Skip to Content

Joystiq

Linden Lab to raise Xstreet fees, loses vendors, products

Filed under: Business models, Culture, Economy, News items, Opinion, Second Life, Virtual worlds

This week, Linden Lab announced that it was going to start charging listing fees and minimum commissions on its Second Life Xstreet Web-shopping adjunct in the near future. Within hours, vendors took down thousands of products, many abandoning the service entirely in favor of alternative services.

It's unclear just how many vendors have abandoned the Xstreet SL system, but it apparently was enough to temporarily overload the Web-sites of third-party sites such as Slapt.

Linden Lab indicates that the move was espoused by vendors and customers during three Commerce office hours sessions, which is interesting, because from going through the transcripts, the discussions give the appearance that the changes to Xstreet were pre-arranged.

The majority of the vendors who are still listing products on Xstreet SL have increased the price of freebies to at least four Linden Dollars (to cover the new minimum sales-commissions and listing fees) and appear to be trimming all but their top-selling content.

Anything remaining as a free product will have a listing fee applied to it, and be shunted off to a category where it will not appear in search results. New monthly listing fees are being applied, and the cheapest items are to have minimum commissions. Basic profit appears to be the motivation here – we've not seen any other more plausible explanation to-date. If the move is intended to boost Xstreet's bottom line, we don't think the remaining content will make up enough of a difference.

With hundreds of vendors and thousands of products going dark over the move, it seems like the shopping experience is either moving back in-world, or going out to third-parties. Thus far, according to Linden Lab's figures, Xstreet SL has failed to capture more than a tiny fraction of overall Second Life commerce and, given the state of Xstreet's search facilities at present and the limited integration between Xstreet and Second Life, shopping for items in-world still seems to be the more engaging experience overall.


Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop.

Reader Comments (Page 1 of 2)

Add your comments

Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.

When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.

To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.

Massively Features




Weekly Columns


Events Calendar

Name Date
Earthrise Launch Q2 2010
APB Launch Q2 2010

Massively Podcast

New episodes every Wednesday. Now playing:
Episode 87, for Wednesday, February 3rd, 2010.



Archive | RSS | iTunes | Zune

Our Writers

Elizabeth Harper

Editor-in-Chief

RSS Feed

Shawn Schuster

Managing Editor

RSS Feed

Dan O'Halloran

Features Editor

RSS Feed

View more Writers

Featured Galleries

One Shots
Champions Online: Revelation
LotRO Volume 3, Book 1 gallery
Star Trek Online Collector's Edition unboxing
Dungeon Fighter Online
Dungeons and Dragons Online Update 3
Runes of Magic: Demon Stronghold
Star Trek Online Character Creation
CES 2010: Lego Universe screenshots