New Star Trek Online video shows tactical combat, UI
Filed under: Sci-fi, Video, New titles, Star Trek Online
There are a few points that STO Director of Production Craig Zinkievich, Game Designer Zeke Sparkes, and Producer Daniel Stahl make which are worth noting. We've already heard most of it, but the in-game footage demonstrates most of these concepts nicely.
You can watch the video above, or head over to our sister site Big Download to grab the hi res version. The hi res version of this video is worth it.
After the break we'll take a look at the major points, as well as talk about some of the high resolution screen grabs of the UI shown in the video.
The major points of this video are:
The UI in STO is of particular important in that it helps set the overall look and feel for the game. One of the big parts of the shows was the technology behind the acting; Star Trek employed scores of people dedicated to the artwork, and in particular the computer interfaces. The Next Generation's LCARS computer interface are a SciFi icon which are instantly recognizable for nerds everywhere. We can see through the screenshots below that STO at least understands this, however the real verdict on the UI will have to wait until the game's release.
In the first screengrab we can see what tactical combat in space will look like. All the standard MMO elements are there -- health bars for yourself and the enemy, location information, action bars, and mission/quest objectives (in this case the overall objective is to "Prevent Romulan-Girogen Meeting" with a series of sub-objectives requiring you to kill Hirogen and Romulan squadrons). Some of the unique unique STO features include the shield status (possibly control), along with the energy allocation control we've been hearing about (controlling how much of your ship's energy goes towards a given system, like defense). In the case of this particular screenshot, the ship appears to be in an "attack" mode, giving significant energy to the weapons. Cooldowns are also evident in the various weapon bays (torpedos and beams).
The second screengrab is notable in that it shows us how the ships can be outfitted in different configurations. We even see a particular item being outfitted on the ship, a Phaser Beam Array Mk II. Given the placement of the mouse, the phaser looks to be going to a forward weapon slot.
In the fifth screengrab we see a Bridge Officer being requisitioned. In this case, an Engineering Officer with quite a few useful and critical abilities (ejecting the warp plasma is a common and necessary occurrence in the shows). It appears that Bridge Officers, at least according to this screenshot, can be bought. However Cryptic has said before in various interviews that they will be drops as well. Of course, it remains to be seen how this all works at launch.
Finally, in the seventh, eighth, and ninth screengrabs we can see the customization of the skills, inventory, and assignments of the bridge officers. This looks like where a significant amount of customization will take place in the game; it appears to be the place where the often touted Bridge Officer characteristics will change.
Of course, again, we want to repeat that this analysis is based off of beta screenshots which are work in progress. But nonetheless, it at least shows the way in which STO is headed. These kinds of detailed videos, along with the recent batch of Q&As, are good signs that hopefully the game will be ready for its February 2010 launch.
- Basic strategy is to use energy weapons to focus fire down one section of the shields, and then fire photon torpedoes to take out the exposed hull.
- Three basic types of ships
- Cruiser - Tough ships. The tank.
- Escort - Really fast and maneuverable. The DPS.
- Science - Buffs teammates and debuffs enemies. The support.
- You can customize both crew and components on the ship. Items / "components" of the ship make it unique and provide specific abilities and strength of abilities.
- Different equipment which you can equip include: weapons, deflector dish, impulse engines, and consoles.
The UI in STO is of particular important in that it helps set the overall look and feel for the game. One of the big parts of the shows was the technology behind the acting; Star Trek employed scores of people dedicated to the artwork, and in particular the computer interfaces. The Next Generation's LCARS computer interface are a SciFi icon which are instantly recognizable for nerds everywhere. We can see through the screenshots below that STO at least understands this, however the real verdict on the UI will have to wait until the game's release.
In the first screengrab we can see what tactical combat in space will look like. All the standard MMO elements are there -- health bars for yourself and the enemy, location information, action bars, and mission/quest objectives (in this case the overall objective is to "Prevent Romulan-Girogen Meeting" with a series of sub-objectives requiring you to kill Hirogen and Romulan squadrons). Some of the unique unique STO features include the shield status (possibly control), along with the energy allocation control we've been hearing about (controlling how much of your ship's energy goes towards a given system, like defense). In the case of this particular screenshot, the ship appears to be in an "attack" mode, giving significant energy to the weapons. Cooldowns are also evident in the various weapon bays (torpedos and beams).

The second screengrab is notable in that it shows us how the ships can be outfitted in different configurations. We even see a particular item being outfitted on the ship, a Phaser Beam Array Mk II. Given the placement of the mouse, the phaser looks to be going to a forward weapon slot.
In the fifth screengrab we see a Bridge Officer being requisitioned. In this case, an Engineering Officer with quite a few useful and critical abilities (ejecting the warp plasma is a common and necessary occurrence in the shows). It appears that Bridge Officers, at least according to this screenshot, can be bought. However Cryptic has said before in various interviews that they will be drops as well. Of course, it remains to be seen how this all works at launch.
Finally, in the seventh, eighth, and ninth screengrabs we can see the customization of the skills, inventory, and assignments of the bridge officers. This looks like where a significant amount of customization will take place in the game; it appears to be the place where the often touted Bridge Officer characteristics will change.
Of course, again, we want to repeat that this analysis is based off of beta screenshots which are work in progress. But nonetheless, it at least shows the way in which STO is headed. These kinds of detailed videos, along with the recent batch of Q&As, are good signs that hopefully the game will be ready for its February 2010 launch.






















Reader Comments (Page 1 of 2)
Venekor said on 9:08AM 11-19-2009
I don't like the Art style for a Star Trek game.
I mean their hair is all emo and it looks all cartoony and comic book like as they probably just used the Champions Engine and thought "this art style is nice lets use it for STO" lol.
I mean this is as bad as turning Warhammer Online from a Gritty Gorey IP into that Cartoon bright colours WoWhammer that Mythic did.
Reply
UltimateQ said on 9:54AM 11-19-2009
Sounds to me like you're just trying to find reasons to hate the game. Not sure why.
Jon said on 11:48AM 11-19-2009
I noticed no shield effects (phasers hitting shields) or ship dmg when shields are down, made combat look a little hollow.
The fonts and itemisation is the same as CoH/V, so I'd guess you're almost spot on.
jealouspirate said on 11:02AM 11-19-2009
Jon is right, I think. I didn't notice it before, but now it's really standing out.
When you hit someone where their shields are up the phaser beam should hit the shields with a little animation, just like you see in the shows/movies. Once shields are down, then you should see impact on the ship with damage textures on the hull.
Both these are really important, I think. Ships that are heavily damaged should look that way.
Dirame said on 4:45PM 11-19-2009
I noticed A shield effect at the end of the vid where the borg get silenced if you look to the far right you will see a ship getting shot at and a shield bubble momentarily appearing although it could also be the animation of whatever the borg shot at the ship.
Sardinkins said on 9:22AM 11-19-2009
i think it looks sweet
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Khai Mann said on 9:49AM 11-19-2009
LOL....
Look at the damage hit points popping up when you get hit.... That will need some work.
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LaughingTarget said on 4:14PM 11-19-2009
With shield graphic indicators right there on screen, the numbers seem pointless.
Flolah said on 9:55AM 11-19-2009
Okay, on the first glance, combat seems fast-paced and shiny enough to warrant a trial. I will have to compare it to EVE Online, as that is what I'm most used to in an MMO, and perhaps even fire up the older ST games that controlled from inside the ship.
I really do hope they change the look significantly, though. Right now, it looks entirely too much like CO, which is to say, something that I feel does not benefit the IP at all. The comic book font? Disgusting. Easy-to-read, sure, but I half expect the models to be rendered with the outline and cel-shading in the next video. And, speaking of models, are their uniforms made of leather?
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Bryan said on 10:12AM 11-19-2009
Completely agree with you. The comic book font MUST GO. That alone looks far to similar to CO and should have its' own look and Star Trek Feel.
I hope the Beta testers are saying this stuff.
UltimateQ said on 10:00AM 11-19-2009
They blew up a borg cube! AWESOME!!
I was overall fairly satisified. Though I they give the ships the look (and the feel, from watching the video) that they are small models. The larger ships seem to maneuver to well, and it doesn't give me the sense that I am playing a large battle with 2 or more HUGE space ships.
I guess it would be kind of boring to play a slow, big, lumbering ship, but I think that would appeal to me more.
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jealouspirate said on 10:31AM 11-19-2009
I agree with you about the issue of scale with the models.
In EVE, for example, they do a fantastic job of giving you a sense of scale. Capital Ships are HUGE, and you know it. I think STO just needs to provide us with a better sense of scale. Make Sovereigns a lot bigger than escorts, and populate space with a lot of smaller ships (perhaps shuttles, trade vessels,etc) to give us a sense that we're in large ships.
Wensbane said on 10:30AM 11-19-2009
I've said this before, but space combat in STO looks a LOT like Pirates of the Burning Sea in space, which is a good thing, since combat was by far the best part of that game.
Cruisers -> Ships of the Line
Escort -> Privateer variants
Science Vessels -> Freetrader variants
If I'm right and this game is anything like PotBS, this won't necessarily be a holy trinity per se, but more of a way to suit different playstyles.
Evi said on 11:11AM 11-19-2009
I hate to say my first thought was "isn't that the same font from CoH?" The font needs to go. I haven't played CoH since release, and it's the first thing that sprung to my mind.
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Dan said on 4:27PM 11-19-2009
I had this exact same reaction, and I completely agree. There are plenty of star trek fonts, just pick one Cryptic.
Jack said on 11:19AM 11-19-2009
Captain I not know what is going on but everything we take out one of there ships there are this huge numbers flying next to it??!! Are you sure this is not some kind of game of Q!?
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Brian! said on 11:34AM 11-19-2009
I like how he starts of saying that we will experience exploration and diplomacy, but here is some combat.
I don't think that Cryptic has actually shown any game footage of exploration or diplomacy. I hope diplomacy isn't just reading through quest text. It would be nice if you could rank up your ship through exploration alone, for instance.
All MMOs these days are about damage. Doing it, repairing it, lessening it, buffing it, etc... Gone are the Ultima Online days where you can viability play the game without killing a thing - and still be valuable in the community.
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Angel said on 1:38PM 11-19-2009
I have similar concerns for STO as you do. In a broader sense I have these concerns for EVERY MMORPG. Across the board, I want more of these virtual worlds.
Goonja said on 11:55AM 11-19-2009
I agree with most of the previous posts,the comic book font is not a good idea at all.
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Jester said on 1:04PM 11-19-2009
So did anyone notice that item descriptions basically tell you nothing. Where's the explaination of what Mark II means, and how its better than say a Mark I?
Reply