't see past the surface, but that's just the attitude of the gaming majority these days. I think the game shows promise, and the fact that they are up-front about what isn't going to be live and what is says a lot for how much they care about what the players, (people who are paying to play) think about the game and such. Writing the game off so soon shows a lack of understanding the market as a whole.
They own the software and hardware and they are a small team. They don't need 1 million or even 200,000 subscribers to get by.
They have a loyal fan base that likes the game and their input is appreciated by the devs.
As far as I'm concerned, this is a game to watch.
Reply
Dustystrike said on 4:11PM 11-11-2009
On the being upfront and caring about there players...The devs blandly ignore the fact that there games a rip off. Secondly They didn't even tell the players that all the advertised features on there website won't be in at launch and had pre orders up. Thirdly, they said the game wouldn't have an open beta and blah blah and out of nowhere they set an open beta date. I agree that support wise the devs are awesome but development and game wise there not. Also im not just a wow fanboy trolling im actually playing the game and have been for over 2 months, i acknowledge what there doing and think the game could be great but im just sick of them lying like this.
J.P. said on 4:00PM 11-11-2009
I didn't see the spin in this. I'm sick of hearing all the bullshit answers by people looking to turn something awful into something shiny, and I didn't get that from this at all. I got the impression he's just trying to tell it how it is. I can't blame him, either - he's trying to make a game (that I've openly enjoy so far) that's being compared to something else on every front, though what's there isn't as clone-happy as people think.
Anyway. Good read.
Reply
FissionFlux said on 4:07PM 11-11-2009
The more I hear about this game, the more I can't wait to play. This interview pretty much sealed it for me because he seemed like a person instead just full of some company answers. I miss the old feel of many MMOs, so I hope the newer features in here can still keep that feeling.
I'll be signing up for the beta when I get home. Anyone up for checking this out with me?
Reply
yetanothergamer said on 4:15PM 11-11-2009
lol, hit me up. I'm interested too, been waiting for the open beta
Kevin said on 4:16PM 11-11-2009
I was looking forward to this game for quite some time, then I got into beta a couple of weeks ago and I really like it. What he says about the community is so true. Everyone is nice, helpful, and mature. I continue to have faith in these guys after experiencing the beta first hand. I understand there are some problems in beta, but that's what it's for and I understand that. The amount of improvement made with each patch is amazing!
Anyways, this interview and how truthful and real he was with his answers has definitely raised my confidence in this game even more. I can't wait for launch, but for now...back to beta testing!
Reply
Dustystrike said on 4:17PM 11-11-2009
On the being upfront and caring about there players...The devs blandly ignore the fact that there games a rip off. Secondly They didn't even tell the players that all the advertised features on there website won't be in at launch and had pre orders up. Thirdly, they said the game wouldn't have an open beta and blah blah and out of nowhere they set an open beta date. I agree that support wise the devs are awesome but development and game wise there not. Also im not just a wow fanboy trolling im actually playing the game and have been for over 2 months, i acknowledge what there doing and think the game could be great but im just sick of them lying like this.
Reply
menelaus said on 4:29PM 11-11-2009
At this point maybe people should just agree to disagree on whether or not it's a ripoff. Personally, I find the game to be similar yet still enough different that it's quite enjoyable. Obviously you do not. :)
The forums had several posts in them as to which features were making it and which were not. I will agree that the web team was slow in updating the features section of the Alganon website. However, as can be seen now, they are clearly differentiating between future and release features.
I suspect that, in regards to open beta, they needed to drum up more visibility for the game. They pushed the release back by a month so I'm assuming they figured why not just open the last two weeks up to gain more visibility in the marketplace. I'm not sure that I see a problem with deciding to let more people in.
Tork said on 4:22PM 11-11-2009
I have to say when I saw these interview questions come across my desk I was surprised by the raw honesty and directness of the questions. To be honest I wasn't quite sure what David would think. To his credit I think David answered these questions as only David could. He's a straight shooter if nothing else. I think if you follow Alganon or Quest Online for any length of time you will start to see that this is pretty much how we all are. We're making the game we want to play and we think gamers want to play. We don't have time to deal with bull.... well you get my point. :) -Tork, Alganon Community Manager and Evangelist
Reply
The Claw said on 4:50PM 11-11-2009
How exactly does Alganon's Library differ from LOTRO's Lorebook? Just because it was copied from something other than WoW doesn't make it a new and unique feature..
Reply
Dustystrike said on 5:30PM 11-11-2009
well the study system was taken from EVE aswell but they mark it as a unique feature.
Dread said on 5:40PM 11-11-2009
Hay Dave, I have downloaded and played your Beta, I wanted to poke my eyeballs out after three hours but I struggled on to make it 5 hours just to torture myself and see if any actual original systems or content sprung up - I admire the gall you have to say its not a WOW Clone. In retrospect I do agree with you, the bits you cloned from Eve are nothing like the 95% of your game you cloned from WoW.
I've seen more originality in pickup lines in bars.
Whats worse, its not even a good clone. You'd think you could at least improve it given the 5 years worth of tech improvements you've got on the project you are ripping off. All you've done is tacked on the Eve offline skill-up system to your poor mans WoW. I've seen plenty of other MMO's over the years called WoW clones but Alganon is the very first I have ever seen that is just a blatant ripoff across the whole game and in virtually every single facet of the game. I am surprised Blizzard have let you get away with it to be honest.
There's a question Massively - what has Blizzard got to say about this game shamelessly ripping them off? Not just taking their idea and reshaping it and adding in a few unique quirks like other MMO's - but a complete and shameless ripoff of all their bases systems, gameplay, styling, etc Surely, and anyone who has played both games for any length of time will attest, there are some blatant copyright issues here?
It begs the question as to whats the goal here? Get in quick to make a few bucks before reverting to a F2P model before the nubs realize they are being ripped off? Then move onto something else?
Reply
Faryon said on 7:10PM 11-11-2009
To be fair: WoWs systems are mostly ripoffs from older MMOs, but I agree with you that the gameplay of this game is pure filth.
Wjowski said on 1:37AM 11-12-2009
Which were furthermore ripped off by said older MMOs from text-based MUDs.