Motorbikes, alchemy, and demon friend quests now in Shin Megami Tensei: Imagine
Filed under: Patches, Crafting, PvP, Quests, PvE, Free-to-play

Demon Busters in Shin Megami Tensei: Imagine Online are now enjoying a fresh content update, which includes motorbikes courtesy of the Shinjuku Babel mechanics. This new mode of transportation in the game allows players to travel between zones quickly and in first person perspective. Atlus has also introduced alchemy, a crafting system where players can create new objects with unusual properties. Runes that boost abilities for your demons or potions that augment your own abilities are a few possibilities with the new item mixing system. They've also released more PvE content in the form of demon friend quests, provided your friendships with the infernal powers-that-be are at the appropriate levels.
Perhaps the biggest content addition to Shin Megami Tensei: Imagine Online is the Team Battle system. The title's publisher Aeria Games writes: "Gather your allies and friends to crush your enemies in fast-paced, high intenseity group versus group combat for glory and god-like gear. Choose to fight solo in sided matches against other solo players, or combine your strength with others to demolish the competition in team versus team battle."





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Reader Comments (Page 1 of 1)
Yoh said on 5:53PM 11-16-2009
Huh? I didn't know Shin Megani Tensei/Atlus had an MMO.
I usually quite like their games.... so I might check it out..... maybe.
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ZombiBambi said on 7:37PM 11-17-2009
The one thing to note though is that SMT:I wasn't developed by Atlus, but by Cave... the company better known for its 2D shooters than RPGs or MMOs.
kooda said on 2:46AM 11-17-2009
Congrats massively youve pulled yet another MMO out of the cupboard that i havent heard about
Reply
Olicon said on 7:27AM 11-17-2009
I was on the beta, and I can tell you that the combat is pretty sweet. The rest..not so much (at least not for newbies to the series).
The combat itself works quite a bit like Mabinogi on steroids. It's also relentless. Expect to die, a lot, to anything and everything.
My main gripe is the art style (I'm just not that into the whole post apocalyptic theme), and the game balance. There wasn't any PvP to speak of back then (I still don't think they have it), and I think you either become a gun user, or..well..die, literally. I also heard from players of the Japanese servers that there are rarely ever any content updates.
Oh, and did I mention the total lack of roleplay? That's the biggest turn off for me.
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