Age of Conan community interview: Your questions answered!
Filed under: Fantasy, Age of Conan, Interviews, MMO industry, Massively meta, Community Q&A
Earlier this week, we asked for your Age of Conan questions, and you delivered. Although we only received seven usable questions (some were duplicates and two we combined), the answers given by Game Director Craig Morrison are candid and to-the-point. Funcom's steady push for new content and poised ear to the community shows that they're on board to keep AoC going strong for a long time.
Follow along after the jump for Craig's answers on changing Tortage, more PvP, opening the forums to everyone and more.
Do you have any plans to make leveling easier/more fun? Stuff like increased xp for quests, reduced xp per level, more quests, reduce level req for mounts etc.? Will there be anything to fill in the gaps in between levels? AA like EQ/EQ2, Achievements w/stats like LotRO, etc? (question by Martin and Matthew)
Craig Morrison: I think that the vast majority, if not all, of the 'gaps' that existed at launch have now been plugged by all the content added since launch by the likes of Ymir's Pass and Tarantia Commons. It should be a fairly smooth transition from area to area now if you are using quests to progress.
In the bigger picture the expansion will bring with it the Alternate Advancement system, that will offer players more in depth progression and a lot more options for their character development. In addition the various factions in the expansion will all offer their own unique rewards to players, so there will be plenty to strive for.
As a player thinking of returning to AoC, I'd like to know if you intend to implement any form of 'item shop' or free to play model that seems so popular at the moment. (question by Hub)
I think that is the kind of option that is always on the table and we always open minded when it comes to what might be right for the product down the line. MMOs are long term projects and what might not be right for the game right now might change in a month, six months or a year's time. We were the first western company to trial both free play and a form of item shop with Anarchy Online so we are always open to the options that are right for any given project. There aren't any concrete plans at the moment, but of course that option is always there to explore.
Is AoC ever going to take a good long look at the melee vs. caster issue, and do what the community is begging since nearly launch -- that is, make mages require more skill to play, and make melee the actual focus of the game? (question by David)
That is an area that is always a focus due to the way the game was designed in the first place. The mechanics of the casting classes were established to give players an option that didn't involve using the more fast paced combat system if they wanted a more traditional experience. The melee combat though is the focus of the game, and the cornerstone of the experience in the game.
Now that said, the balance there isn't quite right at the moment and the ease of play element in playing a casting class isn't offset enough just about now, we definitely acknowledge that. There will be ongoing balance adjustments to address that. It is an area that the systems folks are concentrating on quite a bit at the moment while they work on both some adjustments for the live game and as they prepare the alternate advancement system.
I am an alt-aholic... and I am sick of Tortage, thus I no longer enjoy making alts. Will there be something in place for those of us who replay lvl 1-30ish content in our MMOs and rarely hit max level? (question by Matthew)
I don't think it is very likely we would change the new player experience. Tortage gets great feedback from new players and works very well as an introductory experience and that is after all what it is designed for and its purpose.
Of course it can get repetitive if you play it again and again, I think that holds true for most game experiences. We have considered allowing veteran players to skip Tortage in some way and might revisit that in the future but there are no short term plans there right now.
It would be nice to be able to post in the forums if my account is not active. I still have tips, questions, and opinions and i should not have to pay to express them. Will this ever be a possibility? (question by Matthew)
I don't think that is something you are likely to see, Access to the official forums is a benefit for paying subscribers and it is probably unlikely we would extend that to be open to all. I think that is fairly standard practice for official MMO forums and isn't something we would consider deviating from at the moment.
Any new PvP content on the horizon? (question by Matthew)
We are currently looking at new game-play systems for the Border Kingdoms that we hope will allow more people access to more open PVP objectives in those areas. We are still working on that system and will talk more about that when it gets closer to the test servers. We also have the next set of PVP levels and rewards prepared (that will allow players to achieve ranks six through ten) to roll out but haven't made a decision as to where we will schedule them.
I want to like this game, that's why I come back after each patch, but I quickly stop after a few days, when I realize how little fun I have, doing such simple lvl 50 quests when i had such complex quests at level 12. Will these ever balance out? (question by Matthew)
Personally I think that there is a lot of great quest content throughout the game, and mechanic wise the quests in the main world aren't that different from those in Tortage. It is true though that with full voice and more cut-scenes the experience in Tortage is richer, but that is also the way the game was designed. The experience in the main open world is much more in keeping with that of an traditional MMO.
We do work hard to ensure that the new content adds more dynamic and interesting quest lines, and I think you can see that in areas like Ymir's Pass (which for me personally has a quest line and experience even more compelling and cinematic than anything in Tortage in the shape of the Frost Father story) and Tarantia Commons. So we definitely want to keep on adding that type of content. It is true though for sure that after Tortage it forms only part of what you experience rather than all of it due to the rich original experience in Tortage.
Follow along after the jump for Craig's answers on changing Tortage, more PvP, opening the forums to everyone and more.
Do you have any plans to make leveling easier/more fun? Stuff like increased xp for quests, reduced xp per level, more quests, reduce level req for mounts etc.? Will there be anything to fill in the gaps in between levels? AA like EQ/EQ2, Achievements w/stats like LotRO, etc? (question by Martin and Matthew)
Craig Morrison: I think that the vast majority, if not all, of the 'gaps' that existed at launch have now been plugged by all the content added since launch by the likes of Ymir's Pass and Tarantia Commons. It should be a fairly smooth transition from area to area now if you are using quests to progress.
In the bigger picture the expansion will bring with it the Alternate Advancement system, that will offer players more in depth progression and a lot more options for their character development. In addition the various factions in the expansion will all offer their own unique rewards to players, so there will be plenty to strive for.
As a player thinking of returning to AoC, I'd like to know if you intend to implement any form of 'item shop' or free to play model that seems so popular at the moment. (question by Hub)
I think that is the kind of option that is always on the table and we always open minded when it comes to what might be right for the product down the line. MMOs are long term projects and what might not be right for the game right now might change in a month, six months or a year's time. We were the first western company to trial both free play and a form of item shop with Anarchy Online so we are always open to the options that are right for any given project. There aren't any concrete plans at the moment, but of course that option is always there to explore.
Is AoC ever going to take a good long look at the melee vs. caster issue, and do what the community is begging since nearly launch -- that is, make mages require more skill to play, and make melee the actual focus of the game? (question by David)
That is an area that is always a focus due to the way the game was designed in the first place. The mechanics of the casting classes were established to give players an option that didn't involve using the more fast paced combat system if they wanted a more traditional experience. The melee combat though is the focus of the game, and the cornerstone of the experience in the game.
Now that said, the balance there isn't quite right at the moment and the ease of play element in playing a casting class isn't offset enough just about now, we definitely acknowledge that. There will be ongoing balance adjustments to address that. It is an area that the systems folks are concentrating on quite a bit at the moment while they work on both some adjustments for the live game and as they prepare the alternate advancement system.
I am an alt-aholic... and I am sick of Tortage, thus I no longer enjoy making alts. Will there be something in place for those of us who replay lvl 1-30ish content in our MMOs and rarely hit max level? (question by Matthew)
I don't think it is very likely we would change the new player experience. Tortage gets great feedback from new players and works very well as an introductory experience and that is after all what it is designed for and its purpose.
Of course it can get repetitive if you play it again and again, I think that holds true for most game experiences. We have considered allowing veteran players to skip Tortage in some way and might revisit that in the future but there are no short term plans there right now.
It would be nice to be able to post in the forums if my account is not active. I still have tips, questions, and opinions and i should not have to pay to express them. Will this ever be a possibility? (question by Matthew)
I don't think that is something you are likely to see, Access to the official forums is a benefit for paying subscribers and it is probably unlikely we would extend that to be open to all. I think that is fairly standard practice for official MMO forums and isn't something we would consider deviating from at the moment.
Any new PvP content on the horizon? (question by Matthew)
We are currently looking at new game-play systems for the Border Kingdoms that we hope will allow more people access to more open PVP objectives in those areas. We are still working on that system and will talk more about that when it gets closer to the test servers. We also have the next set of PVP levels and rewards prepared (that will allow players to achieve ranks six through ten) to roll out but haven't made a decision as to where we will schedule them.
I want to like this game, that's why I come back after each patch, but I quickly stop after a few days, when I realize how little fun I have, doing such simple lvl 50 quests when i had such complex quests at level 12. Will these ever balance out? (question by Matthew)
Personally I think that there is a lot of great quest content throughout the game, and mechanic wise the quests in the main world aren't that different from those in Tortage. It is true though that with full voice and more cut-scenes the experience in Tortage is richer, but that is also the way the game was designed. The experience in the main open world is much more in keeping with that of an traditional MMO.
We do work hard to ensure that the new content adds more dynamic and interesting quest lines, and I think you can see that in areas like Ymir's Pass (which for me personally has a quest line and experience even more compelling and cinematic than anything in Tortage in the shape of the Frost Father story) and Tarantia Commons. So we definitely want to keep on adding that type of content. It is true though for sure that after Tortage it forms only part of what you experience rather than all of it due to the rich original experience in Tortage.






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Reader Comments (Page 1 of 1)
George said on 1:09PM 11-13-2009
Still nothing new... FFS!
Reply
Bluefunk said on 2:45PM 11-13-2009
Yep nothing new "YOU'RE STILL MOANING!!!!"
Honestly I wish the useless bunch of wasters like you would either STFU or stopping playing AoC.
AoC is a great game now, yes it had it's problems but the team behind it really has made lots and lots of improvements to it.
Also there is a free 7 day trial at no cost to you. Nothing to loose eh? :)
Faryon said on 2:28PM 11-13-2009
I find it very strange that Funcom decides to push out more end-game content when alot of the people I have talked to said they quit because the leveling was too slow, boring and tedious... If end-game content is really going to be the main focus of the game then they should really do something to lessen the time spent leveling from 1-80.. I really hate to say this, but my suggestion is that they steal an idea from WoW and increase the xp given by quests as well as slightly lowering the amount of xp needed per level after lvl 20.
Reply
Pingles said on 2:54PM 11-13-2009
I just want to say that I think this is a GREAT feature for a website. That way very tough questions can be asked and you can blame the readers!
And good for any company willing to participate.
Reply
THAC0 said on 3:03PM 11-13-2009
Good job Massively, you asked hard questions that your readers wanted to know. I criticize you a lot and i want to praise you when you do right too!
Reply
starzzareblind said on 3:26PM 11-13-2009
Nice little interview thing. Nice questions, nice answeres...for the most part. They just added new end-game content with the new update, and have more on the way soon with 1.6 and this expansion is going to be like level 30-80 content.
Reply
Infexion said on 3:27PM 11-13-2009
The last thing they need to do is make leveling faster in AoC.
This is one of the easiest games to max level quickly.
Reply
Hub said on 3:50PM 11-13-2009
And thanks for asking my question! It was pleasingly vague in the reply :P But seriously thanks. I guess there's nothing planned in at least the near future for me to 'QQ' over
For the record I've gone back again on a free 14 days return trial anyway. The only draw back is that DX10 doesn't seem to work on Win7, at least for me using a radeon 4850, with constant crashes. The original DX9 still runs smooth though and even then it is still a gorgeous game.
Dunno about levelling faster, I seem to be moving along the mid 40s pretty well, but maybe that's me. I'm with Infexion on that one.
Reply
blindside044 said on 4:06PM 11-13-2009
If the people at Funcom are reading these comments by any chance, I might as well add, I'm also one of those people: Fun gameplay, boring leveling, so I stopped playing. Make it more interesting and ill come back damnit!
Reply
TwistedBishop said on 4:29PM 11-13-2009
I have to agree; you level very quickly in the game. Tortage takes a few hours to hit 20, then once you're out in the open world you get a level a night easy, from what I recall.
Conan's main problem with leveling is how linear it is. You'll do every zone in the game in more or less a set order on your way to 80. The expansion will help that some.
Reply
Zag said on 8:58PM 11-13-2009
I reckon AoC is too broken to up to fix up, the questing is very juttery, meaning you goto a zone... do some quests, if you do the whole zone well there's no real push or way of showing what the next zone is.
At lvl 50 you can goto sipder caves which is a zone that is to the left hand side (no where near any of the lvl 60/70 zones which are all on the right hand side of the map and all the zones are like this.
The other is traveling through 4 zones just to get to the zone your really after, doing that 10+ times over gets a bit much and will be a complete turn off because if you have X amount of hours your wasting around an hour just to get to the correct zone.
Sure they have the starting points but you have to find the starting point which seem to be half way 2/3rds into the zone before you get a start up point, then there's no shops around the point so your always going back and forth between zones wasting heaps of time just to get 1-2 things done.
So the above and having to figure out what is going up etc is a major pain for this game, they really need to expand the types of quests etc as the group ones end up being pointless as too few people on the servers to bother with.
I do play AoC but I'm thinking of just swapping 100% to Aion as it's smooth and polished and you know exactly what the go is.
Reply
Kript said on 6:31AM 11-16-2009
Sad, no word about sieges. Are sieges being removed from the game?
Reply